Genre: 2D, Roguelike, Turn Based RPG
Platform: PC
Game Description: play as a dungeon-crawling adventurer looking for fortune, and get to the bottom of the dungeon by maximizing the efficiency of only one stat of your choosing.
After your first battle in a run, you're given the option to choose which stat to invest in: Health, Strength, Defense, Agility, Mana, or Luck. You will be locked onto whichever stat you choose and all items you get will be geared around benefitting the stat you chose. You wont be able to put your stats on any of the other options.
The game has a basic RPG battle system, with normal attacks, skills, items, defense, etc. Bosses may bring unique gimmicks the player has to deal with accordingly.
Art style is based on old RPGs like Final Fantasy 6 or Dragon Quest, Music will be chiptune using samples from various other old-games as well.
Genre: Action, Adventure
Platforms: PC/Console
Target Audience: Players who enjoy lighthearted platformers and adventure games.
Description: You are Chip, a perfectly seasoned, delightfully crunchy potato chip. Life was good, snug inside a bag with hundreds of your closest friends, all waiting for your destiny to be fulfilled. Then, disaster struck.
During a turbulent trip from the factory, a tiny tear formed in your foil bag. In a tragic moment of rough handling, you were flung out, landing on the cold, unforgiving warehouse floor. Now, the bag containing your family and friends is gone, whisked away to the supermarket shelves, leaving you behind...
Chip must embark on an epic adventure to cross kitchens, navigate grocery stores, and survive the dangers of a world built for giants. You are small, you are fragile, and you are delicious. Your mission: find the bag, and reunite with your kind before you become stale or, worse, a snack for the curious cat!
Gameplay:
Control Chip as he leaps, slides, and rolls across massive, food-themed environments. Use your lightweight to glide over small drafts, but beware of sticky situations!
Face environmental hazards like crushing footsteps, rushing water (the sink!), and hungry pests. Solve puzzles by manipulating food items and kitchen tools—a cheese grater becomes a perilous ladder, and spilled soda turns into a challenging river.
Crunch Meter: Chip vitality is visualized with a unique Crunch Meter. Each hard fall or impact lowers his crunchiness. If the meter reaches zero, Chip becomes too crumbly, and it is Game Over. Find patches of oil or hidden seasoning boosts to restore your vital crunch.
For the world design, I'm thinking something similar to Unravel.
Género: Party Game
Plataforma: PC / Consolas
Público objetivo: Para gente que le gusta el humor tonto, el caos total y juegos donde nadie tiene el control real de lo que está haciendo. Perfecto para jugar con amigos y reírse porque una roca rodó mal o un palo salió volando sin motivo.
Descripción del juego: En Rock & Stick controlas objetos vivos del bosque: rocas o palos. Cada uno se mueve horrible a propósito, y ese es el chiste.
• Si eres una roca: pesan demasiado, no saltan, ruedan torpe y a veces aplastan cosas sin querer.
• Si eres un palo: son livianos, vuelan con cualquier viento, saltan demasiado alto y se quedan clavados en cualquier lado.
Cada ronda es un minijuego rápido donde todo puede salir mal (y normalmente sale mal).
Ejemplos de minijuegos:
• Carrera imposible: las rocas ruedan raro y los palos salen volando.
• Captura al conejo: el conejo es demasiado rápido; las rocas lo aplastan sin querer, los palos lo pasan de largo.
• Construyan la estatua: todos deben apilarse, pero los palos tiemblan y las rocas pesan demasiado.
Ganar casi siempre es accidental, y por eso da risa.
Créditos de imagen: https://www.freepik.com/premium-ai-image/mosscovered-rocks-wooden-stick-lush-green-forest_181724932.htm