This is a little 3D simulation game.

Player will be taking care of a furry ball (some kind of hairy egg). Inside the furry ball, a creature is keeping growing as time goes on. The aim of the game is to find this creature as soon as possible (after removing all the hairs around it).

There will be hairs randomly stick onto the furry ball and player needs to get rid of them before they merge into it (the light pink circle is where player is point at). The more hair sticks on the bigger it will become. By rubbing the furry ball, there will be hairs stick out and player can get rid of them to reduce the size of the ball.

In the end, the creature will come out differently depends on how big it gets to grow(how long it takes for player to remove all the hair). Player can get a different creature by playing the game again. There will be tens or even hundreds of different creatures waiting to be collect.

More submissions by kino.chu6434 for MDS GDV110 - 'One Game a Day' Assignment

This is a 3D simulation game.

Player will be customising the main character (gender, appearance). The main character of the game is a ghost like creature who lives in human's shadow (with human appearance). Once player successfully enters a person's shadow, he/she will be able to access all the memories of this person. In the day time, player cannot do anything but watching at the person live his/her life. In the night time, after the person falls into sleep, player will be able to take over the control of the body. Player can sneak out and do anything he/she wishes. Whatever player does, the outcome will be seen in the next morning and this might affect the person's life.

There are many different people living in the village and player can try to enter anyone of them. However there are only a few people can affect the endings of the game. Also, there is a story lies behind all the events which explains the worldview and the existence of the shadow creature. Player can find all the clues within people's memories.

This is a 2D simulation game.

Player will be taking care of a chinchilla in a bedroom. Like most pet simulation games, player will be choosing what to do with chinchilla, such as give her a bath, feed her, play with her and so on. Player need to learn how to relief chinchilla's stress in order to keep her happy and health. Otherwise chinchilla will pluck her fur and eventually become bald patch. If chinchilla is happy, she will grow more fur and eventually become a super fancy fury ball.

The story of the game is to take care of a chinchilla for 30 days until the world chinchilla beauty contest. Each day player can choose to do five actions (including bathing, feeding, playing, etc.). Chinchilla will have a hair change/fur style change every three days and player can adjust the strategy. Player can unlock new actions as game progresses and there are many endings depending on the fur style on the last day.

source: http://www.southperry.net/showthread.php?t=62546

This is a board game. Classic game mode is for two players, however there could be more players depending on the size of the board.

Each player has 8 plain pieces and 4 star pieces.

The key feature/mechanism of this game is to use your piece to throw your other pieces in order to travel a greater distance. Normally, each piece can only move one square each time (plain pieces move alone the line as shown in f1, star pieces move diagonally as shown in f4). Each piece can also move onto or picked up by an ally piece as shown in f2 (it does not matter if there are other pieces on that ally piece). Picking up or go onto a piece does not count for the turn, so that player can continue throw that piece to a place near by. If there is another ally piece standing on that place, player can choose to continually throw that piece (using the new ally piece) to the next place as shown in f3 and f5. Player can keep throwing the piece until it lands on an empty place. Player can take out enemy pieces if they are within the reachable area.

To win the game, player needs to get 10 points. In each turn, taking out 1 enemy piece counts for 1 point, taking out 2 pieces counts for 3 points, taking out 3 pieces counts for 6 points and adds on. If player's piece has been taking out by the opponent, player gets to choose where to put that piece within the 12 places (player start with) but also lose a turn.

If player's piece gets to the end line (enemy's side), then it upgrades to the super piece which moves freely straight(plain piece) or diagonal(star piece).


This is a 3D simulation game.

Player will be role playing a particle that can be shaped into any forms/existence. The setting of the game is inside a universe where it starts with a big bang. While the particle is travelling through space at the speed of light, player needs to collect other particles (more the better) and enlarge its mass (in order to transform into other objects). The bigger it forms the greater the gravity it will become. Player has a large freedom of choice to shape the particles and the outcome will be very differently as well. For example, player will be starting with a single particle, gathering other particles to form a element, then a crystal, a high dense crystal, a crystal planet, a star, a black hole, a dark particle.....so on.

