Vertigo
A single player sci-fi action adventure platform and fighting game on console and computer. It's a mix between Mirror's Edge, Soulcalibur and Bioshock infinite.
Adäs is a young man who grew up in Vertigo, a floating sci-fi city above the clouds. He has no family and a really special life. The city is directed by a group of five protagonists known as "The Creators". They have built the city by their hands hundreds of years ago and they have the power on everything and never show their face to their people nor meeting them unless there is an emergency. Otherwise, they talk to the population through speakers hidden in and all around the city.
The city is repeatedly attacked by fleet of advanced spaceships driven by strangers from another world. The population have to constantly protect themselves and their city and fight against those intruders said to be trying to invade or destroy Vertigo.
Exceptionally hard training sessions are set every day for the community, compulsory self-defense exercises, and parkour challenges, manipulate highly dangerous and advanced weapons, fights simulations, war simulations… Every day is a new challenge. The population is disciplined and obey without complaining.
Even if all the community feel that there is something missing to them, they are all really competitive and like their way of life.
Unfortunately, people keep disappearing in strange and unknown circumstances which will start to worry the population.
The truth is that the people have been all captured at their birth by the Creators and raised by them with assigned nurses in order to form elite soldiers for an army predestinated to attack the underworld which is the real life on the ground and which the existence have been hidden. The Creators have been manipulating them since the beginning. Their whole life is a lie, a machination.
People from Vertigo have been lobotomized and brainwashed when they were children to get rid of any memories on their birth.
However there has been an issue with Adäs who makes the same dream every night: he is held by a beautiful woman smiling to him, but he doesn't know who she is. This dream messes his mind. He also started to develop feelings for a girl called Anaïs. One day she disappeared as well and he wants to know how, why, and find her. Adäs is one of the most powerful subject of the community.
The Creators, (who figured out he fell in love with the girl) will tell Adäs that the invaders killed her. He will then get in an abnormal state of permanent rage and it will turn him into a true killing machine who defeat most of the fleet of enemies.
When he will realize the lie he will fight against the Creators and their loyal "army" of bodyguards.
He will find out at the end that Anaïs is his twin sister and understand the whole story. He will save Vertigo and its people and discover the underground.
Gameplay
Every day is a new challenge, everybody have to achieve their daily goals and become stronger or they get punished. You must complete each and every request from the Creators.
Community
The community believe that if they fall from their land they will get eaten or tortured by colossal monsters living in the clouds (The clouds layers is believed to be an ocean by the population). They all live in this only fear of falling and developed amazing capabilities, skills and techniques to embrace their environment and never fall.
They are hardly trained every day based on a tight and strict schedule and have a specific diet. Nurses are taking care of them daily to maintain their health and heal them when needed.
The whole population apart from the Creators and the nurses is the same age. At this time, they are all 21 years old.
There are females and males who all have been sterilised when they were younger. They don't know about reproduction.
They don't know words like pity, love, sensitive, feelings… So the Creators get rid of all superfluous emotions, they want to raise the inner beast living in each of their subjects.
Level Design
Vertigo's architecture is very particular and unique. The level design is challenging and based on an indefinite number of platforms, narrow pathways, floating buildings and stairways or parts of lands. Hardly accessible gravitating and moving platforms everywhere. Everything is made to make you feel acrophobia (fear of heights) or make you suffer from vertigo in other words. The city is divided in several areas. Each area has a specific function for the population.
Game mechanics
Between the platforms and the challenging architecture, the player will need to master the art of "Parkour" which is a discipline using movement developed from military obstacle course training. "Practitioners aim to get from A to B in the most efficient way possible. This done using only the human body and the surroundings for propulsion, with a focus on maintaining as much momentum as possible while still remaining safe. It can include obstacle course, running, climbing, mantling, swinging, vaulting, jumping, rolling, quadrupedal movement, and other, similar movement depending on what is deemed most suitable for the given situation" Wikipedia (March 2013)
A source of inspiration is Mirror's Edge, which the gameplay is all about this discipline.
By completing and achieving the exercises given by the Creators, you level up and get harder tasks and trainings until you get sacred Ultimate Champion.
