Submissions by David tagged sci-fi

Style points is a third-person multiplayer shooter game where the objective of the game is to eliminate your opponent in the most stylized way possible. To achieve this, players will have access to a variety of different ways to kill someone. Players will be able to run, leap, flip or roll all over different types of terrain to achieve a very unique way of killing someone. Style points will support a number of ways for players to "win". First off, in a team match the winning side will be decided based on the amount of style points collected by each individual member but there will always be an overall winner of the match which is the individual who accumulated the most style points in the match. The main game type of style points however, will be a free for all death match which features a 6 player free for all where all players are competing for the most epic kill.

Artwork: http://coolvibe.com/wp-content/uploads/2011/03/bayou-shootout-992x620.jpg

Story:

Somehow, you broke the time space continuum and now inter-dimensional military forces are trying to kill your past self to prevent your future self from breaking the continuum in the first place. Lucky for you, you've been given the ability to temporarily step out of time itself and with it, you are able to try and defend yourself from being deleted from existence.

Gameplay:

"Give me a sec" is a 3D 1st person shooter that revolves around strategy and puzzle gameplay. The player controls a character that is able to pause and step out of time for a short amount of…. time(ironic). During this state, the player can move around and interact with objects in their environment. For example, the player can still shoot bullets but they won't propel until the player steps back into time. The player can also move objects (say an anvil) above enemies and let it fall when stepping back into time. Using this mechanic, the player must find a way to protect both themselves and past-selves from being killed by the inter-dimensional military force. The player loses if any of his past selves or current self-dies.

Artwork: http://payload.cargocollective.com/1/0/5395/1887840/The%20Time%20Traveler.jpg

Story:

Some alien military force has decided that human beings aren't worthy of earth so they decide to send in massive robotic alien machines to annihilate the human race. In an attempt to both save man kind and prove our worth, one man takes it upon himself to do the impossible.

Gameplay:

Headstrong is 2D mobile game which has the player defending against giant robotic monsters by first intercepting them and then killing them. The game takes place in the area from the moon to the earth and the objective is to stop as many enemies as you can. The player will start very close to the moon and will be able to engage enemies by hitting a button when they get close to them. During a takedown, the player will be prompted with a little mini-game which has the player doing puzzles or time-attack challenges and if the player is successful, the enemy dies otherwise the player has to spend more time chasing them down and doing it again. It's important to note that enemies can get past the player, but to help with that, the player is always just a little faster than the enemies and is able to get certain upgrades after each eave is complete.

Artwork: https://images4.alphacoders.com/284/284536.jpg

Story:

Somehow, the enemy has gotten confidential military documents that must by all means not be exposed to the enemy. Luckily, the documents must be deciphered before any information can be read. In a last attempt to retrieve the documents again, a secret experimental task force is released with the job of getting the documents back.

Gameplay

Asymmetric is a 3D, third person stealth game which has the player controlling up to 4 different characters that each have different abilities in order to do specific things. The player may choose to switch between the characters as they please but only one can be conscious (Controlled) by the player at one given time. Using the diverse range of abilities that the 4 characters bring, the player must secretly stealth into the enemy hideout and at the same time, find out more about themselves and what they truly are. The levels of "Asymmetric" will have lots of hidden text and voice logs that give glimpses to what the player truly is. If the player is caught by a guard or a security system, they will be either forced to retreat or fight (which is a distraction tactic) and if they player loses even one of its bodies, the game will end and revert to the last check point.

Artwork: http://img07.deviantart.net/c7d9/i/2013/015/7/6/scifi_concept_sketches_by_james_face-d5rkrqu.jpg

Story:

Somewhere in the distant future, a super volcano capable of blocking out the sun on a global level erupts and causes the biggest disaster the world has ever seen. Thanks to advanced technology, the ash clouds and stray rumble are contained but at the cost of an entire continent. Along with the eruption came super giant monsters that lived inside the ash clouds. Because of its containment and density, the monsters decided to roam freely around the continent which unfortunately, are where the players are trapped.

Gameplay:

The "Continent in shadows" is not a world to be taken lightly and it is recommended that the world is traversed with a minimum of two players. The game will be based heavily around co-operation between players and will revolve especially around the mechanic of stealth. Since players will be vulnerable to monsters at any time, the player must navigate around the world without attracting any monsters. Since the monsters are so big, players will have no means of fighting them and once engaged with one they will have to try and flee before getting killed. There will be a lot of things for players to keep an eye out for. For example, the sounds of a distant monster, suspicious movement or vibration of the earth.

