The first thing I worked on was a quick and dirty test level just to see how it felt all together. Pretty proud of it thus far.

After that, I did a technical checkup. Y'know, making sure code wasn't messy, removing silly, redundant comments. That marks this chunk of the game done and dusted. I now move onto the next chunk, which should be more level design focused.

Daily Gamedev

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To help keep members of the Decade Jam on track with their projects!

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