HARDCORE HEADSHOT
First-person shooter with a catch… whether by super heavy body armor or the solid carbon fibre coated steel plating of an android body case, characters can only be killed via headshot. In the year 2041 combat androids have been put into use to avoid human casualties on the front line.
Targeted towards the more hardcore first-person shooter gamers and the few that possess the skill and reflexes of a master sniper. These super precise, tricky fire fights are not for the faint of heart… or the rage quitters. The hit-box for the head will be a snug fit around the model itself, no helping hand here.
The assortment of weapons is general; assault rifles, designated marksmen rifles, sniper rifles, light machine guns, pistols and shotguns – all with their own positives and negatives.
Players will be able to customize the build of their combat android (parts do not change any stats or play style) and skins.
Image retrieved by: https://media.alienwarearena.com/media/artwork-gun-man-shoot-headshot-black-and-white-green-creative-1920x1080.jpg
REFLECTION DEFLECTION
You must defeat whole rooms full of enemies/targets armed only with a mirror that can deflect bullets… somehow.
You may not move from the space you are positioned.
Bullets will be dispensed via enemies with guns, turrets and timed-bullet-dispensers.
Bullets bounce off every surface.
You must find a route to deflect the bullet to hit all enemies/targets, by ricocheting the bullets of walls, roofs and objects.
Most enemies/targets will be out of direct line of sight, but will be highlighted red via some kind of x-ray vision (maybe you are wearing special goggles or something, I don't know… I'm just the ideas guy).
There will be different types of bullets, example:
There will also be different materials placed on the floors, wall and roofs in some levels such as portals.
Image retrieved from: https://cdn.meme.am/instances/51877331.jpg
ADVENTURE CITY
A chill-out first person adventure/building game for when you just want to, well, chill.
A post-apocalyptic city environment, although not caused by the usual apocalypses. This apocalypse is the disappearance of humanity as you know it, except for you; you have the world to yourself.
Since humanity up and left, everything requiring the human workforce has stopped working, but that doesn't mean it won't work forever… using your noggin to access, repair and even build new machinery to get functions back such as lights, water filtration systems, and petrol pumps to allow the use of vehicles. You may also choose to just wander the city, breaking into buildings just to see what the view looks like from the roof. You will be able to pick-up and move most objects in the game, allowing for decoration of buildings/ bases. This game will also have a unique companion feature, where it is possible to tame any wild creature that will then follow you on your journey…. Key word "possibly".
The only death scenario will be falling to your death, being caught in an explosion or drowning, but will respawn with no negative consequences.
Image retrieved from: https://s-media-cache-ak0.pinimg.com/736x/87/68/b5/8768b59215c713dda6fbafc88fe76403.jpg
DRINK THIEF
A bag-tag game played with 4 to 16 players split into 4 teams… except the bag is a bottle of strawberry milk.
Players work in teams to retrieve the "bag" (bottle of strawberry milk) and then defend it as long as possible via unarmed melee combat (a range of shoves, punches and kicks in order to knock over or stun enemies). The player holding the milk will have reduced attack speed and impact. If the player with the milk is pushed over the milk can be picked up by walking over it. The team with the longest time by the end of 10 minutes – wins.
Players are given free roam over a section of streets located deep within a sci-fi city. The players are equip with some advanced parkour equipment – allowing the players to wall-run, climb buildings and jump extended distances. There will also be an assortment of jump pads, boost pads and impact boosts scattered around the map.
Image retrieved from: http://f1x-2.deviantart.com/art/Robo-Parkour-440792016
DERBY DASH
A 3D racing car game set in a science fiction world, covered in super cities and filled with even more underground – connected by a large tunnel system. The tunnel system, the raised highways and city streets are the perfect place to hold illegal street races – if you're skilled enough.
Gameplay:
Art by Khyzyl Saleem
Image retrieved from: http://67.media.tumblr.com/9b9c03a01958155f4914a4cc3fb3265f/tumblr_nwcbuhJWTe1ty72f6o1_1280.jpg
THE MOBS STRIKE BACK
You know those weak insignificant mobs that you slaughter when you are bored or waiting for friends to get online so you can tackle a more challenging monster? Well, did you ever think about what it's like to walk in their shoes? Standing shoulder to shoulder with their comrades as one by one they fall in battle, slain by one man; the one called "hero". Well, this is the moment where you walk a mile in the shoes of a lowly mob.
Asymmetrical gameplay:
There will be two game modes in this game; fantasy and sci-fi.
Fantasy:
Sci-fi:
Image retrieved from: http://9gag.com/gag/arKn31d
BULLET RACER
What's better than a racing game? A racing game with guns. Lots of guns.
