Submissions by aidan.fox6298 tagged guard

In Security you take on the role of the typical NPC guard, however you're in control, therefore using your knowledge from being the infiltrator in stealth games (Metal Gear Solid, Dishonored) you can prevent any trespassing.

The game will have a main menu in which you can select a contract, this will dictate the difficulty. There is no incentive other than the sake of completion as any money based rewards seem unnecessary – there will be no need for customisation as the game will be played in first person.

The difficulty dictated by the contracts will refer to the complexity of the environment, the skill of the infiltrator and the equipment assigned to you, the guard. In regards to the environment complexity, this takes into account the surrounding props and passages that the player can use to their advantage.

As for the skill of the infiltrator this will depend on their level of stealth, do they hide under a cardboard box like Solid Snake (Metal Gear Solid)? Or perhaps they can close the distance quickly like Corvo (Dishonored)

Some jobs will have multiple stages, in which the player will be sent deeper into the place they're guarding, only if the infiltrator successfully passes them in an earlier stage.

Features:

  • Inspired by the stealth genre, except you take the role of the standard NPC guard
  • Multiple difficulties and stage selection
  • First-person perspective with 3D environment

Intended for PC


Reference Image: GamesRadar Article "How to be a video game guard: A professional guide"