Imported a Qubicle binary (.qb) into Unity using PicaVoxel.
This is my first Unity game, and the player can now run left and right, but it looks like ice skating. Googling how to get her to start and stop without the slide, but tips would be cool of you! (人 •͈ᴗ•͈)
EDIT: I increased the Player's linear drag to 1.5 and her speed to 5. This significantly reduced the sliding. Curtesy of @talecrafter.
It's been about a month and a half in the making, but here are the character idle animations put together! It's only going to get more complicated from here, as I throw together some more art assets, gather/create a few sounds, and hopefully have some kind of song (although that's the lowest priority right now). But I really do need to get the web page set up... So many things, but so excited!
In the next couple of months I'm going to start working on a 2.5D game. I decided to start learning Unity now with the tutorials from the website. So far, so good!