Submissions by ZacWatson tagged fighting

Overview

Over the Top! is the premier World War 1 simulator, taking players deep into the mid of a soldier, into the trenches and into the gas. Players take control of a wide variety of soldiers, ranging from snipers to flammenwerfers, and attempt to change the focus and swing of a battle.

Core Mechanics

Over the Top!

is a combination of RTS and FPS, with players directing soldiers from central barracks on the backline, as well as taking direct control of soldiers and controlling them with the WASD keys. Selecting from a wide variety of weapons, the game's missions begin at the fall of night, and players have to prepare for the dawn attacks, when their soldiers will go over the top. Presented as a 3D Real Time Strategy game, the faction has the night to prepare to go over the top, or to prepare defenses in anticipation for what is about to happen. Wide variety of troop deployment methods and troop types mean that the player has to make the decision between the advantages and disadvantages that the different unit types present. Upgrades like prototype gas masks, camouflage nests, and spotlights are designed to anticipate methods that the player's opponents will use in order to seize victory.

Narrative

The player takes control of a commanding officer, with their back story and history differing depending on the faction chosen. For the Allies, players take control of a disgraced commanding officer who has to prove himself in order to keep himself within the army. As the Axis, players take control of a prideful but elderly senior officer attempting to leave a lasting legacy on the battlefield itself. As the two differing leading characters progress through the narrative, their stories interweave and overlap, encountering each other multiple times as the narrative builds to a climax.


Image of Red Orchestra 2, a similarly tactical shooter game.

Overview

Gladiatore is about making the visceral colosseum combat of the Roman Empire entertaining for the masses. As an up-and-coming member of nobility, you are charged with improving the colosseum and you do so in any way you can. Whether it's importing new and exotic animals from the newly-conquered realms of the Empire, or choosing particular gladiators to become stars, players decide how their colosseum grows.

Core Mechanics

Players start out with basically nothing - the smallest size possible of a colosseum, and a pair of gladiators. Naturally, arena combat means gladiator shortage becomes a real threat, so players can start out having gladiators fight smaller creatures, like wolves. As more and more citizens flock to the arena, more interesting fights are available. As the reputation of the colosseum's quality grows, not only will it receive more income from more guests, but also the attention of other gladiators. Attracting famous individuals from the army is also a possibility. The game follows a rough timeline of Roman History, allowing players to recruit hallowed figures of legend to fight in their arena. Much like The Movies, these gladiators also have to be looked after and cared for. If gladiators become unhappy, they may denounce the arena, leave, or lose control during combat. To keep them happy, players must keep them well paid, fed, and entertained between fights. Alternatively, players could adopt a different strategy - inviting many lower-tier gladiators to fights. Creating a 'grinder'- type arena where the last one standing wins could be very popular, depending on what is currently happening.

Historical Representation

Gladiatore is an accurate depiction of Roman gladiatorial combat. Everything from the type of creatures available to fight to the types of weapons used is taken straight from the history books. In an effort to remain as close to history as possible, players can also undertake 'projects' similar to real life events carried out. The Naumachiae (sea battles) carried out by some Emperors are a very real possibility. Players are able to do things like flood the arena like this, and the audience may love - or hate - it. To indicate some changes in history, audiences will also prefer different types of gladiator fights depending on what has been happening. If the Empire has recently won a major battle, they may wish to see a faux battle between 'soldiers' and 'barbarians'. This reactive style of mission delivery creates a variance in challenges for players to attempt.



Ryse: Son of Rome - a game set in a similar time period.

You would basically manage these fighters and their battles, as well as the colosseum itself.

Image Source