Submissions by Tarka tagged code

The first thing I worked on was a quick and dirty test level just to see how it felt all together. Pretty proud of it thus far.

After that, I did a technical checkup. Y'know, making sure code wasn't messy, removing silly, redundant comments. That marks this chunk of the game done and dusted. I now move onto the next chunk, which should be more level design focused.

Hm, I forgot this existed. In the past month, I've just been downscaling the project's size, and refining the core.

Today I had a very good session of flow. Just barrelling through the To-do list. So that was really cool. The particular enemy I'm working on just needs to be animated, so that's the plan for tomorrow.

Went ahead and did some enemy stuff, then checked up on code and did some improvements and such here and there. The total lines tally up to some 1000+, which may seem meager to some, but I don't think I have written so much in a single program.

I also spent much of day practicing art skills.