2016-07-27-GDV110-The_Third_Party-Leo_Liao
The Third Party
Just like any action fighter game there's a bit of competitive side to it. Although the competitive element is the main course of the game, the appetizer is what, going to make the game unique on its own. Like many other games such as Mortal kombat has their own special fatalities, and just like others a game mode that adds random buffs to the players or computer to add more fun.
The Third Party is inspired by Rampage World Tour. An old game on the Playstation 1 where the players play as monster and see who can cause more mayhem and destructions.
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The Third Party just like any other fighting games, there is the player who will be fighting against another player or computer AI. Fighting in a third person perspective, the player's goal is to defeat the other opponent. The characters the players chooses are gigantic beings that are as tall as the skyscrapers. With options selecting monsters like Godzilla, machines like transformers, aliens from outer space all fighting against each other. What makes this game unique is that the players are put on a world surrounded by buildings and civilians. There is added Mayhem destruction points to earn when the players destroys buildings or kill civilians. Similar to the scenes you see in Superman when everything collapses. Those points can lead to getting new maps, worlds, characters and so on. An interactive world where you could also use against the opponents.
Although the player's only goal is to defeat their opponents to win the game, the name of The Third Party comes from the Human civilians of the world. As the Humans will fight back with an army causing little damage to the players. But as time goes on the amount of army personnel will stack up to the point where the players are forced to fight back or both side will lose.
To keep the game interesting there will be a level progression for each character. Depending on how much points you earned from destroying the world. The player is able to unlock new skills, weapons and different skins to have some customization. Giving unique appearances for each player's character.
2016-07-26-GDV110-Steel_Rumble-Leo_Liao
Steel Rumble
This game is inspired by knack. Focusing on the idea where knack has the ability to gather pieces of objects to turn himself bigger and stronger. From that idea i want to design a game where players start the game off by controlling a small metallic body. The game will be online action just like how Slither.io and Agar.io are set up. Where the player's only goal is to beat other players absorb their bodies to become larger and powerful to fight against other players who are bigger. During gameplay the world would randomly drop parts and weapons for players to get an advantage even for smaller players so that their is fair play between the smaller and bigger players.
The characters that the player controls are just like knack, able to gather parts and make himself bigger. But the appearance of the characters are different. They are small metallic pieces that are in constant movement. The movements should resemble how the small parts inside Transformers in the Transformers movie, change.
Just like Slither and Agar the game is up on the server to be played through the browser. But instead of being 2D the game world be set up in a 3D platform stages scenario. Players are spawned on the stages and can start fighting. If they fall off they would just land on the ground.
The players are able to grow bigger then the stages that are provided by the server but once they reach that point the smaller players are able to climb on to the giant and start attacking the body and absorb the parts till the giant reduces back to a sensible size. Generally the players that are usually on the ground are the lands of the giants.