Player can be customizing the form of particles by using and shaping/forming some of them into different objects. There is no goal for this game. Everything is good as long as player is enjoying the process.

This is a 3D simulation game. It is a first person view, half open world game and the setting of this game is inside an apartment.

Player will be the person(a freelance painter who works at home) who lives in that apartment. While player is concentrating on something (PC or TV), there is a weird noise behind player's back. However when player trying to find out what is the cause of that noise, everything seems to be still. This will happen many times until player finally realizes things in the apartment has been moved. Player will be trying to find the reason for this by examine everything object in the room (player can freely move in the apartment and interact with things around). Player can choose different actions, such as hiding somewhere and trying to catch the "causer". Sooner or later, player will see there a pattern for things that has moved and it feels like there is another person living here... Player can try to get in contact with that invisible person (e.g. writing letter, asking simple question, leaving food on table, etc.) and uncover the story behind everything.

source: https://kyotoyear.files.wordpress.com/2013/09/img_3029.jpg

This is a 3D simulation game.

Player will be growing a tree and taking care of it. At the start, player will pick a seed (there are many choices, e.g. apple tree, pine tree, upside-down tree, etc.) and plant it into ground. After that, player needs to water the tree, find and kill the bugs, keep the animals away, remove the grass and so on. Occasionally, there will be storm or other nature disaster. When that happens, player need to find materials and build a fence (or something else) around the tree to protect it. As the tree is growing bigger and stronger, there will be special fruits appear on it and player can get special items and golds from them. Player can only plant one tree a time and there is no need to plant a new one as the tree can growing forever (it would only die if player does not do the job properly).

What is point of playing this game? I do not know. It is just a simulation of growing a tree which one will be spending so much time taking care of something that will never interact with the player. It is simple and kind of dull. The first sprout leaf, the broken branches after rain, the blooming flowers, the bird nest, the floating petal, the pile of fallen leaves. Life, without a sound.

This is an isometric view 3D open world game.

Player will be playing a captain of a pirate ship (customize character) and wandering all round the world. It is an isometric view and the camera angle is quit far away from the ship itself. All the ships and backgrounds are reasonably small so that it is easier for player to see the whole picture. Player will be starting with a little ship and cheap equipment. Player need to go on adventures (always remember to have enough supplies before leaving the port), finding resources and fight other ships (to win treasures). When landing at a port, player can sell goods for money and upgrade/buy new equipment to customize the ship (canons, weapons, crews, etc.). Also player can take quests from anyone (even from the kings) and this is a good way to earn and get special items. At the beginning, player is better to be avoiding any military ship or big merchandise ship. As game progresses (higher level, better equipment), player can then challenge stronger ships and earn its place at the overall ranking system. It can be a multiplayer game as well (e.g. pair up to fight monsters for difficult quest).

Features:

Easy, addicting combat/level system.

Customizing character and ship.

Multiplayer challenges.

Open world setting with a great variety of enemies/equipments.

source:http://imageshack.com/f/198/ac376navalchesapeakbatt.jpg

This is a 2.5D simulation role play game (characters in 3D and background in 2D).

Player will be role player a jewelcrafter who crafts gems into weapons for living. At the start, player is a very poor and low skilled jewelcrafter who lives in a little town. Player needs to go on adventures and mine for gems. It will be very dangerous to go alone and player cannot go deep into woods/mountains as there are monsters around. Therefore at the start, player can only craft simple easy weapons for customer. As game progresses, player will upgrade skills and learn new abilities that can be used in adventures (e.g. be invisible, smoke bomb, and so on). Player will be taking orders/quests from people all around kingdom and making friends. Later in the game, if player gets to become friend with king or queen, player will be promoted to be the royal jewelcrafter. As player gets richer and more skilled, player can hire adventurers or ask friends to go on difficult adventures. Player can also buy houses, shops and many things to enjoy the life of success.

There will be battling and levelling system in the game, however that is not the key feature. The key feature of this game is to experience the life of being a jewelcrafter and learn the actual skills to craft things. The will be many subplots besides the main storyline.



