Musicidle is an idle game directed at facebook users(casual players). Instead of manually clicking, it has a guitar hero style button pressing system to the rhythm of your choice. Upgrades and ascension are as normal. Another thing that's unique about Musicidle is the fact that refering people to the game allows you bonuses to your income, with people who have a higher income than you having you a higher bonus. If a newbie was friends with a one year player, this would boost his income substantially.
The reason I chose to launch on facebook is because there aren't many idle games on that website yet, yet it is one that must people visit alot of the time. Therefore, I don't think there would be much competition, and opportunties for profit making await.
Game would be colourful and energetic. Custom music would help to bring in extra people to play. Available on pc or smartphone.
http://assets.vg247.com/current//2015/02/guitar-hero.jpg"The price of a memory, is the memory of the sorrow it brings." -Pittacus Lore
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Evening light shines through the windows of the empty house, casting a jagged shadow on the kitchen's cracked tile floor. Water stains seeping down from the sink blur into something dried and red. Cupboards hang ajar. A lone lightbulb swings loose from its socket, dulled and powerless. Something terrible happened here long ago.
You are a ghost, and that's all you know of yourself. Drawn to this abandoned house, unconsciously, you found yourself awaking as you spent time inside its broken walls. There are memories everywhere here, and you want to remember...
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::Warning: sensitive content follows. Please read at your discretion.::
In this game, you play as a nameless ghost inhabiting an abandoned house, drawn to it by the threads of memories from the departed which still cling to objects; objects like a broken window, a fallen flower vase, a shattered picture. If you come close, these objects project glimpses of the events surrounding the memories, overlapping the physical with the ghost world to show portions of the past: a small body thrown through the window, a domestic dispute that swept the vase to the floor and scattered the roses, a lover scorned who destroyed a dear photograph amid their weeping.
As a disembodied ghost, you look in on these snapshots of lives once lived, disconnected from them; it is not their story you were drawn to. Amid the wreckage and scattered fragments of the tragic tale that played out in this house are small details and hints that remind you of something in yourself, tiny pieces that whisper to you who you might have once been.
Different rooms contain different fragments of memories to uncover or avoid, with varying danger depending on what happened in each one. But should you draw near to their objects, the unresolved memories of the two previous inhabitants as well as your own will emerge in the ghost world, replaying their scenes once again. As they appear, they may come alive and lash out at you, or wander off to roam the halls, stopping only to erase anything that would interrupt their drifting. Your purpose here in the now is to collect trinkets and talismans that reminded you of your own life when you were a living thing, sorting through the grief and the violence hanging in the air to find moments that make sense. When you find a memory that stirs you, you must carry the object it is tied to carefully back to the room you dwell in, upstairs; safe from the malevolent reach of the dangerous remnants yearning to unleash their grief on something. It is your altar, your place of refuge, and as you put together these precious fragments you also try to remember who you were and the life you lived through pieces of theirs, knowing that if you can just figure it all out, you may be free of this curse and be ready to move on from the threads of memory binding you here.
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Personal note: I do not endorse or condone fictional or especially real-world instances of domestic abuse, and understand it is a very serious subject. If you know anyone who may be suffering from abuse or are suffering from abuse yourself, please seek help from any available source in your area.
Dreams have meaning and they can teach you valuable life lessons when you look at them carefully. In This Little Dream of Mine you play as a character inside the dreams of another person. Each level is a different dream and teaches the player valuable life lessons through abstract features and events. Each level has different colours, setting, worlds and characters or beings the player can interact with. The goal or objective, things you interact with and the setting or area of each level or dream will depend on the life lesson it is trying to teach the player. After completing a level the life lesson is revealed to the player and the person wakes up, then the next level or dream starts. The game will be played from the 3rd person point of view and the player can interact with objects or other characters in the dream world and what results from this depends on the life lesson behind the level or dream.
Image:
http://img15.deviantart.net/fdd5/i/2011/309/0/5/my_dream_world_2_by_yupon-d45olm2.jpg
A funny killing game which you have to save people in your group as more as possible.
Story
You decided to join a club where people share their hobbies together, it's has been 2 years so you and people in the club know each others very well. One day, people in the club come up with the idea, why dont go for a picnic! Luckily, 1 member in the group, his grand parents have a house in a forest, what is more wonderful than that. Therefore, your club decided to go for a trip.
That's a very nice trip, you and your friends gather around the camp-fire. Suddenly, 5 thieves appear in front of everyone, they ask for money then ready to kill everyone in your group. Everybody are scared, no one want to die like this, immediately, the time just slow down and inside a camp-fire, there is a demon walk out, he look at you and smile. He said he has been here for long time and no one come to play with him, he asked you that if the group play with him he will save everyone from those thieves or he walk away. You have no choice, so you have to say yes.
