Arsenal is a voxel based first person weapon building game where two opposing teams must create their own unique weapons to fight off opponents in a series of fun and deadly minigames.
Players are given three minutes to build a functional weapon of choice. First they will select a weapon archetype (such as melee weapon, ranged weapon, or some hybrid of the two) and then using a limited budget of building blocks, players will customize the weapon with functionality, using building blocks to not only customize the weapons appearance, but to also determine how the weapon works. For example, specific blocks will indicate where the character is supposed to hold the weapon, other functional blocks will indicate where the weapon fires from, reloads, stabs and so fourth.
Once the three minutes are up, players will use the weapon they have created to survive and win a series of minigames based and teams and free for alls, such as jousting, capture the flag, spleef, target practice, sliding puzzles meets warfare, pillage the village, competitive bungee jumping, sumo wrestling, and much more.
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Conquer from the Sidelines is a casual third person RTS game based around military warfare, taking mechanical inspiration from the Command and Conquer series. The game takes a unique visual perspective however, as the game plays out on world map style model land masses which players can walk across. Players are not inherently hostile towards each other, they can stand next to each other and have conversations as they watch fights unfold between the miniature armies they guide into battle.
Every player guides model sized units into a fight for military supremacy, themed between WW2 style armies and simplistic visuals that often consist of simple colors to make the game appealing to broader audiences. The objective is for players to conquer one another in a fairly laid back setting with a unique perspective that allows players to both be the audience and the participant. This game would rely on a mouse and keyboard so that units can be commanded through precisely dragged boxes as players move around the map, with customizable hot-keys being an important factor in quickly amassing and controlling units.
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