Submissions by Gibson.Hickey tagged rpg

http://www.gosugamers.net/files/images/features/2016/march/illidan-stormrage%20650.jpg

You are at your wit's end! Everything seems to be going wrong, your girlfriend leaves you, fired from your job, getting failing grades at uni, kicked out of your apartment, family want nothing to do with you and your friends are now all "Too busy" to care. Sick and tired of all this rubbish you decide to relinquish your petty mortal life and once again return to being that badass villain you once were. But what's this, heroes have appeared and have brought along those who ditched you in an attempt to convince you otherwise…

Unleash fury across the world! Equipped with a sword clearly meant for a man the size of a mountain and powers beyond any sort of comprehension (Why did you even bother trying to be normal?) set out and just take whatever you want all while wreaking havoc. In your travels across the land you will encounter heroes, who in an attempt to convince you to stop your selfish and evil ways will battle you in both combat and argument as they use the assistance of your family, friends, teachers and the like.

-May include cooperative play for double the destruction/fun!

-Gameplay style, Action, Fighting, Adventure, RPG

-Reference image from, Warcraft - Illidan

*Note: not based on a true story

You ask a girl who you really like into a relationship, and she says yes! However her father catches wind of it and outright refuses the relationship for the sole reason being, “You lack honour!" In order to appease her father you must seek out the 5 warrior samurai of the downtown hood and defeat them in combat.

The entire game world is traversed as a brawler, where you must defeat the enemies onscreen before being able to progress, backtracking through already completed areas won't have this requirement. Your objective is to find each of the 5 warriors in the hood and defeat them, each giving you much honour. Lesser enemies also provide a small amount of honour as well as some cash, because learning new skills also costs honour. Money is then used to purchase equipment and consumables to help you along the way.

Once enough honour is acquired you must then face the greatest enemy of all, the girl's father.

-Game play Style, Side-Scrolling, Brawler, Action, RPG

-Reference image from the game, River City Ransom

Gorge Anpartake is your name a mighty devourer of food stuff. You have heard the tales being passed around the local food joints of a legendary burger crafted by the hidden masters of the grill. They call it the 'Majestic Cheeseburger', its taste rumoured to have a most amazing flavour that endows enlightenment upon those who partake of it. Equipped with nothing more than your trusty 'Spork of nourishment' and wallet, you venture out into the world following the trail of rumours in hopes of obtaining your desire… The hunt for the majestic cheeseburger begins!

The game works as an open world RPG, where you traverse across an over world map in search of the M.C. Locations such as towns, cities and mountain villages are strewn across the map. Each of these locations can be entered and explored, for gathering information and feeding yourself. As a connoisseur of fine foods, you require more food than the average man to fuel your quest. This means it's a race against both time and your stomach, because as you eat to gain fuel your wallet's cash flow decreases.

-Game play Style, RPG, Time limit, Adventure

-Reference image from, Steven Universe

One day as you and your sister are walking back from the supermarket, you encounter a strangely dressed woman. Faster than you can react, the woman uses what appears to be magic to both kidnap your sister and open a portal which she leaps into with sister clutched under her arm. Quickly shaking off your astonishment and disbelief you jump in after them. Upon reaching the other side you find yourself wearing a peculiar pair of headphones as well as being surrounded by enemies, just then your headphones start playing rock music, instilling you with a feeling of power. After defeating the last enemy around, you take off after the wizard.

The game plays out with you chasing after this female wizard who has kidnapped your sister. The reason behind this is slowly revealed as you progress through the story. To progress you must fight and run through stages which are filled with monsters and soldiers all whom are working under the wizard to stop you. Stages themselves are 3D environments that contain many obstacles and 'plat-forming puzzles' which you must traverse. You control your character's movement with WASD/Left thumb stick with the camera following behind you. Your primary ability is to use music to manipulate yourself, such as playing rock to boost your strength. As you go through stages you may find more types of music with other various abilities. Combat works like a 3D movement orientated fighting game, depending on what music you are playing determines what kind of combos you can perform. All of this sits under a time limit, as it is also a race to catch the wizard.

-Target platforms, PS4, XBone and PC.

-Game play Genre, Action, RPG, Fighting, Plat-former.

-Target Audience, players who enjoy stated Genres

-Reference image from the game, The World Ends With You

You are a sqweeb (A Skinny and weak man). One day while walking with your companion; your little dog, you encounter a strong looking man with a moustache so manly your instincts scream at you to run away. However the man smells your fear and quickly clasps your shoulders preventing you from escaping, he then exclaims: "Boy do you desire to be a man!? To be strong!? TO HAVE A MOUSTACHE!?"

Depending how you answer the game will begin if you hit 'yes' or will throw you out if you hit 'no'. Upon beginning the game you are taught that everything 'Manly' revolves around the moustache. So your objective is to grow and groom your moustache in various areas, in order to become stronger. This includes performing facial hair weight lifting, reading up on 'Moustache management techniques' and grooming your moustache. When you think you are ready you can try the 'Moustached Battle Arena' where you can fight against other moustached men seeking strength and manliness.