The fighting training sessions get inspired by Soulcalibur II combat arcades and training modes. They take place in different highly challenging environments and places.
The player will need to assimilate all the moves combinations and master them.
Resources :
Mirror's Edge,( Electronic Arts 2007) -
Metroid Prime 3 Corruption ( Retro Studio 2007 )
Genre: First person shooter, co-op, action.
Platform: PC / Console
Breach-D is a game of hostage rescue which is inspired from various games such as the Tom Clancy series, Counter-Strike series and Splinter Cell series. It is a 3D First Person Shooter, where the main objective is to rescue hostages from terrorists groups. Its gameplay revolves around the breaching mechanic that can be often seen in Call of Duty: Modern Warfare 2. Many custom maps on the Counter-Strike:GO workshop has adopted this breaching mechanic, including the slow motion bullet time. But for all of the games listed above, breaching is only a minor part of their games. In Breach-D the game is all about breaching rooms and taking down enemies in the shortest time possible.
There are three classes to choose from: Entry Buster, Marksman and Supporter. The class Entry Buster focuses on the first few seconds on breaching a wall/door. The Entry Buster's job is to shoot down all enemies of close quarters from the breached location. Her main weapons involve SMGs and Shotguns. The Marksman's job is medium to long range combat. She will be shooting down enemies that are out of range for the Entry Buster. Her main weapons are rifles and sniper rifles. The supporter helps the whole team with special equipment including various types of utility grenades, infrared vision goggles and remote controlled equipment. She will be the one setting up the breach charge on walls and doors, and map out enemies before breaching. Supporters can equip pistols as a secondary.
There will be a Story mode available, in which players can unlock and upgrade weapons through. Enemies will increase in difficulty as the game progresses, such as increased reaction time, armour and better weapons/equipment. Bullet time can be enabled or disabled depending on difficulty.
In multiplayer, there can be more than one of each class.
A common RPG generally has the player up against the demon king. In the end you defeat him but then what? What did you truly gain and what did the demons lost? Unfortunately this game will not give you the answer to these question but it will give you the a clue of what was at stake, as the past will always repeat itself.
In this game you play as a human, although you are human you quickly grow a strong hate to humanity due to the way they treat you from your parent that abandon you to noble and other orphan. In this stage is where you build the start of you character. He can be anything padlian, mage, archer, thief and so much more. after you ten birthday today you go through an event that will change you life when the Bandit attack. Seeing that human have no hope to recover from their sins you leave the city. Here it give the player control to do as he likes, in a witcher 3 kind of combat style, where you start having to learn who you can fight and who you must avoid until you are atleast abit stronger well being force to move to the east. Here you will discover a town where demons live here you will stay awhile where you learn about craft base skills by the friendly villagers until the village is attack by a greed king and his armys here you see the piece loving demons killed and have no way of fighting them at all. this is where you decide you will change this world as you rise to become the Demon KIng and rain jugdement upon the humans.
At first the player will be weak completely overpowered by most being, by using his cunningness he will change evensionly get stronger where he can get comrades to help him fight and slowly moving up the rank making village, town and city his own until he sit upon a throne you created with the title of demon king the strongest being in the demon kingdom. Not that the game stops there is a lot more before and after you get the throne to finish. skills, most action you do are skills by using skills more often the higher the level they become. Relationship are very important in this game at all points, good relationship will effect quests, gain information, equipment, more knowlenge of this foren land, make you contrans fight move effectively let you have a large party, wife/s, control villages town and city more efecttively, more willing soilders and a strong KIngdom. Trading is another important point in the game as you can semi control the flow of goods and their price as well as taxs to help the kingdom, city, town and village to give them a better live. That is not all as your name grow so does the human hate for you so do expect assassination to happen as well as heros strikes. Even thought you hate human not all human are bad and you can also grow relationship with them just don't expect to rule them as they will not let you.
