Submissions by Gibson.Hickey tagged puzzle

http://i.dailymail.co.uk/i/pix/2013/05/22/article-2329253-19F023F5000005DC-450_634x682.jpg

You've come oh so far, passing through many trials and losing much along the way but gaining experience and knowledge. At last you have reached your final destination, the afterlife.

You play as the spirit of a man on his way to the afterlife; however he must face one last trial to traverse limbo, the land in-between the living world and the dead.

The player plays from a first-person view and controls the man's spirit; he must follow the path through limbo with its many twists, turns and treacherous terrain. On the way you may encounter obstacles that you must find your way around, as well as other people's spirits also traversing the path that you can interact with. Although you are dead, there are still dangers. The primary one would be corrupted spirits, those who are forever trapped in limbo and exist only to spread their corruption to others. The second would be if you wander too far from the path you will encounter corruption. If your spirit is corrupted too far you will join their ranks; trapped in limbo. But if you manage to pass the final trial and reach the stairway to the afterlife you win the game.

-Gameplay Style, First Person, Exploration, Puzzle

-Reference image from, http://i.dailymail.co.uk/i/pix/2013/05/22/article-2329253-19F023F5000005DC-450_634x682.jpg

https://legit828.files.wordpress.com/2013/02/reflect.jpg

The world is split into two major factions each inhabiting the only two continents on its surface. One, the nation of earth is widely inhabited by people of magic who train the beasts throughout their land to assist them in their daily lives. The other faction is called the nation of machines, the people use advanced science and technology to create robots to similarly assist them. The two nations have always had skirmishes near their borders as each nation dislikes how the other operates but have always avoided casualties resulting in death.

You awake from a stasis pod remembering you were fighting in a battle against the machine nation but no recollection of how you came to be here. You find that upon closer inspection that this place is a large warehouse. All of a sudden a machine appears before you and attacks.

You have the ability to cast reflection magic which is able to bounce any incoming object off of it using its own momentum. This is used in both combat and when solving puzzles. As you progress through the game you will improve your magic allowing you to cast reflect on other objects in order to solve certain puzzles.

-Gameplay Genre, Adventure, Action, Puzzle

-Reference image from, https://legit828.files.wordpress.com/2013/02/reflect.jpg

Colour Coded is a simple side-scrolling plat-former where your objective is to reach a door leading to the next stage.

Coloured areas lie throughout every stage, each of these colours both allow and restrict certain actions being performed within them, such as green allows you horizontal movement while red allows you to jump. There will be times when two colours overlap allowing multiple actions to be performed at once, taking the previous colours for example and combining them to get a yellow zone letting you both move left and right as well as jump. These zones would then be put to use in creating puzzling pathways to navigate to the door.

Enemies in the game come in the form of shapes, each shape having its own movement pattern which also has a dependency on the coloured zones. Enemy shapes like the square would move in straightforward patterns, while a triangle would move in a more erratic or jagged movement pattern. Instead of losing health when an enemy hits you, the enemy explodes damaging the coloured zone at its impact point, creating a dark area where no control is possible, erratically moving you about and making the zone harder to move in.

-Game play Genre, Side-scrolling, Plat-former, Puzzle

-Reference image by, myself in MSPaint

In Speedy Pipelines you play as a plumber whose slogan is 'Installation so fast we'll finish before you flush'.

For each job or level you do, you are given a set amount of pipe pieces that come in various shapes and sizes. Your objective is to take these pipes and organize them in a way that all the household waterworks are hooked up. Time is of course your greatest enemy, after a short grace period, water will start flowing through the pipes, if they are not fully connected water will leak out from the open ends. If too much water overflows from the pipes, the game is over.

Quick thinking and or planning will help immensely as once pipe pieces have water flowing through them they cannot be removed. Unlike in real life, the water stops for a brief moment upon entering the next pipe piece. Controls include the touchscreen on a mobile or the mouse on PC for moving the pieces around.

-Target Platforms, iOS/Android, PC

-Game play Genre, Puzzle, Strategy

-Reference image from, Ascon

You awake to the sound of the sea, finding yourself lying on a beach. You have no recollection of how you got here, as the previous night you were surely in your own bed. As there is nowhere else to go you decide to venture inland. Immediately after leaving the beach you fall down a steep cliff which thankfully had a collection of sand from the beach at the bottom, cushioning your fall. Upon hoisting yourself out of the sand you inspect your surroundings, finding a strange egg shaped rock sitting in what looks like a small crater. You curiously handle the stone, giving it a once over. Almost immediately after, the land quakes as what seems like beasts howl in the distance. The stone in your hand glows, afterwards cracking open and revealing a small creature.

You play as this guy who has somehow ended up in a very strange place, after discovering an equally strange creature. This creature seems to be incredibly attached to you and attempts to defend you from threats such as other beasts. As you progress through areas, you may find you cannot continue without some unique abilities for your pet, this is when you must either find an alternate route or find and defeat other unique beasts and have your pet 'absorb' their abilities. The further you go, the worse it gets as it feels like darkness itself lies ahead.

-Game play Style, Metroid-vania, Side-scroller, Action, Puzzle

-Target Audience, fans of the genre

-Reference image from, amazing worlds

Inexplicably forgetting things? You may have contracted a serious case of forgetfulness. Enter your brain, full of Neurons and Synapses that control memory. But what's this? They're going silent and losing connection with each other! Looks like some entity is the cause behind it, but not to worry we have just the fix.

The brain is a maze of Synapses and Neurons, an unknown entity seems to be shutting them all down therefore disconnecting them. You play as a microscopic Nano machine, whose job is to reactivate and reconnect them.

The entity races ahead of you disconnecting synapses along its path, you must follow along and reconnect those synapses. As you go along you will gradually catch up, this allows you to unleash your 'vaccination' weapons in order to destroy this microscopic pest. Catching up however is not so simple, the entity throws disruptive energy as it travels slowing you down, as well as 'cellular walls' from the environment that will block the way. As you complete levels you will gain 'energy' that can be spent to enhance your machine allowing for tighter control, greater speed and increased firepower.

Controls are arrows to manoeuvre and 'Space' to boost, you automatically start firing once close enough to the entity. Maps are laid out in a maze-like, but circular/circuit pattern, with multiple synapse pathways leading around and the camera follows above with its direction locked to your machine's facing direction.

-Game play Genre, Top-down shooter/racer, Action, Puzzle

-Target audience, those who enjoy the genre

-Reference image from, hplusmagazine

Just a Ball, is a game about you, a Ball that is about the size of a standard soccer ball. The game is simple, just keep moving forward. As you journey through the world you will encounter people, some who may ignore you, others who may play with you and even those who would destroy you for their own entertainment. It is up to you to either interact or avoid these individuals, and in some cases use them to your advantage to traverse further. Apart from people there are also animals that may lend a hand, as well as environmental effects such as floating across a body of water, or being whisked about by a powerful gust of wind.

The game is primarily a side-scrolling physics based puzzle game, whereas environmental effects, people and animals alike will affect how you will traverse to the next stage. Stages are broken up into sections but flow into each other while slowly changing the surrounding scenery. The goal of the game is to evidently to solve each stage's puzzles and reach the end.

-Game play Genre, Puzzle, Side-Scroller, Physics

-Target Audience, General

-Reference image from, Aspect