The game starts off very much as a management RPG game, where you train in certain areas consuming both time and energy for that day. Once the player reaches a certain point they are able to use the 'Moustached Battle Arena' which is implemented in a 'Fighting game' format while still using the aforementioned RPG statistics. Other than training and fighting, the player can also go shopping for items, or take a part-time job. Both fighting and going to a part-time job give you money you can then spend at the shops.

-Game play Genre, RPG, Management, Fighting, Humour.

-Target Audience, People who enjoy humorous games and anyone else.

-Reference image from, Braum from League of Legends, art by Philips Lacanlale (Terkoiz)

In Gale Force, you control a small team of mercenaries and adventurers who have been hired to clean up the monster population currently plaguing a newly colonized planet.

The game contains many typical RPG elements, such as purchasing equipment, levelling and hiring characters. Combat takes place on a 2D map, the player first chooses a unit/character and then gives it a command chosen from 'Attack', 'Defend', 'Use Item' and 'Use Skill'. Once given a command, the player then launches his character towards an enemy, much like a 'Toss' game works (i.e. Angry Birds) during flight the player can use 'left click' or tap the touch screen to initiate that character's attack, however this only applies to characters using 'Attack'. After each 'Toss' both the enemy and the player's thrown characters move about and continue carrying out their given command. Each command is fairly self-explanatory, except for 'Defend' and 'Skills'. Defend causes that thrown player to do nothing but guard against enemy attacks, even during it's 'Move phase' this is useful for protecting your other characters as they will block/intercept incoming attacks. Skills work similar to attack, but do contain abilities that require more than one character to also be using a skill, these skills 'link' together and have a varied area effect depending on the character's positioning and which skill is being used. Use item and skills (That aren't linked) also are usable only once during the 'Toss phase' afterwards the characters using these commands default to 'Attack' each 'Move phase'. The 'Move phase' is a state after where a character has been thrown and allows the player to choose which direction their thrown characters will move in during its turn, but have no control more than that. There are a variety of classes, but are all derived from either a melee or ranged type. Melee gives more movement on the 'Move phase', whereas the ranged doesn't move as much but has its given range advantage. When defending a character will also use its movement range to intercept attacks targeting another character.

-Game play Genre, RPG, Strategy, Turn Based, Toss Game

-Target Audience, General

-Target Platforms, Android/iOS, PC

-Reference image from the game, Super Robot Wars OG: Moon Dwellers

In Endless Quest, you play as a hero who is on; an Endless Quest.

The game is an 'Endless runner' type game where you just keep running to the right of the screen, all the while avoiding obstacles, attacking enemies and gathering gold thrown about the level, all of which is randomly generated. Every now and then a 'Shop' will pop up which the player can then enter only by jumping into it. Inside the store you can save your current progress and take a break, or purchase better equipment and the like to make the run easier.

Your primary objective is to keep running as far as you can all while upgrading your character and stockpiling money, eventually you will gain enough gold to purchase the option to face the final boss who is in fact the owner of the store you frequent.

-Game play Genre, Endless Runner, Side-Scroller, RPG

-Target Audience, General

-Reference image from the game, Bit Trip Runner

You are both cook and manager of a small restaurant that specializes in waffles of unique but delicious flavours. However, in order to keep customers both interested and returning you must on occasion take a trip to your basement. In the deepest part of your basement lies an ornamented archway, otherwise called a doorway to another world. This doorway just so happens to connect to a dungeon in another world, and in this dungeon plenty of monsters inhabits its halls. So you must hunt these monsters for special ingredients for your waffles.

You start the game as the only employee of your small restaurant, and must cater to what your customers like. After a while, returning customers may get bored with your current waffles. At this point it is a good idea to go hunting in your basement/dungeon for new ingredients. In the dungeon aside from monsters, you may encounter adventurers from their own world. You may be able to party with, take quests, or even employ them at your restaurant. After gaining an employee you can then assign them a set amount of waffle recipes, they will create these to their best abilities, however if a customer asks for something they are not proficient in and no other employee can either, then they may make a 'poor' or 'passable' quality waffle of that kind. Quality determines whether you get paid for that waffle or not. Having more employees allows you to widen the range of waffle types you can make and also allows you to spend more time in the dungeon, as at the beginning you'll only be able to spend a short amount of time per day.

-Game Play Genre, Cooking, Management, Strategy, RPG

-Target Audience, General/Teen

-Reference image from, Chef Peter Assue

Tower Constructor is a Tower Defense game, where the objective is to defend your base while gathering resources to supply it. The game requires a bit of strategy and planning in order to best defend against enemy waves, it works mostly like other TDs but with a few differences.