- Relationships
- Rule other the demons and other species
- Trade routes
- Freedom to do anything
- Sklls
The game takes place when Cinderella hears the first stroke of midnight. She remembered what the fairy had said to her and without a word of goodbye she slipped from Prince Charming. As she tried to run away to avoid being revealed, she lost one of her slippers and as Prince Charming tries to chase after her she finds a slipper nearby. He already knows this beautiful slipper belongs to Cinderella.
Above is like a prologue of how the game starts off. But the game is played where the player is a werewolf which helps the prince to search for Cinderella. The player will make use of the werewolf smell to find Cinderella. So what the player does is smell Cinderella's shoe to search for Cinderella. Of course the game wouldn't that simple. Through the game the player is required to collect collectibles and achieve certain achievements until they can go into the next stage.
This will be a 2d side scroller game where the player can many stunts such as double jumps, running, movement increase, etc. There won't be any fighting in this game as this is only a chasing game.
As for now this is how the game will be, at least, for the main idea.
Roman Advance is a Story based 3rd person RPG. It is set in a slightly futuristic fantasy world where you play one of the main heroes in the game. The ultimate goal in this game is to save the world from destruction and take down the evil emperor.
The Roman Empire didn't die out but kept thriving taking over the whole of Europe and ultimately controlling the whole world. It is now modern-day and you are a recently graduated university student living in Columbia (roman name for USA). You are just a normal guy at the start of his ordinary working life when you stumble upon a plot that will destroy the world. The current democratically elected "emperor" of the world has gone crazy and is plotting to destroy it and wipe out the Senate. When you stumble onto this information you also find a friend that already knows about the emperor's plan. He helps you get started and trains you a bit so you can infiltrate the roman army and find out more information while he tries his best to prepare and sabotage his plans from the outside. During your advancement through roman ranks you will end up meeting a few likeminded people that will help you later down the path to take out the crazy emperor.
The games level system will have you start in a tutorial area to learn the basic controls (your training from the friend you met when you discovered the evil plan). After this you will join the marines and have to follow orders and do quests to blend in and not be discovered while trying to find out more information and leads on the emperor. Once you reach a high enough rank you will be able to freely travel the game area doing story quests or side quests (helping your fellow soldiers/friends). You will have to do side quests to get more people on your side to take down the emperor.
Eventually your outside friend will contact you and your plan to attack the emperor will be put into action. You will have to gather your friends you have made over the course of your days as a roman solider and convince them to take the emperor down. They will help you based on how much you individually helped over the course of the game to gain there trust through doing side quests. This makes the final stage of the game more difficult of easier depending on how much you helped them.
The game will feature a skill/class web system where you mould your own class based around what you like e.g. if you want to be a melee/ close weapons specialist you will put your skill points towards unlocking new abilities for that particular side of the web and vice versa if you want to focus using guns/long range weapons or you could go for a hybrid build making yourself generally good in all areas the choice is up to you. The game will also feature a looting system where you will pick up better parts of armour from enemies as well as guns and melee weapons.
This game idea is inspired by various aspects of games such as Destiny and World of Warcraft
The year is 2092. Mankind has reached a stage where emerging technologies and medicines are no longer able to be properly regulated. It was only a matter of time. A mad scientist, Victor Pesper, has created a virus that degrades higher mental functions, turning humans into feral, instinctive creatures: The Ghouls. The Zombie Apocalypse has been unleashed. But not all hope is lost. Another scientist, the brilliant Tony Scapelli has created the ultimate android warrior: A Wild West Cowboy.
The Gunslinger, is a first-person rail-shooter arcade game, where you play as The Gunslinger, a robotic cowboy, with the strength of twenty men, the eye of a hawk, and the legs of a bull. Or at least, that's what he keeps telling himself. Armed only with your dual Six-Shooters, an internal ammo printer, and a badly drawn map, it is up to you to make your way through Kemo City, blasting Ghouls left and right as you head towards Pespers Lair. There would be 10 distinctive levels for you to progress through, from the Sparking Port, the Tepid Sewers, and the Flaming Projects. Along the way, you expand your arsenal of weapons with futuristic ray guns, laser swords, and Proton grenades. Become the ultimate warrior. Become the robot who saved the world.
Become The Gunslinger.
