Submissions from 2015-08-27 to 2015-08-28 (72 total)

Pillow Fight Arcade is like any arena fighting game... with pillows. The game will be formatted exactly like any arcade style fighting game. In the menu, you can choose from:

Story mode: self explanatory
Battle mode: 1 vs 1 best of 3 or 5
Team mode: Kind of like pass the mic in karaoke where if you die, you will pass your controller on to the next player. Or you can play all the matches yourself.
Training mode: Practice combos against a non-combat computer with desired character.

There are plenty of characters to choose from that have different combo sets that every one is bound to enjoy at least one of them. Additionally, each character will have their own sets of pillows which are their weapons, hence 'Pillow Fight', which are unlocked by winning with the specific character more. No pillow is stronger than the other, it is preference and skill that determines how strong the pillow is. These pillows will determine what kind of combo set the character will take on - there are a lot of combo sets!

Imagine Ultimate Ninja Storm but pillow style and less magical stuff.

http://www.senpaigamer.com/sites/default/files/news/sony/2013/02/14-naruto-shippuden-ultimate-ninja-storm-3-2.jpg

Find me if you can is a puzzle game in which the player will have to search for a specific target in a crowd of people. The game was originally inspired from the childrens book Wheres Wally except in this game the target to be found will change each level and the crowds in which the target is in will also be moving making it harder for the player to find them. The game will be designed for IOS and Android and will be a children friendly game. There will also be a timer for each different level and depending on the amount of time that the player takes to find their target they will be rewarded with 1-3 stars which can then be spent in the shop to buy things suchj as clues and in game hints as to where the targets are. The game will feature many different levels each of which will have different environments and crowds of people to search for targets.



Phone Defence

Phone Defence is a multiplayer mobile based tower defence. Players design and build bases in order to defend against waves of creeps sent from other players. Players have a set field size to build towers. The creeps run from one end to the other and try to reach your "phone" players can direct the paths of the units with towers. The usp of this game is how players get units, the game can use a barcode scanner to scan barcodes from the world around them. As players scan barcodes they are given different units to use. Each unique barcode will give a different strength of unit with several barcodes giving ultra rare units.

Phone Defence is aimed at the already established "clash of clans" market. It also brings the nostalgia of Warcraft 3 mods. The unique usp combined with the multiplayer aspect of Phone Defence gives the game an edge over the other mobile games of this type.

Overview

Over the Top! is the premier World War 1 simulator, taking players deep into the mid of a soldier, into the trenches and into the gas. Players take control of a wide variety of soldiers, ranging from snipers to flammenwerfers, and attempt to change the focus and swing of a battle.

Core Mechanics

Over the Top!

is a combination of RTS and FPS, with players directing soldiers from central barracks on the backline, as well as taking direct control of soldiers and controlling them with the WASD keys. Selecting from a wide variety of weapons, the game's missions begin at the fall of night, and players have to prepare for the dawn attacks, when their soldiers will go over the top. Presented as a 3D Real Time Strategy game, the faction has the night to prepare to go over the top, or to prepare defenses in anticipation for what is about to happen. Wide variety of troop deployment methods and troop types mean that the player has to make the decision between the advantages and disadvantages that the different unit types present. Upgrades like prototype gas masks, camouflage nests, and spotlights are designed to anticipate methods that the player's opponents will use in order to seize victory.

Narrative

The player takes control of a commanding officer, with their back story and history differing depending on the faction chosen. For the Allies, players take control of a disgraced commanding officer who has to prove himself in order to keep himself within the army. As the Axis, players take control of a prideful but elderly senior officer attempting to leave a lasting legacy on the battlefield itself. As the two differing leading characters progress through the narrative, their stories interweave and overlap, encountering each other multiple times as the narrative builds to a climax.


Image of Red Orchestra 2, a similarly tactical shooter game.

This intricate puzzler is brimming with explosive fun and beauty! Fill the shapes with various gems to eliminate them from the screen. For every shape you clear, you'll launch a firework to impress the "crowd." The higher the rating, the better your score. Earn bonuses as you progress and get medals for completing various shapes. In addition, there are score multiplier bonuses to collect, plus Game Center and Facebook integration for score sharing.

pic ref: london-2012-olympic-games-opening-ceremony-london-tower-fireworks

General idea of the game.

It's an endless jumping game. A player becomes a kid who dreamed to running around the sky in the clouds. One day the kid became really able to fly in the sky. The kid jumps a cloud to another to travel around the sky. If he travels far enough he can travel further on the next day.

The idea is from clicker games of resets. The kid will be able to travel further as more resets comes in. The player will can travel much as they like, then reset the distance to upgrade distance or jumping skill so they can travel further next time.

