2016-07-26-GDV110-Steel_Rumble-Leo_Liao
Steel Rumble
This game is inspired by knack. Focusing on the idea where knack has the ability to gather pieces of objects to turn himself bigger and stronger. From that idea i want to design a game where players start the game off by controlling a small metallic body. The game will be online action just like how Slither.io and Agar.io are set up. Where the player's only goal is to beat other players absorb their bodies to become larger and powerful to fight against other players who are bigger. During gameplay the world would randomly drop parts and weapons for players to get an advantage even for smaller players so that their is fair play between the smaller and bigger players.
The characters that the player controls are just like knack, able to gather parts and make himself bigger. But the appearance of the characters are different. They are small metallic pieces that are in constant movement. The movements should resemble how the small parts inside Transformers in the Transformers movie, change.
Just like Slither and Agar the game is up on the server to be played through the browser. But instead of being 2D the game world be set up in a 3D platform stages scenario. Players are spawned on the stages and can start fighting. If they fall off they would just land on the ground.
The players are able to grow bigger then the stages that are provided by the server but once they reach that point the smaller players are able to climb on to the giant and start attacking the body and absorb the parts till the giant reduces back to a sensible size. Generally the players that are usually on the ground are the lands of the giants.