Image Source: http://www.blastr.com/sites/blastr/files/images/DoctorWhoGunslinger1.jpg
Ferried to the Underworld by the impassionate Charon, you find yourself amidst a dark and ruined plain, soon to be just another lost soul wandering in endless agony. But you refuse to be conquered – as the ground trembles and the very air begins to shake, you grab your burial sword and stride outwards into the swathes of dead. Aghast, they turn to you with dread upon their broken faces - in fear of the weapon in your hands. With a single strike, their essence is reaped and you feel a sudden burst of energy. An unearthly scream echoes out from deep beneath you, and the ground begins to crumble at your feet: someone isn't happy with the disturbance you've made. Not waiting to find out their plans for you or your soul, you cleave aside more hapless ghouls, before diving head-first into a soul-well. Rather than stripping the bone from your flesh and reducing you to ash, your harvested souls surround you, slowly tearing away from your skin. Before you find out if there are enough to keep you unharmed, you exit, and stumble to your feet. Any reprieve you glimpsed is shattered instantly; the Underworld around you is falling apart, and the beast behind you sounds no further away. There's only one path ahead of you – descent.
Game Features:
Unique Selling Points:
Image Source: Austin O'Brien
Project: Horizon
BCT15021A25/07/2015
Overview: This game idea has drawn inspiration from Sid Meier's Civilization: Beyond Earth, Crusader Kings II, Total War and Sins of a Solar Empire. Project: Horizon works as a slow-paced RPG strategy game that will have players take on the role of a ruler on an alien world, who has just begun their journey on founding an empire that will last through the ages. The factions in this game have fled their home worlds in a state of panic for various reasons and consequently have lost their prior knowledge of technology and have only their sense of culture remaining intact. Players will have various races to choose from and play as one of their direct descendants (their Sons or daughters) upon their current characters death. Players will experience many trials and tribulations as they battle to ensure that their civilization and dynasty prosper on this alien planet they hope to call home.
Aim: The goal of this game is to build a civilization and dynasty that can withstand the test of time. The player will attempt to ensure that their empire is the dominant force on the planet. The player will also have to maintain their dominance over other races and their civilization once it has been established for a certain amount of time in order to win the game. When all of the characters direct descendants are killed or are a dead (the sons or daughters) it will be game over. Even if your empire is destroyed as long as one of your children lives you will be able to continue playing as them. This can be achieved through careful diplomatic marriages that will allow you to play as one of your sons or daughters that lives in another empire. In such occurrences you can have your character scheme to re-establish your original empire or you can just try to make the empire you married into stronger. Essentially, dynasty is everything.
Mechanics/Features
. Strategic Turn-Based RPG: Players will pick their Faction/Race at the start of the game, they will have a lot of choice on how they want to play the game, whether it be through clever diplomacy or conquering through war, it will be up to the player to decide.
. Technology Progression: Technological progression will enable players to improve the technology of their empire. Players will invest time and resources researching new technology in order to build and upgrade their empire. The technology web will have various paths to choose from that will cater to the players play style.
. Player Designed City: Players will be able to choose the placement of buildings, roads, walls and various other objects as they build and expand their empire. This allows players to create their own unique looking cities. Architecture will also be unique to every race/faction.
. Adaptable Environments & Cities: The game world's environment will change depending on what's being done to it. War-torn land will be scarred, cities under siege or going through riots/mutiny will show signs of unrest. Empires or large settlements that get destroyed or are abandoned will turn into ruins overtime, which will add to the world's aesthetic appeal as well as provide the player with the choice to send scouts/troops to explore ruins and uncover artefacts, treasure or something much more sinister.
. Different World Types and Terrains: Players will be able build their empire in different Terrain types depending on their races capabilities and technology. For example some races will be aquatic and will exist under sea, some races can survive the harsh cold or the scorching deserts. Players will be able to choose the world size before starting a game and also create worlds so they can play in worlds with Terrain types of their choosing.
. Character customization: Players will be able to customise the look of their character at the start of the game and during it. They will be able to pick their characters race, giving various bonuses depending on that races strengths and weaknesses.