This is a 3D first person, half open world game.

Player will be customising the main character (player character) to begin the game. Player is a young adult living in a rural house. Waking up in a morning, having breakfast with families, seeing kids goes to school and wife goes to work. Then player can freely explore the house (where player lives), interact with things around and get to know the background story. After player is getting used to the game setting, weird things will beginning to occur (e.g. someone knocks on the door but no one is there, sound of footsteps and random letters paint on the wall). While player walks into the master bedroom, suddenly someone attacks the player from behind and everything goes black. Player will wake up again soon after, however this time is in a different place. Strangers around seems to know the player and talking to him/her like nothing just happened. Sooner or later player will realise this is a life of somebody else.

It is a life of myself in a parallel world.

In the game, player will be living the life as different person in different world (timeline). Player will be able to explore certain areas (the place where player wakes up, like the hospital, the uni campus and so on) and getting to know the person who he/she is right now. There is going to be a main storyline behind which explain everything (the parallel world) and player will see that as game progresses.

The key feature of this game is to show the possibilities of how different a human could be in the world of today. Rich, poor, ill, happy, sad, healthy… take a bite at the life of being a human.

This is a 3D simulation game.

Game itself is the simulation of a pet's life. Player will be seeing the world through the animal's eye and live its life. There is no ultimate goal in this game as player is basically experiencing what is like to be a human's pet. There will be different storylines/endings depending on what player chooses. During the game, player can interact with most things/living-beings (e.g. shouting/making noises to get attention, playing with someone/something, begging for snakes, damage furnitures and so on).

The game will start from when the animal is born. At first, player cannot do anything (cannot even open eyes properly). Everything will be depending on the parent (eating, pooping, and sleeping). Parent will be taking care of player very well and protect it from any danger. Parent will be also teaching player all the things that it will need to live by itself. But soon, player will be taking away from the parent and putting into a cage. After being examined, player will arrive at a pet shop. Each day, there will be different customers coming and player can try to please them. Depending on the person who purchases, the life will be very different.

Living as a human can sometimes be very hard. So what about living as a human's pet? Yes, most human do love pets. But do they know how it feels like to be one?

Do pets love human?

This is a 2D side-scrolling adventure game.

Player will be playing a backpacker travelling around the world alone. The world is very different to the world we live in. Player will be walking through mountains/woods/desert and visiting different countries. Player can hunt/collet goods and materials in the wild and sell/exchange for daily necessities. Also player can buy/get special costume and goods from every country. Each country will have their own very unique identity (which they see is the normal). In their eyes, player is the weird one. Player can interact with almost anything that is on the screen and there will be many hidden little stories. Also player will be playing many mini-games in different countries.

Player can make friends or enemies with the citizens or anyone. There will be robbers, murderers and bad people and player can choose to fight (kill and rob them) or just run away. The key element of this game is not about battling system, but rather the experience (interact and explore the world).

After visiting all the countries (around the world), player can then choose to keep going or find a country to settle. There will be different endings depending on player's choice. There is not really a good ending or bad ending. It is just a choice of lifeJ

This is a 3D simulation game (with some horror elements).

Player will be playing a person who is living in the deep mountains alone. The person is covered in black (with no visual identity). The setting of the game is within this person's house.

The game starts in the midnight, a stormy night. Player will be given sometime to freely exploring the place and get use to the controls until the knock on the door.

There will be two or more visitors coming each night (each game) and one of them is a serial murderer. Visitors will be asking/begging for help. Player can ask questions and then make the decision. If player choose to help and let the visitor stay for a night, the next morning, player will be reward with game points (depending how successful that night went). With the game points, player can get equipment or other useful tools/furnitures. It is good to help people, however player needs to understand, humans do lie.

Once player let a visitor in, it will be almost impossible to ask him/her to go out. Therefore player needs to be very careful to decide who to trust. If the serial murderer is inside the house, player then needs to fight/kill and try to stay alive until the next morning.