Massive Multiplayer online: 2-60 player matches
Race types:
-Bullet race
-Free for all arena
Bullet race: players race around a series of tracks (which is set half in the sky, half underground) trying to shoot each other down to get to first place, weapons will be live all the time although the players will have a finite amount of ammo – players can replenish this by ammo, boost and repair pickups throughout the track. Ammo will also be replenished by dying, but the player will be set back a little bit (not optimal).
Free for all arena: a wide open bowl arena with multiple floors, ramps and pickups. Once killed players will be eliminated.
Modifications:
-Cars will be fully customizable in terms of aesthetics, with a vast amount of body parts and livery to choose from.
-A selection of weaponry, including rocket launchers, machine guns, mine launchers and mortar style weaponry that can be outfitted to the body of a car.
-A selection of gadgets such as NOS, oil slicks, road spikes and a grapple hook – but each car may only choose one.
Art by Khyzyl Saleem
Image retrieved from: http://66.media.tumblr.com/e4872e6385daa82e2bc6235a38539ae2/tumblr_npxv3zZbCr1ty72f6o1_1280.jpg
DOWN WITH THE SICKNESS (OH WA-AH-AH-AH)
You have always dreamed of being in a zombie apocalypse, fighting to survive… but only in your dreams you were a survivor.
Unfortunately you are subject 0 in a soon-to-be zombie apocalypse, but can you find a cure before you turn?
Single player
-Playing as subject 0 while he tries to fight the sickness within him, try to make your way across the busy streets of Ochite city avoiding npc humans – when you get too close to someone the sickness takes hold and you temporarily lose control of subject 0 as he attacks/bites the victim.
-Trying to find a cure before you completely turn.
Multiplayer
-Mass multiplayer (60)
-20 players spawn as zombies, the others as survivors that will have to loot and steal equipment and resources to survive; although there is a lack of resources and survivors can kill each other for loot.
-Zombie goal: kill and turn all survivors. Survivors goal: survive the time limit
Image retrieved from: http://images.memes.com/meme/395802
DEAD CITY
You may think this is just another zombie game based in a city… but it's not JUST a zombie game based in a city.
The city is fully destructible. Meaning too much damage to structures will bring them down (or whatever else the physics engine determines correct for that situation). Even events not triggered by you (for example: a gas station has a malfunction/ hit by zombies and blows up taking out the building next to it) can destroy the map. The map saves everything done to it, so if you or some jackass zombie manages to destroy your base; it's now gone for good (so don't go trigger happy with destruction).
The player will be able to craft weapons, gadgets, traps and vehicles (which are also destructible) and have a building crafting system where you can add to a structure.
There will be variants in zombies such as standard, tank, bursters, and speedophiles. The zombie horde, unlike the structures in the map, is infinite. Due to the exponential decrease in resources and structures to help defend, it will get harder and harder to survive.
Can you adapt to survive or are you just another piece of meat?
Will be played in 3rd person.
Image retrieved from: http://image.dek-d.com/27/0553/4375/121383675
STARING DOWN THE BARREL OF A .45
A mysterious man in a black suit had somehow entered your house and is now standing before you, pointing a .45 caliber handgun at your head. Thinking fast you jump through the window of the second storey of the apartment building you call home. You don't know why he was there, and why he wants to kill you, but he does. And there are more coming for you. The only thing you know is that you need to run.
Gameplay:
-Endless runner
-Run through the busy streets and alleys of Laag City
-Dodge people, cars and other obstacles
-Pick up energy drinks to gain temporary speed boosts
-Don't get caught by the mysterious men who are hot on your heal (you stumble whenever you hit an obstacle)
-Highest score based gameplay
-City streets are randomized each play through
Image retrieved from: http://vignette2.wikia.nocookie.net/matrix/images/3/30/800px-MatrixReloadedDesertEagle-7.jpg/revision/latest?cb=20110811042741
SPACE NOODLES…
The day (well, if you can even tell if its day in space) had started off so nicely… everything was running smoothly on board the space station, but the outer shell check-ups are (uh… were) compulsory and so you; as a space engineer (a engineer… but in space *insert mind-blown gif*) carried out the tedious task of checking the outer shell.
That when it hit. An asteroid totally annihilated the space station, blowing it to a million pieces, killing everyone in it instantly and sending you spiraling into the void that is space. With the life support cable torn apart (and well, so is the entire space station) your suits thrusters consume oxygen (limiting their usage due to someone's relatively useless design).
At this rate you are going to starve to death! AHA! SIKE! Your lucky cup of instant noodles is still attached to your belt (and your co-workers laughed at you for it, said that instant noodles were unhealthy. You know what's unhealthy? An asteroid to the face).
BUT WAIT! You can't eat the noodles without taking your helmet off! Curses!
