Weight of the World is a physics/puzzle/physical game that revolves around you, literally. Players move the world around them with their weight in order to move themselves through the levels and progress.
The game comes paired with a unique pair of weighing scales that detect pressure from both sides of the board, and when both sides are pressed on simultaneously. The more weight a player applies to one side, the more a level will tilt in that direction. The more weight a player applies to both sides, the faster a player will move forwards, with no weight on the board causing the player to come to a complete halt. If a player lightly jumps on the scale, they can depending on their weight make the player smash through the ground.
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The Machine Whirred to Life is a puzzle game about moving objects while you cannot see them. The player can either make objects mobile, or cause them to continue being mobile by shutting their eyes.
The player finds themselves trapped in a cage within a massive mechanical construct that seems to have been lost to time due to the amount of rust and general decay. Due to an incredible fatigue the player shuts their eyes briefly to hear everything moving in unison around them along with the cage that once trapped them. This game focuses on platforming and shutting your eyes, forcing the player to rely on sound and predicted timing to determine when to jump and when to look at the world around them. Different objects will make distinct sounds as they move in specific ways, and the player can learn what this information means, using it to make a clear path ahead of them and solve their way through rooms of seemingly impassable debris and hazards.
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Fatamari Damacy is a puzzle action game about entering a Wall-Mart, finding an extremely obese person on a rascal and capsizing it, forcing them to gain infinite momentum as they consume everything in arms reach out of reflex. If your anomaly grows to a large enough mass within the time that it takes for store security to accost you, you might even be luckily enough to launch them into space in an attempt to give the Earth a second closer moon.
Find the perfect Fatamari based on weight and roundness and try to tip it out of a rascal. If you succeed, the Fatamari based on it's roundness and weight will build up momentum as it rapidly rolls around the supermarket consuming everything in its path out of self defense. Your objective is to make your Fatamari as large as possible by making it consume as much as you can within the time limit, and launch it into orbit.
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Grabble is a 2d puzzle/action game based around precision and a large grappling hook that you utilize for everything. Grabble takes place in a hostile world filled with environmental disasters which you can only overcome with the power of your grappling hook. You will have to solve puzzles, move obstacles, and navigate the environment whilst being chased by a group of cultist zealots who believe that your device is the result of witchcraft and you are therefore a witch.
The world is yours for the grabbing, but there is only so much you can grab at one time! The game is driven by frantic action that forces you to attempt to overcome obstacles on the fly, you can fling enemies, fling yourself, fling objects, hit buttons and levers, but you will have to choose carefully what you want to fling as timing is key in escaping the hostile world that is also trying to grab you. (Then promptly beat you to death)
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