Each night, the visitors will be different. If player does not let anyone in that night, nothing will happen and the story will not progress. Only when a stranger is inside the house, player will starts to uncover the story of the main character (who player is).

This is a 3D life simulation game.

It is first person perspective, however, the character player plays will not be visible. The setting of the game is inside a building. At the start, player enters the building. There is no certain rules on what player should do and player can freely explore the world within the building. There will be many rooms on each level and different scenes inside each room. Player can choose to interact (chat, move things around) with the people within rooms, however this will not change what they are doing. Player is simply an observer. To move on to the next lever, player will need to find the answer for something and each level is looking for different things.

This game is like an ordinary role-play game and this is only one storyline that player will be following. However, inside the game, player's character has no identity (no name, no voice, no appearance, nothing). The building itself is the identity. Each level of the building symbolizes one year of life and each room symbolizes the important event within that year. Through exploring/experiencing the life of someone, player will start to see/feel a character filled with emotion (soul). This is different to reading a book or watching a film. Player him/herself is becoming the character (seeing, listening, speaking, thinking, feeling and so on). The special bond between them cannot put into words. And I do believe this can only be achieved through gameplay.

This is a half-open world game.

Player will be role playing a judge in the medieval. By listening to both side, player then needs to decide whether defendant is guilty or not. Also if it is guilty, player needs to decide how many years of prison, how much to fine or just sentence to death. After that, the time will rewind back to the time before everything (the case) happened, and this time player will be role playing either the plaintiff or the defendant.

In this timeline, player will have to power to explore the game world (when the character lives and how the life is like). Player will then see (experience) what really happened (the truth). There will be a lot of things hidden under the appearance and they can be shocking. Then player will be going through the court trial just like what player first played (player cannot change anything). After that, player will see (experience) what the life really is for the character due to the decision on the court.

The aim of the game is to show player a world that is full of lies and the reason for that. There is no right or wrong in many cases and sometimes what seems justice could turn out to be a sin.

This is a 3D simulation game.

Player will be playing a high school student. Inside player's class, there are 21 students. Each day, one of these students will disappear (get killed or…). This game is similar to the game "The Werewolves of Miller's Hollow". However it is a single player game. The aim of the game is to find the killer (one of the students) before the total number of students become less than half (<11) or player dies. The 'killer' will be contacting player through texts during daytime (while everyone is at school). Also player can freely explore the classroom and talk to anyone in the class. There will be items player can collect. From the items and the conversations, there will be hidden tips/clues on which student the killer is aiming at on that day and who the killer is (however is it every hard to notice).

On the first day (the very beginning of the game), player can choose to protect 10 students. These number will go down by one as each day passes (e.g. on the second day player has 9 choices and the third day it becomes 8 and so on). Player can choose anyone to protect (including him/herself). When the number becomes 0, player can protect no one and the game will end if player gets killed.

At the end of daytime of each day, player has one chance to name the killer. If it is right, player wins. But if it is wrong, player will be punished by losing the chance to name the killer next day. If player wins, he/she will get game points (bonus points for each survivor), which can be used to buy different things during next game.

Each of the students has their own personalities and stories. Depending on player's choices, the conversation will change and the amount of information player can get will different too. Player can buy and give presents to anyone (by using game points) to gain friendship.

The killer will be different for each game (and there will always be a reason for everything). However the students will always stay the same. Player can get to know more and more about them and eventually there will be special event happening between player and each students (if player become close enough to that student). In each game, there will be many things to do outside of finding the killer (e.g. become friend with someone; play little games with someone; help someone with homework or something; answer questions during classes and so on). Player can really enjoy the high school life and feel the connection between the characters.

This is a 3D multiplayer action game.

Player will be controlling a hamster. There will be two teams (each team with four to six players). To win the game, player needs to take over the most opponent's territory. Each game, the map (battle field) will be separate into numerous parts and in each part, there is a golden triangle. To take over one part of opponent's territory, player needs to find and steal the golden triangle and bring that back to his/her own base. The opponent players can chase it back by catching the player while he/she is carrying that golden triangle. There is no limit on how many triangles player can carry at one time.

