Submissions by jackwilson tagged optimise

'Routine' is a puzzle game about optimisation. In the game, players are presented with a variety of different scenarios representing aspects of the life of many different people. These scenarios may include: a lawyer just arriving at work until they are at their desk working or a teenager waking up and getting ready for school.

The game opens straight into the first scenario, and the player takes control in a first person style using the mouse and WASD keys. An initial two tasks are presented in a list to the right hand side of the screen, for instance 'brush teeth' or 'comb hair' - these are not in any order however. As the player completes these tasks, random new ones are added. The player's goal is to complete all tasks before a timer runs out.

This timer is very strict for each level, and the player should not be able to complete it first try, unless they have previously played. Once the timer runs out the level restarts after a short period. The player should remember tasks from their last attempt, and optimise a route in order to reach the timer.


Image retrieved 29/08/2016 from http://www.123rf.com/clipart-vector/morning_routine.html?mediapopup=39549259

'Time Maze Game' is a puzzle/maze game played on the PC. In 'Time Maze Game', similar to Superhot, time moves as the player moves. This can have an effect on the player's path through the maze, as the maze in fact changes through time. For instance, certain passages may lengthen over time, some may close or open, and some may disappear altogether. Thus, going through the maze is not as simple as a path from A to B, but the player may need to take side passages to delay time, or perform multiple attempts at one maze to optimise their route.

An additional mechanic that the player has access to, is a certain number of 'time rewinds' per level. This is accessed via a simple hotkey such as the F key. After pressing the key, time will rewind backwards quite quickly, but not instantaneously. As such, the player can be observing passages change over time to figure out a potential route. They should be careful though, as if the passage they are currently in disappears or shrinks on them while they are rewinding time, they are 'dead' and so must restart the level.


Image retrieved 12/08/2016 from https://www.corephp.com/blog/killer-photoshop-lightroom-tutorials-video-tutorials-part-v/