Submissions by jackwilson tagged time

'Don't step in the light' is a first person shooter inspired by Superhot, in which the player controls a person with a special device which uses energy captured from light to control time in an area around it. The effect of this device is that time moves slowly in the dark, and quickly in the light - of course interpolated in-between. Unlike superhot, this is not dependant on where the player is, but simply on the light level in each location - as such, enemies in the light will move quickly regardless of where the player is.

The player's weapon is a laser that travels well below the speed of light. Their objective is to reach the end door of the level. In their path however, are both dark and light areas. When crossing dark areas, the player needs to be especially careful if there are any enemies in the light, as they are far less able to react quickly to them. On the other hand, the player has an advantage over enemies in the dark.


Image retrieved 24/08/2016 from https://www.cryengine.com/community/viewtopic.php?f=309&t=99981

'Time Maze Game' is a puzzle/maze game played on the PC. In 'Time Maze Game', similar to Superhot, time moves as the player moves. This can have an effect on the player's path through the maze, as the maze in fact changes through time. For instance, certain passages may lengthen over time, some may close or open, and some may disappear altogether. Thus, going through the maze is not as simple as a path from A to B, but the player may need to take side passages to delay time, or perform multiple attempts at one maze to optimise their route.

An additional mechanic that the player has access to, is a certain number of 'time rewinds' per level. This is accessed via a simple hotkey such as the F key. After pressing the key, time will rewind backwards quite quickly, but not instantaneously. As such, the player can be observing passages change over time to figure out a potential route. They should be careful though, as if the passage they are currently in disappears or shrinks on them while they are rewinding time, they are 'dead' and so must restart the level.


Image retrieved 12/08/2016 from https://www.corephp.com/blog/killer-photoshop-lightroom-tutorials-video-tutorials-part-v/

Too Many Friends is a management game, where you must keep as many friends happy as possible. The player plays as a typical 'popular' person, who after an exhausting day at university, goes home only to find their 'friends' further chatting to them on a Facebook-style website.

When playing, the player is shown a messenger website, where over time, more and more conversations with friends appear after they message the player. They must be responded to within a short period of time, or else they will become unhappy and believe you are no longer someone worth being friends with, consequently unfriending you.

Over time, the entire screen will fill with messages, and the player must first respond to those at the front before they can see the ones behind. The game will become very hectic and quickly impossible to manage.

The moment that this happens, the game ends and you are presented with a score that counts the number of friends that were messaging you before it occurred. "You have x friends!".


Image Source Creoleindc, retrieved 26/07/2016 from http://www.hongkiat.com/blog/facebook-friends-how-many-is-too-many/