Started 7 years ago (2016-05-19T09:00:00Z). Goes forever.

Do something, anything, related to the development of your game every day!

"Great things are not done by impulse, but by a series of small things brought together." - Vincent Van Gogh

"Inches make champions." - Vince Lombardi

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Recent submissions (674 total)

I swear I'm not giving up!

Right now I'm just in between game projects since the release of my game and without a locked in project on my plate keeping up the streak feels forced right now.
I could fill it up with like, tutorials or experiments but I also am trying to make room for other things too that probably take priority.

But once I get back to a game, I look forward to resuming this.

More work on the card game and trying to iron out maybe uhhh a major flaw in the overall design

After the meeting last night I am trying a first pass at fleshing out the rules for the card game my friend and I are working on

Working on a card game with a friend and we chatted tonight about some early design stuff.

Very pumped about progress!

Adjacent to my game proper, I’m doing some work to set up another user account on my computer that can focus on just game dev without distractions from other things.

So that’s been a light snake pit, but I think im almost through!

Now that JOUNCER PX is out, I plan on turning my attention to some game dev tools I'd like to have.

I'm working in Godot and have identified some of the systems I want to be able to use "off the shelf" or at least have a strong functional base on any given project.

I've started some of this work and spent time today reviewing the work so far and documenting what work I want to do (or revist).

Updated Godot to 3.5.3 and at first brush nothing exploded AND now I can see the cursor in game!

I'll call that a win.

Made a custom cursor, only to find out my version of Godot has a bug where the custom cursor doesn't show up in web builds :(

May attempt to change versions though I would be afraid of what this could break.

cursor.mp411mb

Made some small changes and pushed them up.

Most important of which was addressing a bug where players were sometimes getting hurt when they were supposed to be invulnerable 😬

But should be fixed! Or at least...band-aided sufficiently.

Launched yesterday and tackling a number of issues, mostly small ones, based on some player feedback.

The biggest one was a bug that was causing players to take damage in an invincible state, so I'm glad to get that up soon.

Also made some tweaking on some "homing" behavior to make it snappier.

And allowed players to progress with the keyboard instead of mouse between stages.

My game is out!
Its called JOUNCER PX and its a one-button score chaser.

today I've just been sharing it out to folks and tracking incoming bug reports.
https://bajathefrog.itch.io/jouncer-px

JOUNCER PX - release teaser 02.mp471mb

Prepping my itch page for launch!
Got some gameplay footage and screenshots for it.

My sound guy gave me a new track to work with and so I tried adding it in to some menus.

I have at least one spot where it feels good but I'll need to smooth out the transition between gameplay music and menu music before I'm happy with it.

I know this club is perhaps in hibernation but I figured I’d jump in anyways, rather than start a new one.

I have a game coming out in a few days so I’m working on some final touches.

  • fixed mute behavior
  • some improved sounds
  • working on the itch page

I did something yesterday too but forgot to upload, what a shame

(3mb)

This is really fun :D

(4mb)

Setting up colliders takes way too long

(1mb)

Heh, I'm still top of the leaderboard :D

anyho, here is a moving character without collission because custom physics shapes are broken in 2022.3.5f1

(1mb)

i opened a new folder to start my immersive roleplaying game system anew after months of even minor progress being a huge struggle

somehow after only a day exponential progress has been made

After a lot of tinkering and misunderstanding, I was finally able to draw a billboard! It wasn't in my previous project (I think it became a little bloated due to me trying to do too many things at once) so setting up a new project and starting from scratch was a nice refresher as well. (Bonus points if anyone ever sees this and can name where the sprites are from)

So, even though it's extraordinarily basic, I've found that having something like the raylib cheatsheet (and the naylib github) to guide me through learning the different methods and structs that are available to me has made getting something up and running rather trivial! That being said, it's not like I was able to get this working in 5 minutes. This took me a couple of days - learning what a freaking sink is in nim took me the longest (and I'm still not 100% on it), but I'm super proud of this, even if it looks like poop.

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