Goal of the game.

Is just like any other clicker games. A game that a player can enjoy while not paying attention for a long time nor play long time. The play time maybe long though. The numbers going up, and the effect of kid going up to sky reaching the dream will not be able to let go.

Image source: http://alwaysky.tistory.com/

This is an arcade game in which food will start falling from the top of your screen, the food will include; fish, bread and fruits, but also there will be blighted food falling from the top of your screen, you must try to gather all the food except of course the blighted ones in a basket, after the basket is full the screen will change and in front of you will appear three animals, each one of this will eat something specific, your objective now is to feed them all with the right food in your basket, that will randomly pop out and you will have to drag it to the mouth of one this animals, in this phase you only have two minutes so you will have to think fast, because the less time is on the clock the faster the food will pop out of the basket. The game will come for mobiles and tablets only.

Image retrieved from: http://www.curiosoft.com/tabone/animal-games-jigsaw-puzzles.htm

A game where you're in an arcade floor, with flashing lights in the darkened room and people walking around and sitting at the rows of machines. You're not one of these people - you play as a coin in someone's pocket. When they reach into the pocket to get a quarter out for the arcade machines, you fall out, knocked by their fingers, and tumble to the ground. As you hit the floor, you bounce and start rolling to who knows where. But you're not too concerned about that, now that you're free. What you need to focus on now is rolling around between legs and chairs, avoiding the occasional foot's attempt to stop you in your path and using sweeping legs of walking or fidgeting people as speed boosts to kick your momentum further in the ways you want to go. You will slowly roll to a stop and start to wobble, so you need to use banks, centrifugal force, and moving objects to your advantage to keep your speed up while avoiding any attempts to grab you by gamers or deadstopping into a corner or wall. The aim is to roll around the arcade, finding ways up onto ledges to raise your altitude, and fall into a certain arcade machine highlighted in the arcade, different every time, so that you can be with your coin brethren and away from the prying fingers of humans. A simple arcade-style third person game in the style of titles such as Crazy Taxi and Re/Volt.

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Photo by Rob Sheridan http://www.rob-sheridan.com/tourist/tokyo/

The world is dark, void, and empty. You are the only light in this dark universe. You hear no sounds, no voices, nothing.

Then one day, you decided to try recreating that light you have onto something else. A small, warm, spherical object that emits bright light is born, a star. This time you feel less lonely, but now the star will be lonely too if you were to go away. You proceed to create more objects, this time surrounding and orbiting this star. Like a small little family that lives on the warmth of the star.

Realizing you can do so much more, you can create more things. Filling this empty world with lights and lives, giving colors to this once dull, empty and dark space you once lived.

This is a very simple/relaxing game, where you play as a being that roams the dark spaces until you discover your power. Customize your own star systems, planets, stars and maybe even other space-objects. Obverse and take care the living creatures that inhabits the planets you made. See them grow. You'll get points as the "god" or "goddess" and you can spend that points to further expand the galaxy/universe.



http://onedayfour.deviantart.com/art/Planets-452828237

General: Graphick is a puzzle game with an unusual theme; focusing on big business espionage of the highest caliber: graphs and charts. Players assume the role of a specialist informations analyst who has the uncanny ability of processing data at lightning fast speeds and compiling visual representations of the data beautifully. However, underneath this analyst's very high demand skill set lies an information dealer who sells all of the company secrets he can get his hands on to competitors. A rise in the appearance of information moles makes this man's job more difficult, in fact, almost getting him killed. After being hospitalised from the Big Blue Corporation's attempts to silence him after he discovered some very disturbing secrets, the analyst strives to undermine the company that ruined him by uncovering the truth. To do this he needs to get back into the field, improve his game, and show the world the power of graphs.

Mechanics: The game is a logic puzzle, explicitly the game's objective is to process the demands of a company and then dig through their information to compile graphics that provide them with just the right data that they need. However, what players will have to manage are their suspicion levels. When first being hired to a company, they are under heavy surveillance due to the threat of information moles. If they attempt to access company data that they don't have permission to, they will be fired immediately, thus facing a game over. Players will have to gain trust by successfully creating graphs for their clients, and then using that trust to dive deeper into the darkness they will discover valuable pieces of information that they can sell. Creating graphs in Graphick is not modeled after the real world activity, but it is instead stylised to make it fun and accessible to a wider audience. They are mainly made by dragging and dropping unlocked information onto a template, with hints and tips given throughout the game about how to maximise client satisfaction with orderly graphs. Players can use the money they receive for selling information to buy digital assistants that help them evaluate their graphs and suggest pieces of data to include. Graphick plays sequentially in chapters that are divided into individual levels. Each chapter is set in a different company, and at the end of every chapter all information gathered by the player is sold after they receive new job offers. Their goal is to be rehired by the Big Blue Corporation and take all the dark secrets that they hold.

