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Did a bit of code cleanup (made better use of events) and fixed a jittering problem when strafing thanks to this article: http://nothkedev.blogspot.com/2017/11/how-to-cope-with-standard-unity-fps.html
(actually the gif is pretty jittery, but in unity the motion is fluid)

I think flying around looks & feels nicer than running and jumping

(but introduced new problems when walking on moving elevator)

(also not blocking projectiles)

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