Today I tweaked stuff, now I'm gonna be gone for a couple days, /endstreak.
Today was spent fixing multiple nasty bugs. One of them was that at one point of the game population suddenly went from 10 to 2 billion. I also dealt with some performance issues. One of the solutions was slowing the game quite a lot.
Next I'm planning to program AI to decide when to increase the population and how important it should be. :)
Yesterday's update can be found here.
In a case of any questions or suggestions, don't hesitate to contact me here or on twitter. ;)
For more updates, you should follow my twitter account - @PeterLauris and the account of Crystal Kingdom - @CrystalKingdom_.
Now the player gets an idea of where a slime will land once it's up in the air via a little flash on the ground.
Also, the slime makes the screen shake a bit when it lands. (The gif doesn't capture this too well; it happens consistantly in the game.
I've tried some optimizitaion today and I got additional 10 fps on a very resource intensive level. I'll be trying different things in the near future. Cya
Today was my first of a full week devoted to game dev. I worked on adding units, keyboard controlled pointer and selecting.
It went pretty well but I've got some difficult bits to solve tomorrow.
Placeholder art as always.
ive realised that a physics platformer can be very, very boring. i wont be working on it anymore, sorry.