In Gale Force, you control a small team of mercenaries and adventurers who have been hired to clean up the monster population currently plaguing a newly colonized planet.
The game contains many typical RPG elements, such as purchasing equipment, levelling and hiring characters. Combat takes place on a 2D map, the player first chooses a unit/character and then gives it a command chosen from 'Attack', 'Defend', 'Use Item' and 'Use Skill'. Once given a command, the player then launches his character towards an enemy, much like a 'Toss' game works (i.e. Angry Birds) during flight the player can use 'left click' or tap the touch screen to initiate that character's attack, however this only applies to characters using 'Attack'. After each 'Toss' both the enemy and the player's thrown characters move about and continue carrying out their given command. Each command is fairly self-explanatory, except for 'Defend' and 'Skills'. Defend causes that thrown player to do nothing but guard against enemy attacks, even during it's 'Move phase' this is useful for protecting your other characters as they will block/intercept incoming attacks. Skills work similar to attack, but do contain abilities that require more than one character to also be using a skill, these skills 'link' together and have a varied area effect depending on the character's positioning and which skill is being used. Use item and skills (That aren't linked) also are usable only once during the 'Toss phase' afterwards the characters using these commands default to 'Attack' each 'Move phase'. The 'Move phase' is a state after where a character has been thrown and allows the player to choose which direction their thrown characters will move in during its turn, but have no control more than that. There are a variety of classes, but are all derived from either a melee or ranged type. Melee gives more movement on the 'Move phase', whereas the ranged doesn't move as much but has its given range advantage. When defending a character will also use its movement range to intercept attacks targeting another character.
-Game play Genre, RPG, Strategy, Turn Based, Toss Game
-Target Audience, General
-Target Platforms, Android/iOS, PC
-Reference image from the game, Super Robot Wars OG: Moon Dwellers
Welcome to Aqua, a planet made up almost entirely of water. There is indeed land however, a fair amount of islands are scattered across the planet's surface and several of the islands are large enough for civilizations to populate. People however, are not the only inhabitants of the planet. The world includes various unusual creatures that live both on land and in the sky, but are mostly harmless to a normal person. The oceans though are not only great in size but also in dangers, as they are inhabited by monstrous beasts that lurk beneath. While the lesser creatures are fairly safe to hunt, they are not enough to sustain these island civilizations.
That is where the 'Fishermen' come in. Fishermen are what people call the hunters of this land, clad in mechanical frames wielding massive harpoons and heavy chained reels. Their job is to both capture and kill these monstrosities in order to supply their island and others with what seems to be an endless food source. Along with the role of 'Hunter/Gatherer' the Fishermen are also generally used as a form of defense against such beasts thanks to their effective equipment.
As a player, you will begin the game as an apprentice/novice Fisherman under the watchful eye of your character's grandpa, whom runs a small Fishing company. You will follow somewhat of a story as you play but are given the opportunity to do what you will, including taking on side quests. As you progress and earn a higher fishing rank and the required funds, you will be able to purchase better equipment for your Frame/Mech as well as branch into different brands of Frames that may better suit your play style.
-Game play Genre would be an Action RPG
-Target audience/rating would be for Teens
-Reference image from the game, Solotorobo - Red the Hunter