Submissions by amberjulian tagged browser-game


Virus Spreader

Say you were in IT class. Say you've just discovered your teacher can see which windows you have open on your computer. You might start backtracking your thoughts to that weird look that she gave you after you watched that risque video in class. She didn't see did she? What if she has proof?!

Virus Spreader is a launcher game based around a person (you) who must give the teachers computer a virus at all costs. The game revolves around repetitively firing a USB towards said computer until you finally achieve your goal. Getting it there however, will not be easy as the teachers computer is at the front of the class, and anyone who would have a reason to infect the computer obviously sits at the back. As well as the distance you need to cover, there are also all types of obstacles randomly placed in your way for reasons the teacher probably can't even explain.

Luckily for you, as your USB passes by other students, they will want to sponsor you. Everyone has something they wish to hide from the teacher, and a virus on her computer is just what they need. This is represented by checkpoints, as well as bonus money floating in the air, and power ups for short term advantages. Between each round there will be an opportunity for you to shop for supplies, aka upgrades so that your USB has more of a chance of reaching its goal.

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Package Delivery is a one to two person 3D, third person(with slightly top down view) browser game about carrying a package on foot in order to get it delivered on time to a location a short distance away.Obstacles in your way primarily involve other people on this increasingly busy street, but in later stages, the game also involves believable things you need to avoid.

This game should appeal to people who love to exploit bugs in games, because it is highly encouraged in terms of speed and points to try and get crushed between moving people on this street in order to cause the physics engines to freak out and teleport you to the nearest open space, which may be be very far in front of you, but also very far behind if you don't have a good enough idea of your surroundings. In earlier levels, good "crushing points" would be highlighted in order to help teach the player about how to achieve this successfully.

Boxes you must deliver vary in size, with big boxes giving you a bigger hit box and therefore forcing you into big crush teleports (because the physics engine needs to find a bigger clear area). Big boxes award bigger points because of increased risks. Small boxes also have their use, by allowing you to walk faster and giving you an easier time finding potential "crushing points" due to you being able to see easily the nearest free space, you should reach the location quicker..most of the time.

In the later game levels, the street would be flooded with other people making it impossible to get through without getting crushed, as well as having inanimate obstacles. These include dropped food, rain, shop signs, roads to cross (complete with cars parked or moving). Computer pedestrians will also try and avoid these if they can, causing havoc for the player.

The single player version of this game would be done in such a way that delivering boxes on time would award you money to upgrade your character and boxes and give you a few skills (such as a bypass for an inanimate object, a guarantee to be teleported forward when crushed, a speed-up/time slow down skill, or even a way to change your box size for a few seconds).

The two person version would focus more on the game being a race to deliver an amount of boxes rather than focusing on score, with bigger boxes still having a bit of an advantage because if the two players meet on the narrow street (hint: they will!), the one with the bigger box can bully the one with the smaller box backwards when they collide.

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