Worked a lot today on my #PDJam submission, and also planned few things for my other 3D puzzle game on Unity.
About my #PDJam game:
- Choices are divided in 3 categories: sane, disturbing, and insane -- with "Madness points" assigned to each of them
- Scale: madness increases each time you make a choice; until a point where sane choices won't be available
- Small scenes: just 2 choices per scene until there's a consequence based on your previous choices
- You can play these scenes in any order you want; but the order has an impact (as your madness increases, if you play a scene first, you'll be "madder" in the next scene)
- Closing scene: you'll see the results of all your choices... with some narrative twist
- Contamination: your text evolves as your madness increases
What needs to be done:
- Actual writing -- I'm almost there with the architecture and system
- "Closing scene" components -- working a bit on the twist // contamination
- CSS/Javascript: I may add a script to slightly change the layout of the game as "madness" increases
So, I've written design notes for the past 2 days and worked on Twine 2 a bit.
Twine 2 is very nice, I hope it's stable enough now 'cause Twinescript is really nicer to work with.
I've nailed down 2 principles for my Twine game:
- MORE TIME/LESS CHOICES
The more "turns" you spend in a place
The less choices you'll have somewhere else.
- As you play, you'll see same texts, with subtle/slight changes (same text will keep expanding as you make new choices). A growing menace will slowly take over... Your "Double".