Time back to normal but suprisingly those thieves just cannot breath and die slowly, you notice that there are only 3 of them(where is the other 2). The Demon appear and greet everyone.
Rules
There are 13 room in the house
There are 13 keys to open 13 room
Your group have 13 people, but the Demon already hide 2 of them and put them in the room.
There will be another thief in the forest, he is the Hunter, he will hunt everyone in your group. Whenever he kill 1 of you he will have the money.
1 of 13 will become a Seeker, that person will have a gun and a Reveal Spell. He can kill anyone he want(limit 3 per round), but if he kill the Demon he will die(the Demon will change his under cover to someone else). But if he use the reveal spell on Demon, he will win and everyone will be free.
The under cover thief know who is the Demon
Hider must hide for their life, and help whoever he know that is not the Demon and thief, and runaway from Hunter
Image source:
I came up with this idea because one of many jobs at the zoo where I work IRL (Don't laugh) is scooping ice cream and making coffees. Although it may sound easy it really can be hell on earth sometimes. You play as an easily disgruntled ice cream truck driver who must drive from location to location and make ice-creams. This game will be for PC platforms only because the games controls will be centred on a mouse. The aim of this game is modelled after super fun games like Cook Eat Delicious! Where you must manage customers at a restaurant and fulfil there orders correctly or they get really mad at you (this happens a lot IRL) my game will be similar too this where the player must assemble ice creams with a large range of different flavours and cone types. The player will also be on a tight time limit to make these ice creams before the customer runs out of patience. The player will use a mouse to click and drag there scooper to roll scoops, players must perform this action correctly or they will make there ice-cream too small.
Other feature include:
Photo credit : http://img01.deviantart.net/65d7/i/2015/176/1/5/the_ice_cream_man_is_coming_by_bobbyrubio-d2nk2tz.jpg
It Began In The Woods is a text based adventure game for PCs.
This game is again a homage to a genre once very popular in days gone by, now almost non-existent in today's market.
In regards to context, the game is set in a medieval/fantasy setting. You play as an unnamed character who awakes in the woods late at night with no memory or primary objective. The game guides the player with brief descriptions of their immediate surroundings and offers contextual actions the player is able to pick between via typing in the appropriate command.
The story progresses via the players decisions, eventually branching off into one of two possible storylines. This happens should the player find their way through the woods and make it to a manor in a clearing. Should the player choose to seek solitude by enter through the front of the house, the "nobility" narrative begins, involving the character being raised and trained by the lord and lady of the manor. Should the player decide to enter through the back of the manor, the "urchin" narrative begins, involving the player being raised by the servants and kept in the house in secret.
As previously stated the games main input method is solely text based. The game will offer dialogue and other options at certain points throughout the game as well as commands that are purely one offs or contextual. However it is notable that like all great text based games it shall follow the unspoken control scheme of "look", "examine", "use", "talk" and so forth. These commands can be entered at any time to allow the player to find out more about the environment, items, characters and so forth. The game will also utilise the standard "north", "south", "east" and "west" movement system. Furthermore, being solely text based, the game is able to store and retrieve user input and incorporate such things as the players past responses or actions into the plot.
The attached image is original.
This game is meant to be a bit like rocksmith, in that it teaches you an actual skill whilst playing.
After downloading the game, it would interact with your maya program and unique pop-ups, tips and objectives would appear within your maya application window.
This game would reward with real applicable skills, and would leave you with usable assets for any projects that you may be working on.
How quickly you make things, how optimally and how minimally you make things would all produce a better score and would help you unlock harder tutorials.
Maybe you could even input the plans for your own projects, and this game would help give you objectives and milestones to achieve in order to help you with productivity.
The game could strip away many of the more specific tools early on to help you focus on the basic, then as you go you could 'unlock' more of the tools, and it would teach you them as you went.
There could be specific sections for UVs, textures, normals etc.
Versions of the game for adobe products would be awesome too.
http://3.bp.blogspot.com/_s1OLFTHL8Og/S8iP1uISrmI/AAAAAAAAANM/hJfZNqO19SI/s1600/maya2011.png
Cube World is a 3d arcade adventure game. It's a game designed for Android and iOS devices. You are an outcast no one likes the site of you are the only triangle in a world made of cubes. In this game your job is to control and guide the triangle in his discovery to find out why he is the only triangle and why no one else is like him in any way. This game will feature a multitude of levels in a linear fashion you must advance and complete each level in order to get to the next one. Each level reveals a little piece of the puzzle of why you are the only triangle in this world. Right before the last level you discover the truth behind you being a triangle. You discover that you were actually a cube all along living in a world surrounded by triangles. This happens because you meet another cube like yourself in the triangle world and he explains it to you. At this point in the game you enter the last couple of levels where you play as a cube and are shown various flash backs along the way proving that you really are a cube and at the end of the level you evolve into a triangle finally being apart of the triangle world. The game will feature unique puzzles, challenges and obstacles that you must overcome. Sometimes during these levels there will be aided assists which are impossible for a triangle to physically do which is later shown how you did it during flashbacks in the last couple of levels proving you were in fact a cube all along.
