Phew, I've tried all day to figure out a good UI toying with Fungus features and learning Unity's UI engine on the fly -- haha that was not easy, but I think I'll be able to do what I want to do:
- Having a set of choices available anytime during a sequence
- Expandable menus for choices: choices will be regrouped in several categories à la Bioware's wheel with the options, especially the Investigate one (kindof)
Can't wait to dig further into that!
I went through most of the Fungus's tutorials: https://www.youtube.com/playlist?list=PLiMlyObJfJm...
I was pondering between Twine and Fungus for an interactive fiction I'm working on... Watching all these features, I think I'm gonna try Fungus.