Trench crawler is a 3D 3rd person endless runner type game for mobile devices. You play as a soldier in the midst of world war 2, your job is to clear mines and explosives as you pass by them. Instead of running through the battle field you will start out crawling at a reasonably slow pace when you encounter a mine a popup will occur and a set of markings will light up in a particular order you will need to tap them in the correct sequence in order to disable the mine. Every five meters you move up you will gain 50 points, and every mine you disable will land you a bonus 200 points. After surviving for about 5 minutes the game will speed up and eventually you will get the option to get up and start running or to stay down and take it slow. When you choose to start running you will need to be quick and avoid many explosions, crates and debris flying at you.
http://media.moddb.com/images/articles/1/93/92687/auto/trench02.jpg
"You know this can't be right. None of it can be real. Your family is too nice, the world is too bright, and the air smells too fresh. You must be in another simulation because this one is too good to be true"
This game is about realities within a computer. A vast set of simulations that your character must break through in order to reach the truth and find the real world. The problem is you have no idea that the real world really looks like. Even the most beautifully ideal worlds have some disturbing fault in them. Each world is a different reality containing a completely different set of rules and challenges from the last one. In each world you must figure out how to break down your surrounding and reveal the fabric of reality to escape deeper into the next world.
The challenges can range from disrupting an ideal world by turning it to chaos or find a glitch or cheat in the system to tear down the fabric of reality. Once enough damage has been done to the world or a large enough hole has been made the player can phase out and get a behind the scenes look at what's really going on much like levels in portal.
The player may not like what they find when the truth is revealed. They have and whether or not to stay in what is real or go back to a world of there choosing.
Photo credit: http://img14.deviantart.net/85de/i/2013/236/1/d/digital_sleep_by_t00xicpanda-d6jiyf9.jpg
This is fps game with a unique feature, you only have one bullet in your gun, and you are inside a maze with three more people, the aim of the game is to be the last man standing, before the time runs out, so you will have 15 minutes to search for the others and kill them, but since you only have one bullet, you can either test your luck and wait to see if the others have killed themselves or you can also search for traps that can be found inside the maze, once you have found this traps placing them will take some time, and during this time you won't be able to shoot so be sure that there is nobody nearby before placing your trap, most of the traps will blend with the environment so it will be really hard for the other players to see them, the game will come only for PC and PS4.
Image retrieved from: https://beautifulyf.wordpress.com/2015/06/20/life-...
Spectacle is a game where the aim is to put on the biggest event you can!
Welcome to the management game that is all about bigger-is-better!
Spectacle puts you in the shoes of a rookie event promoter. You begin with a tiny school gym with which to book your events out of. Your goal is to build up to bigger and better venues, from amphitheater, to arena, all the way up to grand stadium! You do this by buying upgrades, accepting contracts, and attracting as many people to your contracted event as possible. Manage everything, from pyro, to lights, to the seating arrangements. Host everything, from a school prom or company meeting, right up to the SuperBowl, Wrestlemania, or even the Olympics!
Put on the razzle-dazzle, light up the fireworks, and set the cameras to rolling, because every little detain counts in the world of showbiz, and you have to be the best in order to attract the biggest customers. The NBA, UFC, E3, WWE, AMPAS, and others will not just come to you, you have to offer the best package!
Gameplay features:
Become the strong and defeat the weak, command others and overcome the essence of the enemy
This is a game about spirits and humans as war arises you must defend the side you choose. There are 3 tribes each side.
Humans:
Forest Animals:
Once you choose your side you can upgrade your skills by hunting in the wilds killing other players.
Once you die you have to start again, if you are the longest living animal/human you are the tribes leader and the goal of the other tribes are to kill the elder.
The game is fast passed and set in the 1600s in a fantasy world made of eerie like scenery.
