Finally started the Unity tutorials! I needed that to refresh my memory a bit about C#, and to be more comfortable with the Unity interface.
So now I know how to roll a ball! https://unity3d.com/learn/tutorials/projects/roll-...
It's pretty well-done, covering many aspects at a nice pace.
Next step: I'm gonna try this Space Shooter tutorial. https://unity3d.com/learn/tutorials/projects/space...
AND/OR The survival shooter: https://unity3d.com/learn/tutorials/projects/survival-shooter
Phew, I've tried all day to figure out a good UI toying with Fungus features and learning Unity's UI engine on the fly -- haha that was not easy, but I think I'll be able to do what I want to do:
- Having a set of choices available anytime during a sequence
- Expandable menus for choices: choices will be regrouped in several categories à la Bioware's wheel with the options, especially the Investigate one (kindof)
Can't wait to dig further into that!
I went through most of the Fungus's tutorials: https://www.youtube.com/playlist?list=PLiMlyObJfJm...
I was pondering between Twine and Fungus for an interactive fiction I'm working on... Watching all these features, I think I'm gonna try Fungus.