. Character Traits: In Project: Horizon player characters and NPC's all have various traits. Traits determine what characters are good at and how they are likely to behave. Some traits can be debilitating to your character and some can be extremely beneficial. Through carefully planned marriages players can have some semblance of control over how their children or heirs will turn out as traits are based upon a bit of chance and how they are educated or interacted with.
. Marriages: Apart of the players job as a ruler will be arranging suitable marriages for the heirs much like in crusader kings II. Marriages can be used to solidify alliances with other empires and increase your social standing within your empire and the world. Your characters worth and your heir's worth as suitable partners is dependent on how powerful your empire is and how good your relationship is with that empire.
. Culture: Every race/faction has their own culture or religion that they build the foundations of their perspective on. In essence, culture is the faction's way of life.For example, some factions or races are war orientated and their culture revels in battle so that means civilians are likely to be ok with warring with other empires whereas some races are more diplomatic and won't look too fondly on open conflict. Cultures can be changed due to another race or empires influence. If players are open-minded when interacting with other factions of different cultures, then there is potential for them to convert to another's culture or vice versa. Changing culture is a massive change in society, and civilians won't take kindly to such occurrences. Propaganda and other tools of subterfuge can be employed to alter the mind-sets of civilians. Sharing the same culture as other races helps with diplomacy as having the same perspectives on life is a way of better understanding one another. Other empires/factions will be more open to trade and forge alliances if the same culture is shared.
. Moral Alignment: The decisions and actions of players will affect their moral alignment. This influences how people will react to the player and can alter their citizen's perspective of the player and other races. This can be good and bad in the sense that if the player's actions as a ruler anger the people, then mutiny can occur, inciting civil war to occur. If the players moral alignment coincides with the general populace, then more decisions are likely to be available that will have low chance of angering the people. Moral alignment generally coincides with culture.
. Multi-choice dialogue options: Players will interact with NPC's (Such as other rulers and Nobility) through a multi-choice dialogue mechanic. Things players say to NPC's can be beneficial or detrimental to them. Choices made can affect their player's moral alignment.
. Combat Mechanics: In Project: Horizon, combat or battles will play as they do in Total war games. Players will assemble their army on the battlefield and can use formations depending on the circumstance to give them an advantage.
Platforms: PS4/PC
Pzhai is a top down puzzle game for mobile platforms which follows Pzhai, a somewhat mentally handicapped Pomeranian who is only capable of travelling in circles. Each level is composed of a grid layout and an entrance and an exit, with the goal of the level to get from the entrance to the exit.
The game has two stages. The first stage is the setup and the second is the run. The setup stage involves placing boxes of various purposes around the level. A solid black box when hit will cause Pzhai to begin his spinning motion in the opposite direction. Other boxes can make his circular arc greater or smaller. The amount of boxes provided will be only the amount of each type that is required to complete the level, meaning there is usually only one solution. The boxes must be used to manipulate Pzhai's circular path so that he does not run himself off the edge of the grid to his demise.
Each level is different and will require the player to think about the use and placement of the boxes provided. As the levels get progressively harder, there will not be enough boxes to ensure a success within the set up stage. This means that players will have to move boxes on the fly during the run stage, which makes for challenging gameplay.
Man Down takes place in the moments leading up to and after the assassination of the President of the United States. In Man Down, you play as a Secret Service agent sent from the future to prevent this. Dropped into a frozen slice of time 3 seconds before the assassination takes place, you must find the culprit and prevent the act from occurring. However, due to the power required to pause time, you only have 120 seconds to save the President, and the world.
Featuring:
-One bullet. For the Bad guy. Or some innocent schmuck when you miss-click.
-Randomized locations, featuring arenas, stadiums, the white house, city halls, motorways, city streets and more.
-Randomized methods of assassination, including snipers, bombs, pistols, knives, or the ultra rare, "Godzilla"
-Simplistic art style, mostly monotone, allowing for use on multiple types of system.
One Shot. One Man. A lot of Seconds.