Using unreal and with a third person view played on the console you can be the best in the land?
source image:http://www.absoluteanime.com/princess_mononoke/forest_spirit.jpg
Guardian is a 3d RPG fantasy puzzle game which will be played in a kind of birds eye 3d view. It will be made for PC's as well as consoles such as the Xbox1 and PS4s. In this game you play a protector of sorts an intelligent scientist who protects and saves the weak and innocent a vigilante in a world poisoned by evil. This scientist discovered a way to manipulate flame using it to cleanse and purge evil and save the lives of good innocent people from the clutches of evil. Your job in this game is to navigate through a storyline saving as many people as you can in a linear level fashion. Each level gets progressively harder as you try to rid your town of evil. You will also have to use your flame manipulation to burn away obstacles blocking your path and various puzzles you will have to get through for example in order to save a child in a burning fire you must burn away walls to get to them and shield them from the flames. This game will also be co-op up to 4 players controlling other characters that can manipulate other elements (earth, water and air) only when playing in co-op mode. Each manipulator will have a set of 5 major abilities that they can swap out or upgrade as they progress through the game for better abilities or abilities that will help in a unique situation you are in.
Totemic Might
Totemic Might is an action adventure game where you have the ability to summon totems that will aid you in your quest. The story begins in a land inhabited by shamans; water shamans, earth shamans, fire shamans and air shamans, where everyone once lived in peace and harmony. But everything changed when the confederation of fire shamans attacked. The land now engulfed in civil strife between shamans, cries for help, for this to end. As the last grand shaman alive, master of all four elements, it is your fate to end this war and save the land from disharmony.
As the grand shaman your main ability is to summon totems. At the start of the game you will have access to the four main totems of water, fire, earth and air. As you progress you can upgrade your totems like fire totem to flametongue totem or get completely new totems like mana tide totem which gives you mana. Master all four elements and collect enough totems, while on your way to cleanse this land from the destruction brought upon by the fire shamans.
This is a 3D action adventure game where you have to fight by summoning totems.
A forgotten land when in its might shined brightest that all others and was the leading role of all other nations in the world suffered the one defect that happens to us all, time. After centuries of standing tall and showing loyalty to a righteous cause means nothing to time since time ravages all in its path. This land was no longer the embodiment of peace, after so long time came for it and nothing but embers remained of it. In present time war seems to happen nonstop in all corners of the world, a few countries rally together to bring back that peace that lasted so long but the soldiers lack that conviction, they lack the light to do was right for this day and age. One commander wounded in battle was left to train the recruits and noticed this lack of conviction has decided on basing the recruits training in the old teaching of the old peak of light that stood tall on the era peace and is trying to make the new breed of heroes who will lead this era back to the peace they all desire.
Military Grade Training is PC clicker game where the player is the recruit that basically has to click his avatar to do the training the instructor is giving you. The avatar will be doing sets of exercises as one keep clicking but the pace will change, instead of mindless clicking on the character some other areas will appear that must be clicked. But a little icon will try and tell you the speed required to click in certain occasions. If one miss clicks in these fast paced clicking the avatar will get wounded and won't be able to rack up points as fast as it could, the more one misses the slower the avatar will be able to deal with the exercises forcing the avatar to request the instructor to stop but if this happens the Instructor will yell "Handle it!!", if this happens that handle it will cost the player lots of points. To recover the speed lost and increase speed one must try and get the clicks right as often as possible.
http://media-hearth.cursecdn.com/attachments/0/700/raid-leader.png <--- Source!!
Overview: My Steel Hands is an experimental team based shooter where you have to 'construct' your person from the ground up through the parts you find in each match you play. You have an enormous degree of customisation in which can change a number of factors for your character (how fast you move, how durable a limb is, how tall your character might be) - mostly based around the limbs you end up attaching.
Mechanics: Each player is essentially a torso with a number of basic robotic limbs attached - with the torso and head remaining exposed to act as the main target in firefights. The limbs themselves are hugely customisable, and meant to be constructed in an almost 'sandbox' type manner. The more matches you play the more parts you'll unlock that can be used however you see fit i.e. If during a match you unlocked a large drill piece, while it would make sense to swap out a hand for it, you could theoretically replace your characters foot with it.