Graphick aims to be a game that offers a unique experience and setting that appeals to lovers of information and organisation.

Image Source: http://previews.123rf.com/images/davidarts/davidarts1111/davidarts111100091/11274549-Premium-infographics-master-collection-graphs-histograms-arrows-chart-3D-globe-icons-and-a-lot-of-re-Stock-Vector.jpg


Play as an alien just trying to get back home after crash landing on earth, your shuttle crashed in the middle of nowhere and after repairing it marginally you are able to try and fly it home. You just have to try and fly it while avoiding being detected.

Use touch and tilt controls to fly through restricted airspace, avoiding both radar detection and having any other aircraft spot you. The game will play with an endless side scrolling runner style, using touch/tilt controls to avoid radar, aircraft and people on your way out of the planet. Players will get scored depending on their distance travelled, there will be no end game despite the alien needing to escape earth and get home.


The player can get power ups, giving them increased speed, a smaller detection box or complete invisibility, the game will use 2D pixel art so that it is one, easy to develop and secondly gives it a nice retro feel that will appeal to larger audiences.


source: http://www.cliparthut.com/clip-arts/745/cartoon-alien-spaceship-745989.jpeg

You're alone on a deserted island far from anything other than your trusty hands, things float up onto shore through a time period giving you the resources to search for other things on the island

The island isn't much bigger than a supermarket full of palm trees and insects, no mammals.

You must learn how to collect fresh water through making water gathering plants and creating ant farms and be hives to collect honey, trees will only grow back if you plant them again, and take time to re grow.

Once you reach a certain time in the game you can make a raft to leave the island and try to find a bigger island that contains mammals and a small native tribe, the native tribe is hostile so you must learn to defend yourself against them.

If you manage to maintain the island and wipe out the cannibal tribe you can turn the new island that is roughly the size of two football fields you can try flying or boating to another island for safety only to find out that the world is lost.

source image:http://iphonewalls.net/wp-content/uploads/2013/04/Tiny%20Island%20iPhone%20Wallpaper.jpg



You work at a large airport as a security officer, your job is to stop all illegal objects from passing in and out of the border, and its a hard task. In this game your mission is to look at x-rays of various people and their luggage, deciding if what they are bringing through is legal or not, you are given a list by your boss of what to look out for each day. You will then need to look for at least one of each of these items before the day ends, if you are successful you will have done your country a huge favor. However, if you fail, you will eventually be found out, causing you to be fired.

As the days go by the illegal items will get harder and harder to spot, some of them becoming shapes of regular traveling items, causing a great amount of smarts and a small amount of luck needed to continue successfully.

(Image from: http://www.3dx-ray.com/products/security/portable-systems 11:48pm 28/08/2015 Author: Image Scan plc

An optical illusion puzzle game where you have to beat 100 small puzzles to finish the game. Each level is set in a small environment such as a bedroom or a classroom (or atleast something of that size) and you can only look around by moving the mouse. Also this is only meant to be a pc game. An example of a puzzle might be you needing a key to get through a door and maybe the key is hidden under something like a cup or something. The problem is this cup appears to be in a photo hanging on the wall or something but because of the angle you're looking at it from, you don't realise that it's actually on the table infront of you. At the end of the game the player escapes from where ever they were getting out of and then being left feeling like there is more.

Pen and Paper is a game where your imagination has no limits. This is actually a game maker and you draw your own games!!!! That's right, you can sketch your menu's, draw up your complex levels with pens/pencils/felts and other colorful materials and make the most outrageously looking characters you can think of. You make games out of a game, how cool is that!. You have unlimited amount of ink for your colorful ammunition so you will be able to make your game levels and whole games as large as you want to :D.

Make enemies smart with draw able AI (draw arrows to make them move in directions, chain the directions in certain ways and you can make the AI smart and logical. Draw your players so that they are either armed to the teeth with the best weapons, fastest cars or the best stats. Create the beastiest bosses that comes to your dark mind and even make special effects (make some new dank meme effects!!!)

Image source: http://www.y8games.org.uk/free-rider-2.html

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Genre: 2D, arcade, action, racing

Platform: PC, Playstation, Xbox

In Missile Run, players are faced with tonnes of missiles flying towards them. They must reach a goal while dodging missiles. Players are able to jump, slide, and move towards the left or right. Missiles will be shot at the player in many different ways; vertically, horizontally, diagonally, and from behind. Players must manoeuvre themselves through this barrage of missiles to reach the goal.

