The end is coming in one day! Gather your supplies, family and friends before the day is over, by ANY means necessary. And then quickly build a shelter to keep everyone safe in.
You start the game in your humble abode from a strategy styled map, you control your character by clicking on other areas on the map, such as a supermarket to search for supplies or family/friends. Performing an action such as searching expends your one valuable resource; time. Upon gathering some extra people, you can then delegate them to assist in searching for more people or supplies. Each action uses up your time, but multiple actions being performed by multiple people will be performed at the same time without costing more time. At some point of course you will want to build some sort of shelter using some of the supplies you have gathered, this will work in the way where more people equals faster build time. Once the day is over your people enter the shelter and must survive as long as possible, the longer the higher your score! This depends on amount of supplies and how well built your shelter is.
-Gameplay Style, Strategy, Management
-Reference image from, http://mobile-cuisine.com/wp-content/uploads/2012/10/the-end-is-nigh.jpg
In Speedy Pipelines you play as a plumber whose slogan is 'Installation so fast we'll finish before you flush'.
For each job or level you do, you are given a set amount of pipe pieces that come in various shapes and sizes. Your objective is to take these pipes and organize them in a way that all the household waterworks are hooked up. Time is of course your greatest enemy, after a short grace period, water will start flowing through the pipes, if they are not fully connected water will leak out from the open ends. If too much water overflows from the pipes, the game is over.
Quick thinking and or planning will help immensely as once pipe pieces have water flowing through them they cannot be removed. Unlike in real life, the water stops for a brief moment upon entering the next pipe piece. Controls include the touchscreen on a mobile or the mouse on PC for moving the pieces around.
-Target Platforms, iOS/Android, PC
-Game play Genre, Puzzle, Strategy
-Reference image from, Ascon
In Gale Force, you control a small team of mercenaries and adventurers who have been hired to clean up the monster population currently plaguing a newly colonized planet.
The game contains many typical RPG elements, such as purchasing equipment, levelling and hiring characters. Combat takes place on a 2D map, the player first chooses a unit/character and then gives it a command chosen from 'Attack', 'Defend', 'Use Item' and 'Use Skill'. Once given a command, the player then launches his character towards an enemy, much like a 'Toss' game works (i.e. Angry Birds) during flight the player can use 'left click' or tap the touch screen to initiate that character's attack, however this only applies to characters using 'Attack'. After each 'Toss' both the enemy and the player's thrown characters move about and continue carrying out their given command. Each command is fairly self-explanatory, except for 'Defend' and 'Skills'. Defend causes that thrown player to do nothing but guard against enemy attacks, even during it's 'Move phase' this is useful for protecting your other characters as they will block/intercept incoming attacks. Skills work similar to attack, but do contain abilities that require more than one character to also be using a skill, these skills 'link' together and have a varied area effect depending on the character's positioning and which skill is being used. Use item and skills (That aren't linked) also are usable only once during the 'Toss phase' afterwards the characters using these commands default to 'Attack' each 'Move phase'. The 'Move phase' is a state after where a character has been thrown and allows the player to choose which direction their thrown characters will move in during its turn, but have no control more than that. There are a variety of classes, but are all derived from either a melee or ranged type. Melee gives more movement on the 'Move phase', whereas the ranged doesn't move as much but has its given range advantage. When defending a character will also use its movement range to intercept attacks targeting another character.
-Game play Genre, RPG, Strategy, Turn Based, Toss Game
-Target Audience, General
-Target Platforms, Android/iOS, PC
-Reference image from the game, Super Robot Wars OG: Moon Dwellers
The world has become a wasteland, radiation lingers everywhere and has mutated and killed many, including many forms of entertainment such as 'TV' and the 'Internet'. So what does one do to entertain oneself? They head on over to Bob's Zombie Rally!
Choose your starting zombie, deck him out in threads of your choosing. Race him against others! Don't worry about motivating your zombie to run; we have an automated brain-on-a-stick device to keep them a shuffling. Zombies can be surprisingly moody; they may lash out at their fellow racers, only the strongest and fastest will earn their prize. Earned enough winnings? Streamline your zombie with our all new *cough* not-so-legal *cough* customization station! Cut down on your zombie's weight by removing any unnecessary parts, add special lightweight materials that come in a variety of shapes to reduce air resistance, or even slap a new and better pair of legs on! So what are you waiting for? Come on down to Bob's Zombie Rally today and throw your boredom away!
Bob's Zombie Rally takes no responsibility for loss of brains in when dealing with zombies.
-Game play Genre, Management, Strategy, Racing
-Target Audience, Teen
-Reference image from, Zombies, Run
You are both cook and manager of a small restaurant that specializes in waffles of unique but delicious flavours. However, in order to keep customers both interested and returning you must on occasion take a trip to your basement. In the deepest part of your basement lies an ornamented archway, otherwise called a doorway to another world. This doorway just so happens to connect to a dungeon in another world, and in this dungeon plenty of monsters inhabits its halls. So you must hunt these monsters for special ingredients for your waffles.
You start the game as the only employee of your small restaurant, and must cater to what your customers like. After a while, returning customers may get bored with your current waffles. At this point it is a good idea to go hunting in your basement/dungeon for new ingredients. In the dungeon aside from monsters, you may encounter adventurers from their own world. You may be able to party with, take quests, or even employ them at your restaurant. After gaining an employee you can then assign them a set amount of waffle recipes, they will create these to their best abilities, however if a customer asks for something they are not proficient in and no other employee can either, then they may make a 'poor' or 'passable' quality waffle of that kind. Quality determines whether you get paid for that waffle or not. Having more employees allows you to widen the range of waffle types you can make and also allows you to spend more time in the dungeon, as at the beginning you'll only be able to spend a short amount of time per day.
-Game Play Genre, Cooking, Management, Strategy, RPG
-Target Audience, General/Teen
-Reference image from, Chef Peter Assue
Tower Constructor is a Tower Defense game, where the objective is to defend your base while gathering resources to supply it. The game requires a bit of strategy and planning in order to best defend against enemy waves, it works mostly like other TDs but with a few differences.
You start the game in a corner of the map with a single resource gatherer and a small supply of resources. Leading up to your base are several 'checkpoints' that indicate the enemy's pathing. These checkpoints can be built around and turned into a 'maze' as long as placement leaves enough space for enemies to go through. In order to build towers one must first build defensive walls, which are primarily used to create mazes, once you have a wall you can then choose to upgrade it. You have several choices of upgrades which include several basic distinctive tower types and a further upgrade to the basic wall. The base is also able to obtain limited upgrades for a last attempt at defence. Enemies come in varied types such as fast and armored, including some that damage your structures. The primary objective however is to ensure they don't reach your base, as they will first go for your resource gatherers before attacking the base itself. Building more resource gatherers is essential, as you will need a lot of it to continue building and upgrading. After each match you gain an amount of experience determined by how well you did. This experience can then be spent to give your towers additional abilities which will assist in more difficult levels.
-Game play Genre, Strategy, Tower Defense, RPG
-Target Audience, General
-Reference image from the game, War Zone Tower Defense