As the customisation is one of the most important pieces of the gameplay, there will be a robust physics system built around it. That means that theoretically a player could build a completely un-usable mech thats unable to walk (but the game will have a kind of automated warning to help let players know that a certain combination might not be the best)
With this the hope would be that players would constantly iterate and get creative with different builds that they find are particularly useful, and through that create a kind of customisation metagame.
You can also play in the 1v1 betting game mode (unlocked after a player reaches a certain level) where you will face up against another player solo. Whoever wins the match will get to keep every piece of hardware the other player used throughout. Should a player go into the match with just average common pieces then its not a massive loss if they did lose them, but also would be harder to win. If they went in with stronger rarer pieces on the other hand it would give a far greater risk and reward situation for the player.
Shadow Walkers is a first person horror game with a twist, instead of being afraid and flinching at any load noises you play as the monster and your job is to scare a family of 5 to the untimely demise after they disturbed your eternal rest. You as a phantasmal creature are doing your best to haunt and then subsequently bring upon the demise of the family who have disturbed you, your mere presence is enough to bring down there health however if they will react negatively and rather forcibly to end your haunting spree if you end up removing one from this plane of existence long before the others are near there expiration date. You are able to haunt inanimate objects and fling them at the family you are haunting and this will be your main form of offence apart from your dilapidating presence, as a ghost you are able to phase through walls to navigate quickly around the map, this will be the easiest way for you to figure out the easiest way to haunt said family.
Image Source: https://pbs.twimg.com/media/CNPJDQgWwAAOXgP.jpg
Platform
Android / IOS
GENRE
Puzzle
STORY LINE
Story is about a teenager who joined a good college in town but he isn't really familiar with software taught in school. So to pass examination he tries to merge two pictures together and modifies it using effects.
GAME PLAY
players perspective is two hands on a table filled with different pictures, games aim is to search most appropriate pictures to mrege up or down, pictures will be in different types such as sketch, high resolution picture, pixels, cartoon, etc. Games aim is to merge pictures as more as possible within given time.
(GAME DOES NOT SUPPORT PLAGARISM)
A survival, psychology/strategy game in a similar vein to goodbye where you play as an ethereal Spirit of Worldly Passage and starting the game puts you in the shoes of a random stranger. But this time you're not fading away, you're dying. You have one day left to live, and on starting the game you're given some information about the person you're inhabiting: their skills - the things they're best at; their fears - what could hold them back from doing certain things; their allergies, diseases, or conditions; and a list of the things they want to do before they die, which they have entrusted to you along with their body. This can range from something as simple as trying on a new coat from the tailor, or as extravagant as going hang gliding for the first time in their life, and it may overlap with the other categories - someone may want to have a strawberry milkshake but they're lactose intolerant, so you will need to find a way around that.
The goal of the game is to fulfill as many dying wishes as you can before their time is up. As a Spirit of Worldly Passage, it is also your job to guide the departed to the afterlife, and a restless soul drains multitudes more of your energy than a soul at peace to guide, meaning you will not be able to help as many people if you don't complete enough of their lists. With every wish you fulfill, your spirit grows a tiny bit stronger, meaning your third playthrough will be longer and more complex than your first - like leveling up, but without levels, just invisible experience. Once your energy is up, you return to the Place Beyond the World to be replaced by another Spirit, leaving you with the options to stop or start again.
