Submissions by JoseHerrera tagged fps

Genre: (Simulator, Shooter, FPS, Tactics, Action)

Platform: (Console, PC).

Demographic: (18 years and older, this game tries to be appealing to a global audience).

Art of war is a large scale PvP based war experience in which players will progress through different ages of war during every match. The game is played in a first person POV(point of view), as a player you must move and fight throughout a medium sized map against enemies for the victory, the rules go like this:

Teams will kill each other to reach the maximum amount of points required to win the match, after an X amount of points each team will get the chance to advance to a new era of warfare (note, each map will have preset eras, this means you won’t always get to play like a soldier from the Victorian era or from the Roman empire era) advancing comes with benefits that can help bring either team closer to wining like: more health, better body armor, and better weapons.

The game will have 3 gamemodes at launch

Progressive warfare: Teams will fight each other in a team deathmatch style game mode but will progress warfare eras as they get more points.

Temporal protection: A defending team (in modern era) will have to protect time stones (huge time pillars that allow it’s users the ability to go forward in time) in different areas of big maps, the attacking team (which starts in a very primitive era) must capture each time stone and push the enemies back each sector, until they run out of time stones, at the end if the attackers succeed, there will be a final “last chance” style conflict between both teams with limited respawns in a modern (or close to modern) era style, this fight will be the chance of the defending team to get either a draw or a loss with extra points, now, if the defending team wins, they will push the attackers into “retreat”, the attacking team must run back all the sectors they captured back into a wormhole to scape the arena alive, depending on how many make it back without dying the team will get a bonification.

Genocide: This has to be the most simple mode, it’s a free for all game mode, no teams, only each player’s will to survive, every 5 kills they get access to more advanced era until someone gets 30 kills. (Once a player reaches 30 and wins the match ends).

Credits to: Chivalry 2, Arma 3, and hell let lose for the art used in this concept.

Genre: (FPS, Shooter, Tactics, PvP, VR, Action, SciFi).
Plataform: (Consola, VR, PC).
Demographic: (18+, el juego esta hecho con un mercado mundial en mente).

Game description: Worlds, collide, and the time line is so broken that past and future are no longer part of the equation, the only factor that matter’s is that we win this war, in this world an unexpected accident in a nuclear reactor in Russia gave place to one o the worst events in human history, for factors still unknown, the fusion reaction spread a wave of sigma energy worldwide, which lead to time/space gaps opening and allowing armies to invade our world, are the future and the past coming together to destroy us? Or have we tapped into alternate realities as threats? will all this war and suffering ever end? Victory seems so close but still “Out of reach”.

In this FPS armies will fight in long maps across the whole world, whether it is in the past, the present or the future, three teams will fight each other simultaneously for complete control of the battlefield, in game modes like dominion or obliteration the players will fight as infantry and as crews inside different vehicles, the objective will be to capture strategic points to push away the enemy reinforcements or straight up massacre them until there is no enemies left.

As a player you will be free to choose what weapons you will use in each class, where will you spawn and in which team you want to stand with,
The music is something very important aspect of the game, that’s why every team has it’s own theme, which will play in a very subtle way when the match starts and will play strongly once each team is about to win.

Future:
https://www.youtube.com/watch?v=oLOTIl4UEkI

Present:
https://www.youtube.com/watch?v=iRN62IebC04
https://www.youtube.com/watch?v=-uEc8_dcYUc

Past:
https://www.youtube.com/watch?v=lYZdHnH6pPg
https://www.youtube.com/watch?v=SV0IF4XVBlE&t=78s

Each theme has some way to represent each team, from a more classic orchestra for the enemies from the past, to a more techno and lifeless theme for the enemies of the future.

Credits to: the battlefield franchise for it’s musical and visual section.

MOMENTUM
Génere: FPS, Hero shooter, Sci-Fi, Action.
Plataform: (Console, PC).
Demographic: (+18, focused on adult audiences from any country).

Game description: Momentum, as the name implies it’s a first person shooter based on a dystopian future in wich society has crumbled and there is no wrong or right anymore, just survival of the fittest, and in this case the fittest is you, those who fight with a gun in hand and the will to survive and conquer are called nolanders.
Momentum is a game focused on movement, the player will be invited into a constant state of movement, fostered by maps with wholes that lead to instant dead, double jumping, wall running, run n’ gunning, map areas that have zero gravity, stage changing events and opened maps that resemble old arena shooters, all of this will including gun customization and a variety of skills each nolander can use to it’s own free will.

For this game the music design goes for a more techno approach that can represent the far future it takes place in, with music like:
https://www.youtube.com/watch?v=-Td4edqlYZk
https://www.youtube.com/watch?v=QHRuTYtSbJQ
https://www.youtube.com/watch?v=ReUq94DeMcg

Visual and art design are one of the most important aspects of the game, since the game takes place in a future in wich society has collapsed you can expect a world that evolves and exist around this concept, with great cities flooded, buildings and houses claimed by nature, destroyed monuments or cities that have yet to fall to the predatory hands of man.

Credits to: Titanfall 2 for it’s art