Submissions from 2018-01-25 to 2018-01-26 (13 total)

Género: 2D platformer, Party game, mobile game, multiplayer

Demográfica: Para los que les gusta jugar causalmente, a los que les gusta los party games para jugar con sus amigos y aquellos que quieren ver su ranking contra el resto del mundo

Plataforma: Mobile

Descripcion del Juego: Hay muchas cosas lindas y basura en el mundo, tienes que quemarlas todas! En este mundo eres una bolita de fuego con la misión de quemar todo a tu alrededor (aunque el tema se ve muy agressivo el art style es muy lindo y aparente innocente y tiene una vibra mas relajante de que lo que esta pasando para que el jugador se siente emocionado de jugar pero tambien relajado al jugar). El juego es un sidescroller platformer que cada nivel tiene varios niveles en donde atravezar y explorar para tener resultados differentes cada vez que lo pasas. El jugador se mueve automatica mente y lo que controlas con un tap es el salto. Con un tap leve la bolita de fuego salta corto pero si lo dejas presionado salta mas largo y asi acessas differentes niveles. Hay tanto objetivos que quemar como hay obstaculos que pueden apagar tu llama como agua y rocas aplastando tu fueguito, El modo party llena hasta cuatro jugadores la pantalla y cada uno de los fueguitos son de color differentes. Sabrás quien quema quien porque la llama que deja cada uno es de color differente. El que llega a la meta con mas puntos ganá.

Imagen de referencia pertenece con copyright al usuario microone
https://www.123rf.com/photo_78353470_stock-vector-meteors-comets-and-fireballs-with-fire-trails-isolated-vector-set-color-asteroid-graphic-in-space-me.html

Género: (2D Side Scroller) (On Rails Shooter)
Plataforma: (Móvil) (Se utilizara la pantalla táctil con un solo dedo para apuntar en la dirección en la que el arma disparará, el personaje se movera automaticamente y dependera del jugador abrirse camino entre las hordas de enemigos)

Demográfica: Ya que el juego es grafico y cuenta con un moderado nivel de dificultad es recomendable para jovenes de 12 en adelante.

Descripción del juego: El mundo a sido infectado por un virus misterioso del cual su origen es desconocido y la persona que es contagiada se transforma en un horroso monstruo que se alimenta de seres humanos, los pocos sobrevivientes se han aliado contigo para una batalla de frente contra los monstruos, contaras con tu viejo y confiable rifle para hacerle frente a las hordas de enemigos que vienen en tu dirección.

Música: https://www.youtube.com/watch?v=zi0rES104os (Bullet Bill soundtrack theme music)

Crédito: One Gun (Android)

Genre: Racing, Casual Game, 3D, Fast-Paced

Platform: Mobile

Target Audience: 15 Years Old – 35 Years Old

Game Description: You woke up and realize that you fell asleep, it's now 8:45pm and suddenly you remember you have a date with your love-mate at 9pm!. You must arrive at the place as soon as possible! You start your car at 8:50pm! So its time to drive!

In this fast-paced game you will have to tilt your phone/tablet to avoid traffic at high speed. If you crash with another car, your engine will turn off. In order to continue you will have to tap the screen a required number of time to get your car working again, each time being harder to start again. Clock is ticking, so don't crash or you will lose precious time to arrive at your destination.

When you arrive to the place, if you have at least 2 minutes left you will get the chance to buy a reward for your date, and for you Extra Bonus Points to unlock new cars, new places, characters and difficulties.