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The year is 2048. The Robots, once the labour force of humanity, have risen against their masters, taking up arms, to form a new Robotic Empire. They attack the bastions of Humanity from their Giant Floating Sea Base, situated in the centre of the Pacific Ocean. You, Codenamed Agent Big Chill, have been sent in to assassinate Several High Priority targets, sabotage the primary weapons computer, and self extract, before the Military moves in. You have been equipped with a Cryogenator, a prototype weapon system that Freezes the Robots solid for a period of time. You are expected to obtain more weapons throughout the base. You must use a combination of stealth and surprise attacks to make your way about the base. Should a Robot call for reinforcements, get the heck outta there, or you're going to end up very dead. The Ventilation system is your best bet for avoiding robots, but make sure you have enough oxygen in your Breathing Mask. Those vents are filled with an unknown form of hallucinogenic, that can cause a complete alteration of how your perceive your environment. Stay sharp, act smart, Freeze robots only when needed. You have 24 hours to complete your mission Agent Big Chill. Operation Freezer Burn is a Go!
Image Source: http://vignette3.wikia.nocookie.net/campaignmaster/images/e/ec/Floating_Fortress.jpg
In almost every medieval fantasy RPG ever made, there is at least one inn, and a sassy inkeep, who will offer you the usual services; a cheap bed for the night, a place to buy booze and most importantly (in some cases) a place to hear the local gossip.
In this game, you play as the inn-keep at an inn on the side of a very well traveled road. Adventurers from near and far stop by for your hospitality, and it is your duty to point them in the direction of a worthy cause.
Among ordering stock for your inn, talking to wanderers to learn up on the local gossip and pointing travelers on their merry way, your Inn is a constant battleground. You may not turn away guests unless you have proof of their ill deeds, such is the way of the Inkeep, the Inkeepers oath. This means that unless you can prove that shady characters who are meandering about your establishment are up to no good, chances are that there's going to be some kind of shady deal, ambush or hostage situation about to erupt.
All In-keepers train in secret in the ancient art of espionage, speech craft and combat, and it is up to you how you wish to diffuse the various situations that appear.
Retro is set in an alternate 1950's America, where a cloning project in 1952 caused the rebirth of the Dinosaurs in western America. Predictably, this was a problem for the human race, who are decidedly non-dinosaur proof. It is a first-person shooter with a comedic undertone.
You play as an average-joe named Joe, working as a fireman in 1957 Chicago when the Dinosaurs break free of the containment areas. The introduction sees the player running through the streets away from the creatures, before boarding a military train heading south east. The game skips to a year later, where the player is tasked by the army with shutting down the cloning device that is constantly creating new Dinosaurs. The player and their squad-mates must then trek from the east coast to the west in a lengthy campaign, helping towns and civilians who have managed to survive along the way, while fending off dinosaurs of varying species using state of the art lazer rifles.
The ultimate end of the game would be the player fighting with the some-how still alive man-dinosaur hybrid of the Mad scientist who, as the twist reveals, intentionally released the dinosaurs on the populace. The game would feature a large amount of comedy, as the premise itself is quite a light hearted one. The player would be able to choose from a variety of weapons to kill dinosaurs and bandits with, but the main players weapon would be their trusty lazer rifle.
The game would be very similar to X com in visual style, except for the non-isometric viewpoint. It would use a very happy and light color palette, and would feature mild levels of gore. The towns and cities would have a similar aesthetic to this: http://assets.blog.hemmings.com/wp-content/uploads//2014/01/PhoenixAZ1950s_1500.jpg
The Ordinary Death of Maxwell Simmons is a top down rpg game in which the player takes the place of Maxwell Simmons. He was an upstanding citizen who, as far as the player knows, lived a completely ordinary and upstanding life. At the start of the game we see a quick Maxwell being murdered in his bed. However, for some unkown reason Maxwell is able to go back in time and relive his last 12 hours in a desperate search to find his murderer and stop him before he gets killed.
You the player must guide Maxwell and help him figure out why this is happening. It is clear that Maxwell Simmons has many dark secrets that he wants to keep hidden, and many enemies. Each time that the player fails and Maxwell is murdered, he will mutter a hint or piece of his story. The player will have to go back many times, slowly unraveling a much darker story than what they had first imagined. Maxwell Simmons will turn out to be a much more interesting character than what the player originally thought...
image source: http://unprince.tumblr.com/post/51384040643
This game is developed for the PC!
