2016-07-25-GDV110-Network_War-Leo_Liao
Network War
This game is inspired by Megaman NT warrior s mobile AI programs and the Pokemon GO GPS system. A game that is designed for mobile APPs and PCs. Creating a unique interaction between the two platforms. The general idea is for the player to create a character AI from scratch. Starting with a blank character that is same in anyway for anyone who starts and they can start customizing or upgrade their character AI by playing through missions which can grant you rewards(data, chips) to change parts of your character such as the body, arms, legs, head, race and other physical possibilities there can be.
With the aim to give the player an endless possibilities to create and shape their own personal AI companion. A program which will replace the internal AI search program like siri or cortana from the phones and computers. Replacing them and give the player a game and a personalized AI for them to use. Making it more universal the game can be minimized and run in the background like the messenger app, while displaying a small version of the player's character which will track everything and send alerts when missions are ready.
The gameplay of Network Security uses a card like battle system and using the GPS like pokemon GO. First to find a mission area, the GPS will track the player's position and and scan the surroundings area wifi networks. Displaying the wifi networks location and name. Just using those as a font and create a mission area where the player would be battling enemies who are called viruses that are trying to break the firewall of the located wifi network. The battle system will be a card like system where depending on what and how many chips you have in your arsenal that's been set to your character. The player will select a chip to play in the first round weather it's a attack, healing, defend or counter chips. The rounds will continue till one loses its Health Pointes which results to deletion. If the player's character was deleted it will just revive through backup storage.
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Another game mode is the multiplayer online. Giving the player to create their custom towers that are based on their levels i.e. if the player was level 10 then they are able to create 10 floors. From the bottom representing the weakest level to the highest representing the higher levels. Each level will have Anti-viruses and firewall creatures that the player can create and customize to protect their own network. By doing this any players on any level would be able to attack against others and receive equal or more benefits when weaker players are just attacking the lower levels of a high level player.
2016-07-23-GDV110-Infinite_War-Leo_Liao
Infinite War
In a world where all bio matter was replaced by machines. The player starts as a small nano bot which he has customized at the start beginning out in the wilderness. The player's main goal throughout the game is to survive and conquer. Avoiding any dangers or action that may be fatal and kill, consume, materialize any resources to make you bigger. After getting enough resources the player is allowed to upgrade and customize anything on his character in the character design mode. To sum it up the character's main body parts are the head, body and power source. Keeping in mind with those parts the player has endless possibilities to build and design his character. Examples of what they can do is adding more heads, arms or legs. Add wings or tails. Create an outer body shell. Making personalized weapons for internal or external. Adding any of those parts to the main body the player can continue upgrading and making it bigger to raise his stats with the right amount of materials and power. Add or remove the player is able to do whatever he sees fit.
As the player progress through the game he would see other bots similar to him stronger or weaker fighting against each other following the rule of survival of the fittest. Eventually the player would find a village or city which provide quests, rest, or trade for advance technologies. If you're powerful enough you can either destroy and consume the village/city or you can fight the big boss and take control of the village/city. After this soon enough the player would have the ability to transform to different vehicles or animal like machine to control when they have designed what they want. A system that resembles RoboCraft where players can build what they like.
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Soon after the player who has conquered or consumed nearly everything on the planet, they are able to start traveling through space. Transforming into a spaceship to escape out of orbit then transforming into a offensive spaceship or anything that is able to fly. Continuing the players adventure of slaughter or conquer. Fighting anything that pose a threat in space, consume or take over space stations. Invade to conquer or consume any other planets you find. Long enough the player would be able to transform into a planet or death star. Being that big the player is able to start eating planets for materials and suns for power. Just like Unicron from Transformers. The limit of this game is when the player's character is bigger than the galaxy, taking control of the centre of the universe and conquering all.
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This game is designed to be a sci-fi, single-player, open-world. Where the structural gameplay is based on Spore. Adopting the idea where player advances through age of civilization which grows to be a galactic empire. Although the constant combat may bore some players but the main appeal of the game is the freedom and endless customization of parts and upgrades that goes towards the player's character which can lead to long periods of game time spent on it.
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