Music: https://youtu.be/ks3RNLNvpCg?t=37

Image from @ephtracy (Twitter) https://twitter.com/ephtracy/status/730619180014129152

Plataform: Pc
Genre: War, World war 1, 2D, Trench Warfare

Target Audience; 16-26 y/o

-history-

6 of june, 1916
Pvt. Jean-Pierre Grimard
72nd infantry division-311th infantry regiment

you become Jean-Pierre Grimard, a young French soldier fighting at the battle of Verdun, you have the task of retrieving a pigeon who was carrying high value information, which was shot down in No Man´s Land
You crawl for 600 metres of mud, corpses, rats and barbed wire
when you reach the pidgeon and retrieve the note you see a german soldier crawling towards you and you quickly shoot him, when you kill him you realize he also shot you
you are wounded and far from ally help

-gameplay-
You have to crawl back to the French-held trenches (600m)
Using only the space bar you have to tap it when your path is free from dangers
there are many hazards including; Artillery, gunfire, spotlights which if seen you will be shot multiple times.
Trough the way you can find medpacks which will slightly heal you, if you find 3 medpacks you´ll be able to drag fellow wounded soldiers back to the trenches

*you can find notes from fallen soldiers that were meant to be sent home
Such as the one below

"We had no communication with the rear for three days and nights because the bombardment did not let up. We were not even able to get our rations and we only ate biscuits and chocolate and there was almost nothing to drink; finally we were able to get our rations but with a lot of difficulty; therefore, we're glad to get out of here because we've been completely brutalized by the bombardment; one has to have a strong heart to endure such a martyrdom. This is not war, it's a massacre. Oh! when will it end? It's terrible to see what's happening... "

A letter from Sgt. Jean-Noël Du Toit From the squad les gardiens, 311th infantry regiment

Endings
Not saving anyone else
-you get healed and get back to the fight
You get promoted to corporal for your bravery, your infantry division is later sent to la Somme
(Alternative endings)
*Saving 2 soldiers (privates first class, corporals, sergeants)
-you get the Médaille d'honneur du Service de santé militaire
*saving a lieutenant
-The lieutenant you saved orders an attack and the battle ends 2 months earlier thanks to you
Saving countless French lives
And you also get the Médaille d'honneur du Service de santé militaire
*saving an officer
-The officer which has been closer to the enemy lines knows exactly where to strike, orders precise artillery strikes and the battle ends 4 months earlier , saving countless French lives thanks to you
You get the Médaille d'honneur du Service de santé militaire, Croix de la Valeur Militaire France avers and the Médaille d'honneur pour courage et dévouement

*capturing a german soldier
-you and your men interrogate him when you arrive at the trenches
He reveals where the ammo depots are, your unit´s officer orders an artillery strike
The war ends 1 month earlier , saving countless French lives thanks to you

Soundtrack: https://www.youtube.com/watch?v=nue9EXetzpM&t=206s
Credits to Raymond Saint
Image credits to Valiant Hearts

Genre: Action, Zombies, Pixel Art
Plataform: Mobil

Target Audience: For children and young people between 10 to 30 years, for people who like simple and funny games.

Basically the game is based on run awayof a group of zombies that are chasing you, but it is not so simple that it sounds. The only controls that the game has is first the tap buttom and second swipe rigth or left. The game has 3 modes easy, intermediate and apocalypse. The purpose of the game is to reach the safe area before being caught by the zombies, there will be 10 different maps and the user will be able to choose which one to play. You also have the option to connect with Facebook so you can see yours friends results and post your result on facebook, also you can send invites to yours friends to challenge them.

The music of the game will be something like"Dark ambient", credits to 10HoursOfEverything https://www.youtube.com/watch?v=e-4p9cDV6t8
Image credits to https://www.shutterstock.com

Genre: Endless Runner, Pixel Art
Platform: Mobile

Game description: In Kowabonga you take a surf table to take on the dangerous waves of Hawaii to reach the highest score possible but that`s not all because the game includes a sysem to upgrade your table and surfer which you can do with coins your earn in the game.

The game have a pretty pixel art style like shovel knight with a 2d view with a great variety of scenery but be carefull with obstacles like: sharks, sea weed, jelly fish and floating barrles because the sea is not forgiving.