Platforms : PC, Ps4, Xbox
Genre : horror action adventure game ( elements of puzzle )
Zachary M. has schizophrenia. He mostly sees and hears things that aren't real.
Through his disorder, the aim is to face and fight his hallucinations as they become stronger
and out of control.
Through his mind, what he sees, his emotions and memories you need to find the source of the hallucinations.
In most cases you will need to interpret in order to know how to beat the hallucinations.
The strongest hallucinations can affect him physically and degrade his state.
There is a meter measuring the intensity of the hallucination and when it starts to affect you too much
from light red the meter turns deep red which means that you're about to collapse.
You need to find how to beat the hallucinations before they become too strong and control them or "kill" them.
If success, as reward Zachary has less hallucinations, his visions gradually become better.
New levels are unlocked as well, each of them set in a different game zone. But still with the same character,
and happening during different periods and moments of his life.
Resource :
http://sophiaevilchildprivatematters.blogspot.co.nz/2012/07/understanding-schizophrenia.html?m=1
This is a story about a guy and a girl and even though you have been through allot he can see that people are not what they seem in this game you get to know a few people and have to try and guess what they are thinking, feeling and intentions. The more points you get the better.
You will be linked up to other people around the internet and they will input their thiking, feeling and intentions on a certain topic and the other person on the receiving end has to think about what they are meaning by getting to know the person.
This is purely a person to person game with few mechanics, this is a web based program with a web can and answer boxes, if you win you win, If you lose you win. you will in turn get to know more kinds of people around the world with every new encounter.
image source: https://s-media-cache-ak0.pinimg.com/736x/d4/38/3c/d4383cb32a7123e2f7b2e8424ae69c58.jpg
You play as a young boy learning about everything. You have taken a stack of books to read but now its time to return them. With only a few hours to make it all the way across town to get my books back, let the adventures begin. You run through various types of levels from an open street to close alleys running through town. You must reach the finish line before the timer finish, while avoiding every object that comes flying at you. Made like subway surfer but heaps more level designs. This is a app game for IPhone and Android phones.
http://ahuroa.cabu.school.nz/2014/10/23/duffy-book...
In this game you play as the Boss monster of your own dungeon. Your job is to manage your dungeon and kill as many heroes as you can. you can accomplish this by doing things such as building new rooms in your dungeons and filling them with traps or monsters to defeat adventurers. Use different types of treasures to attract different kinds of heroes, for example a ancient spell book to attract mages, and then you can build anti mage defenses to counter them. Collect more treasures as you defeat new adventurers and use them to attract ever more powerful opponents as you compete with other dungeons to become the most deadly dungeon in the land. Be careful though if a hero is powerful enough to make it through your dungeon they may be able to defeat your boss monster, and then your dungeon will be finished! Level up your boss monster along with your dungeon to make it the most fearsome creature around.
Image source: http://vignette3.wikia.nocookie.net/zelda/images/3/39/Gnarled_Root_Dungeon_Map.png/revision/latest?cb=20100706162312
In this game you play as a bug and your mission is to scare people, every time you scare someone a fear meter will pop up, showing the amount of fear you managed to provoke to that person. It's a single player game for smartphones and tablets. You can choose from a cockroach to a really big spider, you can also build your own insect using parts from other insects and test them on the many scenarios the game will have, some of them will feature a family in the kitchen, while others could be kids playing at a playground. The mechanics of the game are simple; you will move your insect around with the arrow keys that will pop on the smartphones or tablets screen, once your close to a human, you will have to make something for them to notice you, one example could be to make a sound by rubbing your legs, also every insect will have a special ability, that will help you escape or knock down the human you are trying to scare, for cockroaches for example their special ability is to fly.
Overview: You play as one of three members on a small exclusive committee, tasked with making decisions over a series of highly questionable ethical and immoral experiments. The agency you work for has seemingly unlimited funds and power, allowing for almost any situation. Whether its an entire environmental simulation to a simple medical trial.
