Submissions by Leo Liao tagged action

Ship Ahoy

A game set in the past where naval battle with the old ships and cannons were an everyday thing. This game idea may not be new or original. But there has not been any game that focuses on just ship battle. There are tons of games which has ship battle as a side mode but never as the main aspect. In essence this game would focus on all the elements of ships battle and making it stand out compared to other games.

This game would heavily rely on the physics that current technologies can provide. Seeing the waves splash, strong gales, ship debris when damaged. Those physics will be similar but more detailed like the destruction system you would normally see in the Battlefield series. The game could have 2 or 3 sides fighting against each other with 2 or 3 more ships depending on the number of players currently in the server. Of course during gameplay there are the cannoneers, musketeers, raiders and ship captain. Everything is split informally and everyone has the ability to fix up the ships to make the game more exciting and putting on pressure. Uniquely the raiders would be able to use ropes that hangs from the sailing trying to invade the opponent's ship. This action isn't auto and switch the player to a cut-scene but the player themselves will need to control where they need to swing.

http://imgur.com/fZW69

In the end the beauty of this game isn't just the gameplay but also the aesthetic graphics that brings out the disaster and reckoning of a ship battle.

2016-07-27-GDV110-The_Third_Party-Leo_Liao

The Third Party

Just like any action fighter game there's a bit of competitive side to it. Although the competitive element is the main course of the game, the appetizer is what, going to make the game unique on its own. Like many other games such as Mortal kombat has their own special fatalities, and just like others a game mode that adds random buffs to the players or computer to add more fun.

The Third Party is inspired by Rampage World Tour. An old game on the Playstation 1 where the players play as monster and see who can cause more mayhem and destructions.

https://i.ytimg.com/vi/UnuKCd0nXqI/maxresdefault.jpg

The Third Party just like any other fighting games, there is the player who will be fighting against another player or computer AI. Fighting in a third person perspective, the player's goal is to defeat the other opponent. The characters the players chooses are gigantic beings that are as tall as the skyscrapers. With options selecting monsters like Godzilla, machines like transformers, aliens from outer space all fighting against each other. What makes this game unique is that the players are put on a world surrounded by buildings and civilians. There is added Mayhem destruction points to earn when the players destroys buildings or kill civilians. Similar to the scenes you see in Superman when everything collapses. Those points can lead to getting new maps, worlds, characters and so on. An interactive world where you could also use against the opponents.

http://g01.a.alicdn.com/kf/HTB1mG1aKFXXXXaCXFXXq6xXFXXXS/8x8FT-Superman-Super-Hero-Destroyed-City-Building-Clouds-Boy-Kids-Children-Photography-Studio-Backdrops-Backgrounds-Vinyl.jpg

Although the player's only goal is to defeat their opponents to win the game, the name of The Third Party comes from the Human civilians of the world. As the Humans will fight back with an army causing little damage to the players. But as time goes on the amount of army personnel will stack up to the point where the players are forced to fight back or both side will lose.

To keep the game interesting there will be a level progression for each character. Depending on how much points you earned from destroying the world. The player is able to unlock new skills, weapons and different skins to have some customization. Giving unique appearances for each player's character.


A game that is designed for any consoles and on PC. Giving the options of single, co-op and multiplayer online modes.

2016-07-26-GDV110-Steel_Rumble-Leo_Liao

http://www.lightninggamingnews.com/wp-content/gallery/tgs-2013-robo-knack-co-op-character-revealed-in-knack-screenshots-character-art/tgs-2013-robo-knack-co-op-character-revealed-in-knack-screenshots-character-art-4.jpg

Steel Rumble

This game is inspired by knack. Focusing on the idea where knack has the ability to gather pieces of objects to turn himself bigger and stronger. From that idea i want to design a game where players start the game off by controlling a small metallic body. The game will be online action just like how Slither.io and Agar.io are set up. Where the player's only goal is to beat other players absorb their bodies to become larger and powerful to fight against other players who are bigger. During gameplay the world would randomly drop parts and weapons for players to get an advantage even for smaller players so that their is fair play between the smaller and bigger players.

The characters that the player controls are just like knack, able to gather parts and make himself bigger. But the appearance of the characters are different. They are small metallic pieces that are in constant movement. The movements should resemble how the small parts inside Transformers in the Transformers movie, change.

Just like Slither and Agar the game is up on the server to be played through the browser. But instead of being 2D the game world be set up in a 3D platform stages scenario. Players are spawned on the stages and can start fighting. If they fall off they would just land on the ground.

The players are able to grow bigger then the stages that are provided by the server but once they reach that point the smaller players are able to climb on to the giant and start attacking the body and absorb the parts till the giant reduces back to a sensible size. Generally the players that are usually on the ground are the lands of the giants.

Messenger Bird

A bird attacked from the air, killed by an eagle. Seeing this the agent from Russia has no choice and compromise himself. Rushing back to the motherland to warn his people of the incoming war and Germany's fatal weakness.

This game is set during the beginning of World War ll. The player is controlling a Russian agent who is spying on Germany that holds vital information for the war. Seeing the messenger bird died he had no choice but to flee back to the motherland. The Nazis that was monitoring the player under the suspicions of being spy started to chase him for fleeing town. The player has to avoid the chasers as well the soldiers that are carrying out the blitzkrieg order who are invading the lands to the east.


The player's goal is to avoid the Nazis pursuers and soldiers passing through checkpoints, hiding in the dark in order to pass through the towns, fields and forests. Normally the game's pace would be a little faster than usual just to put on some pressure for the player to move quicker and out of desperation the player may be forced into a knife struggle if the player is caught. Just like the scene in Saving Private Ryan where the knife was slowly stabbing into the soldier's heart.

http://i.imgur.com/5FiHyrD.jpg

{http:// i.imgur.com/5FiHyrD.jpg}

Each mission area represents where the player is on the continent from Germany to Russia. As the player gets closer he will see the collapse of the Russians western front until he reaches the last area where passing the last level will witness the Russians offensive force penetrating everything back to Germany.

{http:// static.gamespot.com/uploads/original/536/5360430/2427533-online_240114_ss05_1390472738.jpg}

This image from Thief the game shows the the Messenger Bird would have throughout the game. The game play is quite similar to Metal Gear Solid in avoiding detection, get to a safe zone and if caught struggle your way to keep the pursuer silent.