Started 7 years ago (2016-05-19T09:00:00Z). Goes forever.
Do something, anything, related to the development of your game every day!
"Great things are not done by impulse, but by a series of small things brought together." - Vincent Van Gogh
"Inches make champions." - Vince Lombardi
I swear I'm not giving up!
Right now I'm just in between game projects since the release of my game and without a locked in project on my plate keeping up the streak feels forced right now.
I could fill it up with like, tutorials or experiments but I also am trying to make room for other things too that probably take priority.
But once I get back to a game, I look forward to resuming this.
Now that JOUNCER PX is out, I plan on turning my attention to some game dev tools I'd like to have.
I'm working in Godot and have identified some of the systems I want to be able to use "off the shelf" or at least have a strong functional base on any given project.
I've started some of this work and spent time today reviewing the work so far and documenting what work I want to do (or revist).
Launched yesterday and tackling a number of issues, mostly small ones, based on some player feedback.
The biggest one was a bug that was causing players to take damage in an invincible state, so I'm glad to get that up soon.
Also made some tweaking on some "homing" behavior to make it snappier.
And allowed players to progress with the keyboard instead of mouse between stages.
damage over time, baby
After a lot of tinkering and misunderstanding, I was finally able to draw a billboard! It wasn't in my previous project (I think it became a little bloated due to me trying to do too many things at once) so setting up a new project and starting from scratch was a nice refresher as well. (Bonus points if anyone ever sees this and can name where the sprites are from)
So, even though it's extraordinarily basic, I've found that having something like the raylib cheatsheet (and the naylib github) to guide me through learning the different methods and structs that are available to me has made getting something up and running rather trivial! That being said, it's not like I was able to get this working in 5 minutes. This took me a couple of days - learning what a freaking sink is in nim took me the longest (and I'm still not 100% on it), but I'm super proud of this, even if it looks like poop.