At the start, each team will have half of the territory. Within player's own territory, opponent players can hardly see player as the field is covered with thick fog (same colour as player) and the track of opponent players can easily be seen (with different colour).

There is no battle system in this game. Within one's territory, by simply touching the opponent player and he/she will be sending back to his/her own base (which is on the far end of the map).

Each game takes up to five minutes and the winning team will get bonus points (can be used to upgrade gears). The overall design is similar to the game "Splatoon", however the game mechanics are totally different.

This is a 3D action maze game.

Player will be playing a hamster trying to get through an invisible maze. There will be bouncy jellybeans all around in the maze and player can pick them up (store up to 10). Player can throw them at the enemies (blue hamsters) to paralyse them (for 3-5 seconds). Also, player can just throw the jellybeans to check if there is wall or not. The jellybeans will be bouncing around, and if there is wall it will bounce back. There will be many enemies wandering around and the level will be restarted if they catch the player. There will be many different types of maze (not only on flat ground, there will be tunnels going up and down too) and player will be using only the bouncy jellybeans to find a way out.

The will be multiplayer mode too. Two teams of hamsters try to get to the other team's base as soon as possible. There is a map for the maze (which only shows the parts player has been to). On the map player can see where the teammates (not the other team) are. Whenever jellybean bounces, it will make a cute sound and player can use hearing to check if enemies are around or not.

This is a 3D multiplayer action game.

Player will become hamster and each team will have three players. To win the game, player needs to roll the only huge candy to the goal. Each team will have different goals to aiming at. When player is rolling the huge candy, he/she cannot attack other player, therefore teammates will have to protect this player. This game really depends on team work.

There will be little candies all around and player can pick them up and throw at opponents. If one player gets hit by three times, he/she will be forced transporting back to his/her own base. There will be other items (e.g. protective shield, candy potion, special ability candy) and special equipment (e.g. candy cannon, candy tree, transportations) hiding in the map and the position of them will be different from game to game.

There duration of each game will be three to five minutes (depending on the size of map). Player can customise the hamster by using winning points. Each time player levels up, he/she will get a special gift (special item).

This is a 3D ARPG open-world game.

Player will be role playing a person with super powers. The story of this game is about protecting home town by defeating the titans. During the rest time (when there is no titans), player can freely explore the home town and learn the unseen reasons/stories. The world setting is similar to the game "Yakuza" series, it is a city in Japan with countless tall buildings. The story is similar to the anime "Yuki Yuna is a Hero" and "Puella Magi Madoka Magica" which both are about fighting titans (monsters/witches).

Player will be having two special abilities: super jump and dead eye (similar to anime character Ryougi Shiki's ability). With super jump, player can easily jump onto/in between buildings to reach the titan. With dead eye, player can see the dead/weak point of anything (including living and none living beings). Like most RPG games, player can buy new weapons/gears/abilities and upgrade them.

Key Feature:

  • -Action, intense game play
  • -Depth of the story
  • -Open-world
  • -Freely explore and choose how the game progresses

This is a 3D simulation game.

Player will be taking care a three years old girl with autism.

Just like taking care of a kid in real world, player will be feeding her, taking her to bathroom, showering, playing, reading, teaching and so on. But unlike most kids, this girl does not talk much. She always stays alone. It is very hard to interact with her and it needs a lot of patient. Eventually, kindness and love will touch her and she will open up her heart. But until then, even a little thing (e.g. feeding her) can be a challenge. However, this does not mean the game is boring or frustrating. Through interactions (e.g. giving present, reading her a book, playing little games, etc.), player will learn a lot of amazing things about this girl. Quiet does not mean no personality.

Player can earn game credit through completing tasks/quests or playing little games with the girl. Then, player can use these credits to buy presents and customise the girl's room. Each time player makes a choice, this will affect how game progresses and there will be many different endings.

MDS GDV110 - 'One Game a Day' Assignment

Media Design School's GDV110 students come up with a game idea a day.

daily from 2015-07-21 to 2015-09-11