Idea inspired by a freaking awesome indie game called Photobomb, please check it out. Image reference is: http://sourcefed.com/wp-content/uploads/2014/11/maxresdefault359.jpg
Welcome to Σigma, a world-class laboratory located deep in the Yucatan, dedicated to the study of Polymorphic life forms. The lab have recently discovered that intelligence can be electrically induced inside magnets.
The scientists have imbued two bar magnets with intelligence, in order to test the viability of electrical intelligence. They have placed the magnets, named Subject Ψ (Psi) and Subject Ξ (Xi),inside a containment field. The lab knows that the subjects will be compelled towards each other, and have produced a variety of puzzles for the magnets to solve.
Opposites Attract is a puzzle-platformer where the player controls both magnets. Use puzzle-solving and innovative thinking to manoeuvre both Subjects through the test environment, navigating electrical fields, traversing molten pits, all while pleasing the scientists controlling your plight. Use magnetism to push and pull the magnets towards each other, around obstacles, on top of switches, and up cliffs. Adapt to new abilities, as the lab programs new features into the subjects, and creates new obstacles to overcome.
Gameplay features
Image source: http://vignette3.wikia.nocookie.net/zelda/images/9/9b/Magnetic_Glove_(Four_Swords).png/revision/latest?cb=20110929145822
Explosion Royale is a game of tag with cars and instead of just tagging, you pass the bomb to them.
The game starts with a random player's car selected being "it' and they start with a bomb above their car. The bomb is magnetically attached to a metal plate on the roof of the car. The player with the bomb must then chase the other players and attempt to pass the bomb to them before it explodes. The player with the bomb can pass the bomb by shooting it to the other cars. If the player with the bomb misses his shot, they must then quickly race over and pick it up before the time runs out and it explodes. Once the time runs out whoever last has the bomb will lose the round and be eliminated. A new random player is then chosen to carry the bomb and the game is repeated until there is only one player left.
Explosion Royale is inspired by recently popular car football game, Rocket League. Instead of combining cars with football, Explosion Royale attempts to incorporate the excitement of elimination style tag while driving around in mini kart-like cars. This is a multiplayer game that can be enjoyed by up to 10 players depending on the map. And there will be different map arenas for the game with each map containing its own unique features and obstacles.
Missing Skillshots is a 2D arcade duck-shooting gallery type game where the objective is to shoot down all of the targets on the screen to clear each level.
The targets are all sorts of coloured geometry shapes and the amount of shapes, speed of the shapes, amount of time to clear the level and the amount of shots you are assigned depend on the level, with higher levels typically being more difficult. The shapes can move horizontally, vertically and diagonally. In later levels the targets can also teleport to another place on the screen, with the pattern of teleportation eventually being random to the point where it is insanely hard to hit the targets on time or without running out of shots.
There are also powerups that you can shoot to pick up. Powerups will act differently as the effects will activate on the next level (should the player be able to complete the current level). Powerups range from slowing down the targets next level, to giving more shots on the next level, to spawning less targets on the next level. Beware however, as there are also transparent decoy Powerups that do the inverse effect of the actual powerup. For example transparent slow time powerups causes the targets on the next level to move faster. The collection of powerups comes at the risk of accidentally hitting a Decoy powerup, or missing the powerup all together (oh did I mention the powerups also move, like the targets),
Inspiration for the game is from an app called Duck Shooter
Image location: http://www.appszoom.com/android_games/casual/duck-...
General: Legends of the Multiverse is a single-player story-focused decision-based adventure game. The main premise of the game is that you are a character of legend, but the character and legend is mainly constructed from your actions. The player interacts with their legend through all conscious and unconscious decisions they make. These include but are not limited to dialog choices, weapon choices, final blows on bosses, and item collections. The most crucial and unique method of interacting with the legend is with special prisms called 'Strings'. There are many different varieties of Strings that each dramatically change the game and storyline in some way, and can only be used in action sequences. It is through the use of Strings that players craft unique experiences for themselves, such as changing a coming-of-age legend into a tragic hero legend. Gameplay consists of basic turn-based mechanics that has been splashed with new paint. Each turn the player must select one of three personally customised strategies that executes five actions in succession. These actions have reaction trees that allow for strategies to adjust according to the situation. For an example, you could have an aggressive strategy that consists of five heavy blows from your main weapon. These actions will carry out in succession if all the blows hit. However, if the first hit missed, you could set a reaction to change the aggressive strategy into a more defense strategy, whereby the second action will be a block. Think of it as a giant if/else tree. This is repeated until either side is defeated, or if the player activates a String, which will likely cancel the action sequence and cause an event to occur.
