Streak Club is a place for hosting and participating in creative streaks.
I made two games / prototypes this week. One isn't all that great, the other feels like it might have some potential. I'll let you decide. Both games were made in 1-2 days.
If you're only going to play one, I'd suggest Every Bullet Counts.
WARNING about "Every Bullet Counts": It can be brutally difficult, but it is very beatable with enough patience. It may be the hardest game I've built, but I tried to keep it fair.
Music:
"Ouroboros" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
I'm going on vacation for a week today so I scrambled to put something together as quickly as I could. The game was built in around 30 minutes. It's nothing too special, but it's a completed game and it keeps the streak alive.
Keep doing awesome work everyone and I'll have something better for you next week...hopefully!
My week six post was posted in Week 7, so this update will include extra gifs of the experiments I worked on over the last two weeks. I won't post the builds as most of the experiments are garbage, but if you really feel like playing one, just shoot me a message and I'll send you a build.
This week's game is Night Krawlers. I spent 2 days on it after massive procrastination ensued this week. Controls are WASD and the goal is to collect as many chests as you can. Short and simple. An awesome buddy of mine created the music for the game. You can find his music here: https://soundcloud.com/collzayfu
Cheers!
So I finished this game yesterday since I knew I wasn't going to be able to work on it on mothers day. This week was a bit rushed and there was more that I would have liked to add, but so goes life. Completely forgot to post it here yesterday and haven't gotten around to posting it on my website yet. So I guess this counts as week #6??? Hope you guys enjoy and will gladly take any feedback you can offer.
Off to start this week's game...still have no ideas...doomed!!
Great games. Had fun with both of them.
The sliding on the platforms in CliffJumper felt a bit unfair. Interesting concept with the strategic aspect of placement.
Every bullet counts has a very good feeling to it. Elegant design to create something that makes fun in the long run with such few elements. ... Did not succeed yet. ;)