This is a 3D first person, half open world game.
Player will be customising the main character (player character) to begin the game. Player is a young adult living in a rural house. Waking up in a morning, having breakfast with families, seeing kids goes to school and wife goes to work. Then player can freely explore the house (where player lives), interact with things around and get to know the background story. After player is getting used to the game setting, weird things will beginning to occur (e.g. someone knocks on the door but no one is there, sound of footsteps and random letters paint on the wall). While player walks into the master bedroom, suddenly someone attacks the player from behind and everything goes black. Player will wake up again soon after, however this time is in a different place. Strangers around seems to know the player and talking to him/her like nothing just happened. Sooner or later player will realise this is a life of somebody else.
It is a life of myself in a parallel world.
In the game, player will be living the life as different person in different world (timeline). Player will be able to explore certain areas (the place where player wakes up, like the hospital, the uni campus and so on) and getting to know the person who he/she is right now. There is going to be a main storyline behind which explain everything (the parallel world) and player will see that as game progresses.
The key feature of this game is to show the possibilities of how different a human could be in the world of today. Rich, poor, ill, happy, sad, healthy… take a bite at the life of being a human.
This is a 3D life simulation game.
It is first person perspective, however, the character player plays will not be visible. The setting of the game is inside a building. At the start, player enters the building. There is no certain rules on what player should do and player can freely explore the world within the building. There will be many rooms on each level and different scenes inside each room. Player can choose to interact (chat, move things around) with the people within rooms, however this will not change what they are doing. Player is simply an observer. To move on to the next lever, player will need to find the answer for something and each level is looking for different things.
This game is like an ordinary role-play game and this is only one storyline that player will be following. However, inside the game, player's character has no identity (no name, no voice, no appearance, nothing). The building itself is the identity. Each level of the building symbolizes one year of life and each room symbolizes the important event within that year. Through exploring/experiencing the life of someone, player will start to see/feel a character filled with emotion (soul). This is different to reading a book or watching a film. Player him/herself is becoming the character (seeing, listening, speaking, thinking, feeling and so on). The special bond between them cannot put into words. And I do believe this can only be achieved through gameplay.