In Kowabonga you compete in a global leaderboard to be on the top players or choose the story mode to compete with the best surfers of the world and earn the title of best surfer.

the music will have a Hawaiian atmosphere with different variatons (https://www.youtube.com/watch?v=p13yZAjhU0M)

Image credit (http://cdn.edgecast.steamstatic.com/steam/apps/250760/ss_c10f7b4ff13255c54fd54a8df92b30d102df3c8f.1920x1080.jpg?t=1507226670)

Genre: 2D, arcade, multiplayer

Platform: consoles "only select consoles since the multiplayer system could not be incorporated in pc"

History:

In a world where purchases are made from the comfort of your home and you should only pick up your purchase in a specific establishment, how do you imagine that place ?, well you will be the owner of such establishment and will have the task of delivering each package in perfect condition.

Game development

Your task will be to store and deliver each package to its respective owner, but all this will take a degree of difficulty since each package has a way of storing since the buyers will not come to pick up their packages the same day of arrival, some if, but not all and your seeing is to keep those packages in optimal conditions and thus get more profit than with which you can make small upgrades and optimize your service.

There will also be a multiplayer mode where there are two ways to play one can be cooperatively or another can be player vs player.

In the cooperative way it will be double the work so it will require a lot of coordination and communication between the users to achieve the objective

In the player vs player not only competes for who delivers more, but for who has better service and more customers.

Music: https://www.youtube.com/watch?v=k9oyDTR0EwQ credits to: Tomohiro Nishikado

"the image only shows an idea of how the graphics of the game would look, the others would have a different structure" http://meristation.as.com/nintendo-64/bomberman-64/analisis-juego/1508488 credit to: MeriStation

Genre: Single-player, 2D, Pixel-Art, Shooter, Single-Button, Survival
Platform: Mobile, PC, All Consoles
Target Audience: early teens to adults (13+), People who like uncomplicated shooters with upgradable aspects.

Game Description:
Set in one plane, the character has a weapon and a set amount of equipment used for defense. The character cannot move from its initial position, they can only use their gun. Once the characters defense is depleted, the game ends and you must begin again. The player must destroy any monster coming at them. These monsters come in waves until the player becomes overwhelmed and losses. Each wave is faster, more difficult than the last and is timed. If by the end of a wave, there are still enemies remaining, the new wave will still spawn. With each wave the enemies have a higher HP pool than the last. At the end of each 11th wave, there's a mini-boss the player must defeat; with the final boss being at the end of wave 300. The character's weapon and equipment can be upgraded with points and loot that is obtained. Thus, making it less difficult for the character to get through the waves of enemies. The points are awarded at the end of each wave with loot dropping from every mini-boss. At the end of the game, the player has the decision to keep going, with each wave becomes increasingly more difficult or to do a full reset with higher base stats.

Music would be like Warehouse Escape from Megaman X7: https://www.youtube.com/watch?v=iMk9TKkM7m4

Género: acción, entretenimiento y aprendizaje.

Plataforma: Mobil

Demográfica: Todas las edades

Descripción del juego: Este juego consiste en presionar solo un botón y al presionar ese botón lo que ocurrirá es que golpeara una pared de bloques chocolates. Cada ves que el botón es presionado la pared de bloque de color chocolate se ira rompiendo. El jugador deberá romper el bloque de color chocolate antes de que el limite de tiempo se acabe.

Si el jugador logra romper la pared de bloque chocolate ( los diseños pueden cambiar) lo que observara es una imagen de un sitio del mundo. Ejemplos de estas imágenes podrían ser: La Torre Eiffel, Las cataratas de Niagara, La apertura de volcán de Hawaii, entre otros sitios. Una ves usted observe la imagen, el jugador tendrá acceso a un poco de historia de ese lugar que esta viendo.

El objetivo de este juego es que el jugador mate el ocio, o tenga un juego anti estrés ademas de conocer distintas áreas del mundo e incentivarlos a que se atrevan a viajar. Es hermoso conocer lo que este mundo nos ofrece y reunir nuestras propias memorias hará que tengamos muchas experiencias que contar. El juego se puede jugar multijugador con la forma de que el primero que rompa el bloque de pared chocolate es el que gana. El estilo de música será el de un contador de tiempo o de estilo que salen en los juegos de preguntas o en actividades de competencia como la extrema. El juego tendrá acceso a distintos high scores de tiempo donde los jugadores podrán ver eso en la plataforma.

