Genre: Strategic Horror, Puzzle, Stealth/Action Hybrid.
Target Audience: Teens (13–18 years old), Fans of strategic horror and stealth-action games like Hitman, Dead by Daylight, or Hello Neighbor.
Description: In this game, you are the monster. Your mission is not merely to hunt your victims, it’s to terrify them. Every scream, every terrified reaction brings you closer to victory.
Using strategy, stealth, and your monster’s special abilities, you must create perfect scenarios of fear, manipulate the environment, and hunt down your targets before they escape.
The more fear you generate, the stronger you become. But beware, your victims will adapt, setting traps, hiding, and trying to call for help.
Gameplay Overview:
Perspective: Top-view camera with optional first-person mode for special moments (executing scares or using powers).
Setting: A city at night, full of narrow alleys, abandoned buildings, parks, and hidden paths.
At the beginning of the game, you must select your monster. There are many, and each one has a different set of abilities.
• The Shadow
Ability: Stealth - Can blend into darkness and silently move between shadows without being detected.
• The Siren
Ability: Psychological - Can whisper into victims’ minds, causing hallucinations or panic.
• The Butcher
Ability: Brute Force - Can destroy walls and objects to corner victims, but moves more slowly.
• The Phantom
Ability: Manipulation - Can control lights, doors, and objects remotely to create terrifying traps.
Explore the map to locate potential victims. Frighten, isolate, and terrorize your targets until they panic. Level up your fear meter to unlock new and progress to harder districts of the city.
Each potential victim has a visible Fear Meter above their head. The monster's goal is to drive this meter too, triggering a “Scream Event.” The victims will “pass away” out of horror.
Simply trying to run behind your victims may end with them escaping. You must create the perfect strategy using your abilities and the environment. Something comparable to the HITMAN games.
You are not the hero. You are the fear itself.