A very simple math game which I made this afternoon/evening. And it's my first try at "flat" graphics.
I am not really happy with it, as the gameplay is kinda boring and the style and interface could use more animations. But it's playable, so that's that.
Improvements would be adapting the difficulty to the player, balancing the numbers and perhaps mix it with other types of quizzes. And the owl could use more personality.
I made two games / prototypes this week. One isn't all that great, the other feels like it might have some potential. I'll let you decide. Both games were made in 1-2 days.
If you're only going to play one, I'd suggest Every Bullet Counts.
WARNING about "Every Bullet Counts": It can be brutally difficult, but it is very beatable with enough patience. It may be the hardest game I've built, but I tried to keep it fair.
Music:
"Ouroboros" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
The goal of this minigame was making the easiest possible game demo that has movement and collision detection for teaching purposes. Here's the source with German language commentary:
function love.load() -- hier werden zu Beginn einmalig Befehle ausgeführt sx,sy = 700,300 -- stehen für Spieler X- und Y-Koordinate cx,cy = 50,300 -- stehen für Computer X- und Y-Koordinaten end function love.draw() -- hier werden Bilder und Formen gezeichnet love.graphics.circle("fill", sx, sy, 50) -- Großen Kreis (Spieler) zeichnen love.graphics.circle("fill", cx, cy, 25) -- Kleinen Kreis (Computer) zeichnen end function love.update() -- hier werden Veränderungen berechnet if love.mouse.isDown("l") then -- falls Mausknopf/Touchscreen gedrückt/berührt if love.mouse.getY() > sy then -- wenn Maus/Finger höher als Spieler ist... sy = sy + 10 -- Spielerbewegung nach unten else -- ... in allen anderen Fällen sy = sy - 10 -- Spielerbewegung nach oben end end cx = cx + 5 -- Bewegung des Computers nach rechts if cx > 800 then -- Beim Berühren des Rechten Randes cx = 0 -- wird der Computer nach links versetzt cy = math.random(1,600) -- wird die Höhe des Computers zufällig berechnet end -- Wenn Spieler und Computer einander nahe sind if math.abs(sx - cx) < 50 and math.abs(sy - cy) < 50 then cx = 0 cy = math.random(1,600) end end
I figure some of you could use this to learn some German! :D
Needs LÖVE to run