So you begin your adventure to; explore the wreckage, attempt to re-build some form of air-tight structure so that you can eat those noodles.
Gameplay:
-3d third person space exploration
-Thrusters use your 02 supply; find 02 canisters to refresh 02 (don't suffocate!)
-Build/ salvage contraptions and your own space station (if you can) so you can eat those noodles!
Image retrieved from: https://thefwa.com/dyn/resources/Case_Model_Case/thumbnail/3/2613/1458027820/noodle0209_big1-XYRS.jpg
GRAVITY
Another day, just chilling with friends on the 19th storey student lounge… when all of a sudden gravity turns sideways and you fall (that's right, fall) through a window and past skyscrapers.
Gameplay:
-One to four players, to see who can last the longest/ get the furthest distance without dying
-Dodge a vast assortment of buildings, bridges, rubble and trees as gravity randomly changes direction (at any given time)
-Fall through buildings that have had the windows smashed/ smash the windows yourself by coasting behind a piece of falling rubble and have a clear route to pass through.
-Falling in a straight line (not moving) will give you a speed boost, but will be harder to control
-A 3D mobile game, utilizing the top, bottom and sides of the touchscreen to direct your avatar as they fall.
End-game awards:
-Fastest speed achieved
-Most buildings fallen through
-Most objects coasted
-Furthest distance without touching ANYTHING
Image retrieved from: https://i.ytimg.com/vi/muyk4tpQIkM/maxresdefault.jpg
W34-TH4
A 2d mobile game where you have to move clouds to either obstruct, allow sunlight and deliver rain to certain cities by taking control of the W34-TH4 satellite.
Icons will appear above cities when they require sunlight, shade or rain.
-If a city requires sunlight the icon displayed will be a sun, if the city doesn't get sun crops won't grow and people will develop kidney stones (lack of vitamin D reduces the ability to absorb calcium) and some of the population will die off. But too much sunlight and there will be a drought, drying up crops and water sources and starting fires, resulting in death.
-If the city requires rain the icon displayed will be a water droplet, if the city doesn't get rain the crops won't grow and the people will have no water to keep them hydrated causing death. But too much rain and the city will flood, drowning people and destroying property.
-Standard clouds are just there and will move about, they can be used to evaporate water from water sources on the map (which turns the cloud into a rain cloud, and allows you to transport water to cities), the standard clouds can be used to temporarily block out sunlight from cities that are close to fires so that you can gather water. These clouds have a chance to strike out with lightning potentially killing people.
Controls:
-Utilizing the touch screen, tap on the sides to increase the wind speed travelling from the pressed side (left and right)
-There are multiple layers of clouds, each having their own wind controls.
Image retrieved from: https://secure.static.tumblr.com/07f1e3ffdfdd03631d00e7792ea3fa93/mja6mxp/AUUna8jev/tumblr_static_tumblr_static_88o50pnpc3k04gw0ck888o80o_640.jpg
HACKED
In the distant future, mankind has modified their bodies with USB compatible brain cases; allowing people to transfer memories, record dreams and download information straight to the brain. This stepping stone in human history propelled the intelligence of mankind as a whole, which in turn propelled technology to a level that was earlier labeled as "science fiction" such as; controlled cold fusion power cells and wormhole storage with a digital interface or otherwise known as "digital storage". But some people just like to watch the world burn…
An unknown black hat hacker created a virus that reprograms the human brain, sending the host into a killing frenzy. The virus was embedded into downloadable content such as music, e-books and videos. Thus infecting a large amount of people instantaneously, sending said people into a frenzy hunting and killing non-infected humans and even animals.
A white hat hacker, realizing what had happened; started working on an antivirus that would both destroy the virus in already infected people, and protects uninfected people from the effects the virus. But since the infected humans are too busy on a killing rampage they aren't able to download the antivirus, which means it has to be delivered by good old fashioned USB.
That's where you come in. As a close friend of the previously mentioned white hat hacker; you have been given the responsibility of transferring the antivirus manually. You were chosen because you have arguably superior physical ability or maybe you are just expendable.
Gameplay:
-Utilizing stealth, sneak up on infected people in an attempt to plug the USB into their jack (located in the nape of the neck). Once cured, you will then escort the cured person to a locked down facility (so try not to injure the infected, you don't really want to bring someone who has broken legs back to their senses and then have to carry them all the way).
-Use your trusty baseball bat to stagger the infected if you get found out or just if they get too close (due to the virus reprogramming the brain, the infected can surpass their physical limits; and as a result will get back up when struck).
-Use your climbing skillset to flee from a horde of infected or to get from place to place in style.
Image retrieved from: https://s-media-cache-ak0.pinimg.com/736x/12/36/7d/12367de27f6b4f9db2ab71d0f7afacf9.jpg