Another little update, with new sprites/objects added in the project and in the room (scene).
A finishing point too with a little message when the player go on it.
I need to work on a better collision system with some bouncing and add another room.
Small changes today and probably the same tomorrow.
The player move continuously in one direction now (like a runner), some objects were added and the player move slower.
Minor changes today, some addition inside the level with new sprite added.
So today comes with some changes.
Hard time with a simple collecting stuff... Work fine in a second level but not in the previous one. Not figuring out but as it work, it's ok for now. ^^'
Added a simple player death, need to work on some basic menu/GUI later.
Need to finish the collision stuff on others sprites.
So I continue my little game and the player can move now. But it's not exactly what I need, so I will update that.
I started some collisions work but not all tiles are working with them actually. Need updates too.
So I started a little and simple game with game maker to use my prototyping stuff.
Don't know why but I find Unity easier to take care of gravity and collisions... Maybe I'm just sleepy...
And so actually I have a little level with my "player" who do nothing. :x
Well, I'll continue it tomorrow so that he can move. :)
I'll try to make it in a week for the One Game a Week streak. :D
So I continue my prototype stuff for 2D games.
I forgot that pixel art is not too much different with little details. So I think I will remove some similar stuff as it is not really usefull.
I try to make a little level in Game Maker to see how it renders. It's not so bad I think. :D