2016-07-28-GDV110-Virtual_Sage-Leo_Liao
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Virtual Sage
Virtual Sage is an app game designed to be on mobile phones and tablets. Taking advantage of the touch screen technology. Similar to Pocket God in abling to interact with the environment and the people within the world. Just like Pocket God the player plays as a magical sage that can control the environments and the population that is inside the world.
Although it has the same concept but the Virtual Sage has more added contents with other possibilities of interactions. First the player starts of with designing their own planet. Creating either a Earth like planet or, lava, ice, barren, desert, tundra, jungle, water, or chaotic. Selecting what element such as earth, water, and plants. In design mode there would be a planet core in the centre while the player needs to tap and hold onto the screen which will drop particles of the selected element. Depending on where the player drops them the core will have the particles be dragged by gravity. Keeping in mind the planet will be separated into 6 sections, where in each section the player can control the temperature by adding more heat or cold. Depending on the temperature the player adds the land in that section will become barren, deserts, iceland, fertile, lava land, or just mountian ranges.
After completed their planet the player can start planting life on it. For example in different sections
One can place beast, animals, plants, trees, grass and humans. Just to be clear the populations on the planet can interact with others in each sections. Goal of the game is to create and sustain life. But the game still gives the possibility to make the population suffer and be wiped out, make the best attack the humans and plants and trees can overgrow making it harder for humans to expand. Cause an ice age. Create an apocalyptic eruption. End it all by imploding the planet or throw a meteorite to reset life on the planet. The player can affect the society that is created inside. By killing off individuals one by one. Turn the society holy or demonic. Turn to carnivores or herbivores.
Of course the player may have many ideas and want to try everything. So giving the player to create 8 planets situated in a solar system. If the player plays long enough and keep their society safe enough there can be a space travel and trade between the planets with civilization. In the end the player has many options and customization to change the system and lives within. Watching civilization rise and fall.
2016-07-25-GDV110-Network_War-Leo_Liao
Network War
This game is inspired by Megaman NT warrior s mobile AI programs and the Pokemon GO GPS system. A game that is designed for mobile APPs and PCs. Creating a unique interaction between the two platforms. The general idea is for the player to create a character AI from scratch. Starting with a blank character that is same in anyway for anyone who starts and they can start customizing or upgrade their character AI by playing through missions which can grant you rewards(data, chips) to change parts of your character such as the body, arms, legs, head, race and other physical possibilities there can be.
With the aim to give the player an endless possibilities to create and shape their own personal AI companion. A program which will replace the internal AI search program like siri or cortana from the phones and computers. Replacing them and give the player a game and a personalized AI for them to use. Making it more universal the game can be minimized and run in the background like the messenger app, while displaying a small version of the player's character which will track everything and send alerts when missions are ready.
The gameplay of Network Security uses a card like battle system and using the GPS like pokemon GO. First to find a mission area, the GPS will track the player's position and and scan the surroundings area wifi networks. Displaying the wifi networks location and name. Just using those as a font and create a mission area where the player would be battling enemies who are called viruses that are trying to break the firewall of the located wifi network. The battle system will be a card like system where depending on what and how many chips you have in your arsenal that's been set to your character. The player will select a chip to play in the first round weather it's a attack, healing, defend or counter chips. The rounds will continue till one loses its Health Pointes which results to deletion. If the player's character was deleted it will just revive through backup storage.
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Another game mode is the multiplayer online. Giving the player to create their custom towers that are based on their levels i.e. if the player was level 10 then they are able to create 10 floors. From the bottom representing the weakest level to the highest representing the higher levels. Each level will have Anti-viruses and firewall creatures that the player can create and customize to protect their own network. By doing this any players on any level would be able to attack against others and receive equal or more benefits when weaker players are just attacking the lower levels of a high level player.