Worked a lot today on my #PDJam submission, and also planned few things for my other 3D puzzle game on Unity.
About my #PDJam game:
- Choices are divided in 3 categories: sane, disturbing, and insane -- with "Madness points" assigned to each of them
- Scale: madness increases each time you make a choice; until a point where sane choices won't be available
- Small scenes: just 2 choices per scene until there's a consequence based on your previous choices
- You can play these scenes in any order you want; but the order has an impact (as your madness increases, if you play a scene first, you'll be "madder" in the next scene)
- Closing scene: you'll see the results of all your choices... with some narrative twist
- Contamination: your text evolves as your madness increases
What needs to be done:
- Actual writing -- I'm almost there with the architecture and system
- "Closing scene" components -- working a bit on the twist // contamination
- CSS/Javascript: I may add a script to slightly change the layout of the game as "madness" increases
Phew, I've tried all day to figure out a good UI toying with Fungus features and learning Unity's UI engine on the fly -- haha that was not easy, but I think I'll be able to do what I want to do:
- Having a set of choices available anytime during a sequence
- Expandable menus for choices: choices will be regrouped in several categories à la Bioware's wheel with the options, especially the Investigate one (kindof)
Can't wait to dig further into that!