Missiles come in various shapes and sizes. The main mechanic that players will be making use of is the jump. Players are able to jump onto incoming missiles, and jump to the next. Missiles will only explode when it touches the ground, and players will die if they are within the explosion range of the missile. The main objective would be to stay airborne for as long as possible during the race towards the goal. When players are faced with an inevitable death situation from missiles, they are able to use a slide skill every 10 seconds. Sliding will allow the player to emerge unhurt from a missile explosion.

Missile Run will come in many different modes:

  • Multiplayer mode - Players will race against each other towards the goal.
  • Endless run mode - Players must stay alive for as long as possible.
  • Time limit – They must reach the goal within a time limit
  • The missile speed, explosion radius and density will increase as the player progresses through a run.

In a dystopian scrap world, the vagabonds are the only species left to wander the lands. They used to dominate the world, populating every inch of it, but as their community collapsed and the wars began, the world around them began to crumble, causing them to slowly die out and leave only the strongest, moral-infused vagabonds alive.

The Vagabonds is a 3rd person exploration/action/rpg where you must guide your Vagabond character around the remains of this wasteland and slowly gather the supplies needed to begin and live in your own version of a utopia. While the vagabonds have a sense of respect and compassion, they can also be wildly idealistic. The vagabonds sole concern and life's purpose is to take this broken, empty world and turn it into their own version of an ideal, undying utopian world.

To do this they need to collect various personally important objects that they have made a connection with and horde them inside their temporary home. As you wander the earth and slowly explore the land you will soon learn different abilities that let you fight, go into silent mode, climb along building edges etc.

You may run into one of the few remaining corrupted vagabonds that will try to destroy you if they spot you and you can choose to either fight them or hide out of sight. However you may also come across a fellow personality-infused vagabond who will befriend you and possibly share items/abilities/hiding spots with you.

While there is some action/fighting/interaction involved, the game is also quite mellow and eerily quiet a lot of the time to keep the vibe of the dystopian, wasteland world.


simonstalenhag.se

A 3D simulation game where the player plays as a platoon of pigeons. The aim of the game is to expand a platoon of pigeons to survive in an urban city in New Zealand called Auckland. As a pigeon, you would need to travel and hunt for food in order to survive. The game play will mostly revolve around looking for food and flying around the city.

Being a part of the food chain means there will also be predators and competitors with food. As the player journey around the city of Auckland, he will encounter predators such as dogs, or even cars which can damage any part of the pigeon's body or also cause death.

Other birds such as seagulls and sparrows, there will be fights amongst the other birds, while this happens, the player must create a way to steal their food while they are fighting, or the pigeon can even fight the other species. This would be a bit risky depending on the type of bird. The true goal of this game is to create the platoon of healthy pigeons enough to migrate to a better animal(pigeon) friendly place.Pigeon link

Love Bombed is a third person single player open world freeform shooter. You play as an ordinary citizen of New York City, working a 9-5 job, earning just enough to support yourself, and generally not getting along with anyone. But then Fate shines itself in your direction. Aphrodite, the Greek Goddess of Love, has watched you from afar, and decided to Curse you. Why? Because the Greek Gods are known for doing random things. It was Poseidon's fault the Minotaur was created, after all. Either way, you become infused with the Power of Love, a literal beacon of all things beautiful in the world. It is now your duty to spread this love. You proceed out you apartment door, to find you can see the anger, hate, and loathing within the citizens of New York. You can travel anywhere in New York city, from Queens to the Bronx, spreading Love amongst the general population. You do this by literally shooting love from your hands, draining love from yourself into the targeted citizen. You can only do this so many times before you need a love recharge. You charge up by visiting major tourist attractions, and empowering yourself from the background love that every citizen has for the city. Completely filling one of the Five Boroughs with love will grant you more favour with Aphrodite, giving you additional ways to spread love, such as the Love Bomb, where you call a great burst of Love from the sky! watch out New York City, its time to be Love Bombed.

Image Source: https://latigar.files.wordpress.com/2015/03/we-love-ny.jpg

Darwin's Game

Darwin's game is a game where you start out as a unicellular organism and work your way up the evolutionary chain to reign supreme. You start out as a experimental cell in a petri dish at a laboratory. From that point, you will have to consume other cells in the same petri dish and grow stronger. Eventually progress enough to grow out of the petri dish and invade the laboratory that produced you. And from that point break out of the laboratory and escape into wild. Keep progressing from that point until you become the strongest organism on the planet.

Depending on what food you consume on your progress will change what you eventually become. Consume the right food for the right situation to grow into the right creature you want.

The early part of this game is inspired by blob eating games such as agar.io and the overall idea is heavily inspired from Spore where you progressing through evolution. Darwin's game is a game that brings you along in a magical journey to become evolutionary successful.