Elaborating on Story: The story element of Legends of the Multiverse is the focus for the game. When the player first starts up the game, they will hear a voice narrating the tale of a being that broke time and space, and was eventually able to traverse the vast and seemingly infinite multiverse. All of the deeds of this being is recorded in song, and is retold by the first character introduced, Rhapsodos, an old bard with a lute. Rhapsodos asks the player to step away from the shadows, prompting a character creation screen. With their character created, Rhapsodos gleefully informs the player that their story is starting, and hands them three Strings with an explanation of their power. He promises that he will record their legend, and so the game begins. This first playthrough is actually a tutorial, and much of it is constructed and linear. However, after this first playthrough in which the player (SPOILER) dies, they hear the bard sing their legend to life. A similar starting scene greets them, but now they are on their way to discover all of the possibilities of this Multiverse. The game now ends if the player dies, or if they accomplish some final objective, which includes a secret ending or two. Each playthrough is designed to be relatively short, long enough so that a full playthrough feels grand, but short enough so that repeated scenarios don't feel monotonous for too long. And as always, the bard will sing their legends to life.
Image Source: http://www.paintingstar.com/item-ossian-the-old-blind-scottish-bard-singing-his-swan-song-to-the-harp-s100639.html
This is a simple game in a similar style to Cooking Mama, but on PS Vita. Instead of cooking food, this game teaches you how to correctly wash dishes. You start off with pouring in the correct amount of water at a sufficiently hot temperature, then move onto the correct amount of dishwashing liquid, then the correct movements and tools for washing the dishes. The final part is stacking them correctly into the drying tray. There is a 5 star rating to each stage which then is added up together to make a total rating out of 20. There is an added time bonus also.
Stage 1 - Pouring Water:
You must swivel the hot and cold taps to be at the correct stage of heat - too cold, and the dishes won't clean properly, but too hot and your hands will burn. You must also be sure not to overfill the sink or it is automatically game over!
Stage 2 - Dishwashing Liquid:
Whilst the water continues to pour into the sink, you must tap on the dishwashing liquid bottle to squeeze out the correct amount of liquid - too little and the dishes won't be washed properly but too much and the sink will overfill with bubbles and it will be game over!
Stage 3 - Dishwashing Action!:
Now comes the fun part. You drag the dishes across one by one into the sink and use circular swipes with your finger to wash them. Depending on what kind of dish you are washing, you need to switch what tool you are using. eg, for plates and glasses, use a cloth. For pots and pans, use a brush. etc. Again, if you do not wash the dishes in the correct movements or correct tools, your dishes will not be sufficiently clean.
Stage 4 - Stacking Time:
You must take the dishes from the sink and put them in a logical order in the dish rack. You guessed it - If it isn't done in the correct order, the dishes don't dry properly, and you lose points!
In the end, you are given a score out of 20, and the option to share your score with friends on Facebook!
Additional DLC: Drying Dishventure! and .. Dishwashing MACHINE EXTREME!
Purrsuasion is a 2D problem solving game were the player plays as a cat. 'Oreo' is a very selfish cat that only thinks with his belly.
In the game, the player's main objective is to find a way to distract Oreo's owner by making disruptive acts in the room where his owner is.
Meowing, purring, and scratching are the basic 3 disruptive behaviours that Oreo could do. Each levels have different scenarios were Oreo's owner is doing something in the room. For example, in the shower. Oreo's owner is showering, Oreo now needs to find a way to stop his owner from showering to be able to feed him. This is where the player has to think what Oreo has to do to distract his owner. The player will interact with the objects inside the room. To be able to distract, Oreo must destruct. Each successful destruction will be added on the destruction meter. Once the meter has been filled, the level will be complete.