Mechanics: Each different situation that you are making decisions on acts as the games 'levels'. Each of these levels focuses around a specific unethical moral choice you have to make in regards to whatever study is being conducted at present i.e. They are waiting to test a new chemical weapon on a group of 100 test subjects. This new weapon is intended for use in military applications and will be not only deadly but incredibly painful for the subjects. From here the other 2 committee members will present their choices in the situation, its up to you to either sway their opinion one way or the other, or simply agree. Depending on each situation you can observe and use whatever is observed to strengthen these contextual arguments. i.e. In one persons game they convince the other 2 members that this chemical weapon test should be trialed on a single subject first so you can see the effects. Based on how that goes they then (could) use pieces of evidence from that to either halt further trials on test subjects, or to ask for an even stronger more deadly strain (just as an example of two possibilities, but would ideally have a number of branching narratives per situation)
The Escape is a third person strategy game that simulates prison escapes. The player can play multiplayer cooperation as each player assumes the role of an inmate that works together to create different escape routes out of the high security prison. The prisons are randomly generated so each escape is non-repetitive. NPCs such as prison guard respond to environments such as guard offices, cells, and loose inmates in different ways, which keeps the gameplay new and exciting. The escapes will be coming harder if the player chooses to harm guards or officials, spawning things such as helicopters and cautious snipers in the map to prevent them from escaping. If the players are more discreet and subtle about their escape, the prison guards remain non-alert and passive.
After each escape the player unlocks tool locations and keys that will assist in their next escapes, making escapes easy to master when a player is of a high level, before the maps change to higher security prison environments such as isolation chambers and asylums. This is to create newer and harder gameplay options for players of high levels so they do not end their gameplay so soon.
Items may consist of shanks, keys, paint, chisels, spades, flashlights, bandannas, all kinds of relatively basic yet useful items.
Genre: Third person, 3D, action, puzzle
Platform: PC, Xbox, Playstation
Target audience: Age 12~25 who enjoy action and puzzle.
Players will play as a victim of a fire outbreak. Trapped on the top floor, and unable to access the emergency stairs, they only have one choice left. They will jump out of a burning high-rise and must try to break their fall by any means. Players will be able to slow down their descent, or increase their free fall speed by changing their stance. They are also able to move by using the air resistance at their advantage.
There will be various objects falling along with the player, and players can take advantage of these objects to break their fall. Objects such as mattresses, beanbags, ropes, pillows and blankets will be falling together. Vaults, Metal pipes and wrecking balls etc. will also be falling to disturb the player. Players have a skill where they can pull objects towards them with a gadget. When players pull these objects, players are given two choices on how to bind the objects.
Players must bind them in balance to break their fall. If the surface area is large, but the thickness of the object is as thin as a blanket, there is a chance the player could break a bone or two. If the object is very thick, but very small in surface area, there is a chance the player could fall too fast and still break a bone or two.
Binding slows the acceleration of the descent, so it is recommended to bind to increase surface area in the initial stages of the fall. The fall duration ranges from 30 seconds to 60 seconds depending on stage and building.
Salted goods is a 16th century trade game in which players set out to start the East India trading company beginning with an unusually large warehouse of Salt.
Players control the game from a war table. They establish trading routes with the ports available to them and set up buy and sell orders to try and turn a profit and they can also have political dealings both in government and with other traders in an effort to further their aims. As the game progresses they gain access to more ports and goods that they can trade in and new ships they can develop and use. Throughout gameplay a variety of events will occur to which the player must respond such as storms, piracy, sicknesses and wars. Players can respond to these in a variety different ways which will have different effects on their trading prospects.
Salted Goods is a basic trading game designed to be historically accurate and give a degree of insight into the time period and the challenges the East India Trading Company may have faced while also bringing to light the potential (which was explored by the company) for them to abuse their power and partake in actions of questionable moral value.
●Historically Accurate
●Interesting moral issues that have been approached in history
●Challenging
This game is 2D as it is played on a map!
Being a veteran of a drug smuggling group on the far east side of town that couriers into the CBD, you know your way around the police and the routes they take. You co-ordinate every delivery and every gang trusts you to deliver the "goods" on time and safely. So it was a well-deserved promotion when you were asked to organize all deliveries, which you pretty much already did. The way you play the game is to use your maps and your knowledge of roads and police routes to guide the couriers. YOU CONTROL the time and day at which these deliveries are done, YOU CONTROL the routes these deliveries take, YOU CONTROL a lot of things! A lot of the information you have gathered over the decades will be given to you as well as reports from other members about shifts and changes in police routes. When you have decided all the routes you get too see them actually being done on the map and see the police doing their routes as well. The more trucks you get to the end the more money you will get and the more your reputation goes up. More reputation you have the more offers you get from bigger people and bigger paycheck
Formula One racing sport is sure an adrenaline rush game, It needs focus and good reflex, so does the crew members,The game is all about managing time and crew members to finish refueling, new tires, check air pressure, change driver, repairs mechanical adjustments etc within minimum time to help the racer to get more time in race.
Player is the captain of the pit crew team, player can manage team, include new members which is 5 to 20 members for a race, buy new custom tools, new silencer, custom fiber shaft, custom engine, crew costume, mechanic stuff to improve race timing also can buy new Formula 1 cars. Player's achievement will take the crew team to various world championships all around the world, with different pits and racing track.
Game has multiplayer mood, and will be released on android and IOS.
You job is simple.