Genre: Casual, Rhythm
Platform: Mobile, PC

Target audience: Older than 12 years old, People who doesnt have experience with videogames, are waiting for something or only want to entertain for few minutes.

Game description: The game is about a guy who need to parry every projectile who comes to him. You only have one button, and every time a projectile is about to hit him, you need to press the button to neutralize it. If you get hit more than three times, you lose.

More projectiles will come to you every level, from different directions and speeds.

Credits: (http://www.siliconera.com/postgallery/?p_gal=487445|0)

Genre: #runner #shooter #2D #flat-art #plataform

Plataform: Mobile, PC

This game targets gamers in the 12 to 30 year old range. The game will test your abilities and fast thinking during the game.

The game is based on three brothers with special powers, who were captured and locked in The Geometric Labyrinth. Circulus (our co-protagonist) escapes and looks for his brothers Quadrus & Tringus, so that working together, deal with all obstacles and enemies to find the way to go back home.

The game has the three characters lined up running forward. The brother in front will be shooting to destroy or defeat all obstacles in front of them. With the touch on your phone or with the button you set up to play on your computer, can changes the character’s places to use the others brothers and use his abilities,

Quadrus is tanky but his bullets are slow and big.

Tringus is fast and has high rate of fire.

Circulus has well rounded abilities compared to his brothers.

Help these brothers to go back home with their parents with your gamer abilities. Good Luck.

Genero: PvP, Cartoon, Arcade, Aim & shoot, Estrategia, 2D.

Audiencia: Para jugadores que le gustan tirarse objetos de sitio en sitio, es mas bien un juego donde te tiras cualquier cosa ( nada ofensivo ) y generalmente pasar tiempo entre amigos.

Objetivos: la descripción del juego es arrojarse basura, recogerla y tirársela al vecino mientras tu esposa saca basura del personaje al patio, tu misión es tirar una cantidad de basura hasta un puntaje de 30 por cada objeto que hallas tirado, si el usuario acierta que el objeto le pege al vecino o rival dara un knock out ( este consistirá de 5 vidas, una vida se removera si el acierta el golpe )

tendrá escenarios coloridos, llenos de vida y sera totalmente adaptable para niños y jóvenes.

Sera un juego caricaturesco, los personajes y fondo serán 2D y todo se llevara acabo en una misma plataforma pero en diferentes escenarios contando dia y noche, diferentes patios, diferentes objetos.

Generalmente el propósito del juego solo sera para diversion.

Tendra 3 modos de juegos

  • Tu contra la computadora
  • Local ( 1v1 )
  • Tu contra otra personas

Creditos de imagen: http://www.jjmccullough.com/index.php/complete-list-of-comics/
Musica por: https://www.youtube.com/watch?v=HQnC1UHBvWA

Género: Micro-manejo, Un Jugador, Pixel Art, 2D
Plataforma: Móvil

Audiencia: Adultos jóvenes y estudiantes que tienden a dar largas jornadas en trasporte público, que desearían que la luz verde llegara un poco antes. 16 años en adelante.

Descripción: En El Conductor, el usuario toma control de el dispositivo que controla la luz de los semáforos en una ciudad. El usuario debe manualmente seleccionar un semáforo, y cambiarlo de luz verde a luz roja o viceversa. Esto se logrará presionando un botón utilizando la pantalla táctil del dispositivo móvil.

Mientras más tiempo se quede un carril en luz roja, más subirá el nivel de ira de los que manejan. El usuario debe asegurarse de que toda la ciudad se mantenga feliz. De no ser así, comenzará una revuelta nacional y el juego termina.

El estilo visual es pixel art sencilla, con formas claras y fáciles de reconocer para compensar por la baja resolución de las pantallas móviles. La interfaz para cambiar la luz del semáforo y que muestra los niveles de ira de los carros serán iconos ilustrados.

La música comenzará tranquila, pero si el nivel de ira sube mucho el tempo irá incrementando para presionar al usuario.

(Image credit http://nowiknow.com/wp-content/uploads/red-light.jpg.size_.custom.crop_.1086x725-1024x684.jpg)