Game idea inspiration from Simon's Cat. Simon's Cat YouTube Channel
Jigsaw Battle is a board game played by two players. The set for the game contains a deck of cards, two identical jigsaw puzzles and two dark fabric bags. The aim of the game is to race your opponent to see who can complete the puzzle fastest.
The rules:
Puzzle pieces are placed in the separate bags which the players cannot see into. If desired, corner pieces can be left out because they would be difficult to locate.
Players must take turns drawing from the deck which contains two types of cards. One type is a number card. These show a number between one and four and the other type is a type card. These show a picture of a corner piece, a side piece or a middle piece.
Cards may be held for up to five turns, after which they are placed back in the bottom of the pile. Spare number cards can help with keeping track of turns held.
Once two cards of different types have been acquired, the player may spend a turn playing them together and pick up/play the number of puzzle pieces shown on the number card, with the type of pieces shown on the type card, note that combinations are not allowed). This is where a hint of strategy comes in - which puzzle piece should be played with which number, with middle pieces being riskier since you might play it in the wrong place.
Should you place a piece in the wrong place, you may spend a turn replacing one singular piece, or continue with the puzzle. Since you can't place a piece where one is already, fixing mistakes as soon as you're sure is a good thing, otherwise if you pick up the piece that's meant to go where the mistake is, you can't play it.
The puzzles could be big or small depending on the age of the players.
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Osiris is a sci-fi 4X game revolving around humanity's first forays into deep space. From one planet, players expand their empire by developing technology that allows them to explore further and further afield. Starting from the Sol system, players send out probes and explorers, in real time, to explore the universe. Other races can be discovered and communicated with, as the universe is slowly revealed. Unlike many turn-based 4x games, Osiris runs in real time, forcing players to make the decision on the fly. As players discover destinations further and further afield, they may expand their empire more and more. As players expand their nations, they must deal not only with supply routes and more territory to defend, but instability. Citizens can become dissatisfied with their rule and revolt, splitting and creating independent nations. At the same time, humanity has to also contend with whatever civilizations or creatures they encounter. Many situations can occur that will affect the universe - such as the detonation of a star, or the spreading of a galaxy-wide plague.
Features Include:
Ever-Changing Universe: Watch as the universe adapts and changes according to the decisions made by both the player and AI factions - everything has an equal and opposite reaction.
Beyond the Frontier: Experience the thrill of discovering new and exotic locations with deadly hazards or valuable resources, then harness attributes of planets to develop your existing technology.
Image sourced from: http://www.amplitude-studios.com/ , showing Endless Space - a similar 4x game.
"Starry sky" a game for the astronomer in all of us!!
Designed for touch based devices, this game relies on the players knowledge (or in some cases lack thereof) of the night sky and the stars within it to create a unique puzzle experience.
Gameplay consists of the player arranging stars in a night sky to create the constellation named at the top of the screen. Early levels will generally contain the exact amount of required stars scattered about the screen to create/arrange into the required constellation and will have some stars already in the correct position to act as a guide. However, as the game progresses less to no stars shall be present in their correct positions and more stars than required may be scattered about the sky to increase difficulty. Furthermore later levels will not only have no pre-placed guide stars and additional stars scattered about, some letters of the constellation required will be missing. Thereby increasing difficulty and requiring the player to utilise not only their knowledge of constellation arrangement but also of their names.
Some levels may also contain the alternate mechanic of having to connect lines between stars to form constellations, as opposed to arranging them.
The game is designed to be played casually at ones own pace, with no penalty for error other than being unable to progress to the next level. As such no lives system or anything of the like shall be present. But as with many other puzzle games, a "hint" or "level skip" option is available. However to utilise this the player must first catch (tap) at least one shooting star which may appear randomly throughout levels. Shooting stars can be stored/amassed and be used at leisure or when needed. Of course as this is a mobile game, they can also be purchased through micro-transactions.
The game will also contain different level/puzzle sets, the first being modern constellations. Others such as former constellations, Chinese constellations and so forth can be unlocked through standard progression, spending shooting stars and bought through micro-transactions (of course).