A wall breaking RTS game that will blow your mind.
Land is scarce throughout the main continent as population bursts made the land more expensive to live on and people started to divide themselves and the land with them. But as commodities started to dwindle, the land with the least fertile soils and resources could not sustain them any longer and started to sneak into the other towns where resources were abundant. The owners of these lands started to notice and were able to afford walls to block these people off and guards to protect them. These weren't just any ordinary walls, these walls were about 20 stories high and foundations that were as thick as 1000-year-old red wood trees. But big walls will always have a chink and that's where you are able to penetrate the defenses, from the inside out. This game is a 1v1 RTS game where the battle is set on a giant wall standing structure. You send groups of units to attack the commanders of these armies who are on the top and bottom of the wall (one that co-ordinates the attacks on the wall and one that co-ordinates the defense of the wall.
Some major questions could be that there is no way to balance these sides as the one that has access to higher ground has the advantage. But here is the solution; of course people who defend up high have gravity as an advantage and are able to topple structures very easily such as scaffolding. But these attackers come prepared with trebuchets and cannons to break open the wall. Defending on the wall seems to be a little harder than is seems when you have massive destructive siege engines attacking you.
Inspiration for this idea comes from scenes such the attack on Helms Deep and Ministereth in Lord of the Rings as these scenes focused on the actual war based combat on fortress walls.
A crafting game based around battle ships, pirate ships and anything that you can think of building and sailing. Players are dropped onto an island left with basic tools to collect resources and craft materials. Once players have there materials they begin building various ships to race, battle or just show their skills. Game based heavily around crafting from resources and building up your material list so you can build anything. Players can also find scraps from broken ships to help speed up there material list. Giving the option to race and battle allows players to compare ships and learn what to make and what not to make. Winners of these races and battles receive rare components to upgrade and better the ships. You can team up with others or be a solo shipwright.
https://www.google.co.nz/url?sa=i&rct=j&q=toms+wor...
Chain Reaction is a game inspired by the grapple hook mechanic from Just Do It 2 (Just cause 2) and Pain. You are some random who has a grapple hook minigun mounted on the back of a flatbed truck and your goal in this game is to chain together as many destructive events as possible while using the least amount of grapple hooks. When you are shooting the minigun, each shot fires a new anchor point for the grapple hook and the only way to start a new hook is to stop shooting. This will reload the gun and place the initial hook into the gun. Destroying different things in the game will award different amounts of points depending on what it was that got destroyed and also what was destroyed before it. Allowing for greater point rewards if multiple of the same object are destroyed together or chained together.
Game genre: 2D, arcade
Platform: mobile
In "Leng Jemp", players play as a small frog named Freg. Freg is the product of a disoriented mutated frog caused from human pollution. Everything appears to be moving for Freg, so he has a hard time swimming. Unlike other frogs, Freg will drown if he goes into deep water. His aim is to jump from water lily leafs to another, and set a high score. Unfortunately, for Freg, the water lilies sway back and forth.
Players view the game at a cross sectional viewpoint. Freg starts off on land, and will jump onto a lily pad that is in front of him. There is only one simple mechanic for players; pressing and holding down jump to control Freg's leg power. When Freg is on lily pads, the lily pads sway back and forth, adding to or subtracting to the forward jump velocity. Players are to control Freg's leg power to match the lily pad's swaying, to perfectly land onto the next lily pad. Players cannot stay on a lily pad for too long, because the swaying's centripetal force eventually pushes Freg off the lily pad.
Game modes can be accessible in:
Time rush: Players must leap onto a set amount of lily pads in a set amount of time.
No rush: Players can stand on a lily pad for as long as they want.
Hell mode: Freg is super disoriented, and lily pads sway extremely fast.