I made it to the third page of "How to draw Garfield and the gang." Previously undrawn territory.
I want to build a character generation/customization system. I haven't figured out what exactly to focus on, so I'll be using my new iPad Pro to draw some faces for the next couple of days to inspire myself.
Color saturation must be taken into account in games (or any visual piece).Higher saturation & values catch the eye whereas lower values are hard to notice.
Applying this concept properly will create a more coherent visual experience
Learning to be okay with a slight sketching drought