You start the game in a corner of the map with a single resource gatherer and a small supply of resources. Leading up to your base are several 'checkpoints' that indicate the enemy's pathing. These checkpoints can be built around and turned into a 'maze' as long as placement leaves enough space for enemies to go through. In order to build towers one must first build defensive walls, which are primarily used to create mazes, once you have a wall you can then choose to upgrade it. You have several choices of upgrades which include several basic distinctive tower types and a further upgrade to the basic wall. The base is also able to obtain limited upgrades for a last attempt at defence. Enemies come in varied types such as fast and armored, including some that damage your structures. The primary objective however is to ensure they don't reach your base, as they will first go for your resource gatherers before attacking the base itself. Building more resource gatherers is essential, as you will need a lot of it to continue building and upgrading. After each match you gain an amount of experience determined by how well you did. This experience can then be spent to give your towers additional abilities which will assist in more difficult levels.

-Game play Genre, Strategy, Tower Defense, RPG

-Target Audience, General

-Reference image from the game, War Zone Tower Defense

You are part of a scientific crew who develop and test experimental equipment. Unlike your peers however, you are just the 'test' guy, as most of the equipment can have rather explosive accidents if something goes awry. In the latest test you and your team set out across the sea to some place seemingly in the middle of nowhere. On this trip your mission is to put a new environmental suit through its paces in the depths of the ocean. After adorning the suit you are slowly lowered into the water by a line via crane, as you progress down the light slowly disappears around you, until you are completely engulfed in darkness. Shortly after the line inexplicably breaks, you panic and try to swim and grab the broken end of the line. But you only end up flailing around grasping at nothing as it is too dark to see and the lights on your suit do little to help, you then pass out from the stress and plummet ever deeper into the depths. Eventually you wake up, and before you lies some form of structure being poorly illuminated by your lights, upon closer inspection you find it to be a cave entrance of sorts, with odd shapes of beast and the like that seem heavily worn and engraved about the entrance. Against your better judgement you decide to enter, upon looking back you see that where you entered is now a solid wall, nervous you venture onwards…

In this game you explore the depths of an unknown underwater ruin, what seems to have been inhabited by people at some point, but is now home to monsters of all sorts. Your objective is to stay alive and explore the ruins while finding and using anything that may help you get back to the surface. Strange technology also exists down here which will include a variety of equipment such as weapons and upgrades for your suit.

-Game play Genre, a Metroidvania, Side-Scroller, Adventure, RPG, touch of Horror

-Target Audience/Rating, Teen

-Reference image from the game, Metroid Fusion

Chibi Swordsman + Magician by KnighteyNight

-This game would typically be on iOS/Android for use of the touchscreen.

The world is a swath with an over-saturated amount of magicians, at least half the total population. These magicians wield powerful magic cast by playing music. Because of this they are adored by the 'non-magic' folk, not unlike rock stars. This leads them to having a superiority complex or inflated ego. In some cases it gets so bad it drives some of these mages mad, losing their state of self and causing them to attack anything in sight.

You are a swordsman, who fights against the 'oppression' of the mages who go off the rails. Swordsman are very rarely seen anymore thanks to the overwhelming power that mage's possess, making it a very unpopular profession, regardless of known occurrences of them going crazy. You go through the game battling these lunatic mages and return peace to all parties involved.

The game works very much like an action RPG that relies on rhythm elements. You start on one side of the screen, the mage on the other. As the mage plays music to cast his spells they emit musical notes that require certain attacks from the player in order to destroy them, thereby deflecting or cutting through their spell. These attacks each have a sword 'type' for each magic 'type' and are activated upon certain actions on the touchscreen. To win a match you must destroy the mage's spells and attack them to whittle down their magic shield. Once their magic shield is down the next hit ensures victory. However, they also unleash their greatest 'rhythm magic' once their shield is down.

As you play and defeat mages, you earn currency and experience that you'll use for purchasing both new equipment and skills. Later in the game the mages will have an increased amount of magic types that they can cast, so buying new skills that match that type will be of the utmost.

-Game play Genre would be an Action RPG and Rhythm

-Target audience/rating would be for all

-Reference image from DA by, Knighteynight

In Quest to Uni, your objective is to safely arrive at university after first preparing yourself at home. The way is dangerous and fraught with perils, you must adequately equip yourself on your quest or risk facing death, or worse missing attendance. You begin inside your room, waking up to the 6:20am alarm, first you must attend to your daily necessities such as taking a shower, getting dressed and crafting breakfast. Once that is done it is time to gather the items you may need to take with you. Your bag has limited space so care should be taken when choosing what to take, several important items you definitely don't want to forget include your phone, wallet, and bus pass. If you forget your pass you don't have enough time to go back to get it, so you must use any means to get to class including, hijacking means of transportation or becoming an Olympian sprinter. Once at Uni you must complete several activities such as 'learning', 'socializing' and 'procrastinating'. Each of these activities allow you to increase your skill in certain areas of your characters growth, thus helping progress the likelihood of your character getting a job, which would then branch off into a sequel.

-Game play Genre, point and click adventure, RPG (And some elements of GTA, such as when 'acquiring' means of transport when forgetting the bus pass)

-Target Audience/Rating would be for Teens

-Reference image from, Auckland Transport

(And yes this was made because it made me laugh the whole time I was writing it)