Artwork: http://i.imgur.com/fjAdzIf.jpg

A 2D platform puzzle game where the player controls 2 characters one of which has gravity that is upside down to the other. This means that on one platform, one character will stand on top of it while the other character stands beneath it. The objective of the game is to navigate through a series of stages that will ultimately lead the pair to a place where they can be together without falling away from each other. The player loses the game if certain conditions are not met. For example, if there is a time limit on a stage and it is not completed in time, the player will have to start again from the last checkpoint. The player will also lose if only ONE of the characters die. The player will have to figure out how to make use of the situation that these characters are in. A core mechanic of the game is that they can use each other to slow down their respective falls. Innately, one character is heavier than the other, so the player will have to make use of any surrounding objects nearby.

Artwork: https://lh5.ggpht.com/g2xP9dNxRDvDRZSD5_FJeTmo7RqpOKwsvczN9BGm0Dg9hNIboOE68CYGaSNozkus0eo=h900

Deadline is a third person runner game set in a sci-fi world. Due to an experimental drug, you must, every day for the next 2 months, submit a log into a recording program so that you can track where you've been and what you've done. Unfortunately, it isn't as easy as its made out to be. side effects of the drug are that you lose your memory after each day and you are randomly teleported across time, so when recording logs, you must do so in a way that can stand the test of time so that when you arrive back to the present, you can retrieve the information again. Luckily, the drug enables you to use a higher percentage of your brain capacity at one given time, so the player will have access to all sorts of helpful tools such as being able to determine an individual's or locations future and enhanced physical capabilities. Finally, the player will be randomly teleported to different times and the log MUST be submitted before 12, otherwise the players fails the objective.

artwork: http://www.giantfreakinrobot.com/wp-content/uploads/2011/10/portal.jpg

Match is a 2D creation game where the objective is to make as many different combinations as possible. The player controls a scientist who is looking through a microscope in order to be able to mix and match different parts of DNA. The Player starts with a selection of subjects to choose from such as, a mouse, monkey or a frog. Once the player has selected a subject, they can start looking into the DNA and start taking it apart or adding in new letters as they please. Each time the player makes a change they can look at their subject again to observe if there were any visible changes. This game is targeted towards anyone of all ages who is looking to gain basic knowledge of what DNA does and as such, could be classified as a tool for education as much as it is a game. The game will be laid out in a way that mimics real world results from possible DNA changes. Of course, because DNA is still a very new concept to the Human race, the game will try its best to predict other changes of DNA using a special algorithm of sorts.

Artwork: https://i.ytimg.com/vi/uXdzuz5Q-hs/maxresdefault.jpg

Artificial is a 3D sandbox game where players are able to create their own games for other players to play in. Players will be able to access and alter a wide range of different game mechanics and mix and match them to create new game play experiences for other people. Artificial is NOT a game engine. It is still a game but its about making a game in an extensively simplified way so that anyone can quickly learn and start creating things themselves. At its heart, Artificial is still a SCI-FI game. When players first start, they'll be given their own unique planet that is started off as undetectable meaning that other players can't access their world. During this time, the player may choose to build upon his world, giving it its own unique set of rules. The player essentially makes their world into their own little game, when other players enter onto that world they must play accordingly. If the player desires, they may set their world to DETECTABLE which allows for other players to come onto their world. The player may also take this chance to hop into their own spaceship and fly around the cosmos in search of other peoples planets. Of course, their will be some kind of navigation system such as warp drives to speed up travel. There will also be a mechanic where popular worlds will give off a stronger signal, meaning that the more popular a planet is, the easier it is to find. Artwork: http://orig10.deviantart.net/1be9/f/2012/180/4/e/sci_fi_wallpaper_by_alcedoarts-d55c4xq.png

Story:

You are a conscious asteroid, travelling through the early ages of space and happily avoiding all the other rocks that may shatter you to pieces if hit. Unfortunately, while you were aimlessly flying through space you got pulled into the gravitational field of a REALLY BIG ROCK. This rock is massive and is currently looking to pull everything it can get to itself. Luckily, there are lots of other smaller rocks that you can assimilate….

Gameplay:

You are hurtling towards a super-massive planet at a terrifying speed. Through any means necessary, the player must assimilate other smaller rocks that are also flying towards the planet. The aim of the game is too get BIGGER than the planet you are hurtling towards so that when you collide with it, you can survive the impact and atmosphere entrance. The player controls the asteroid in a third person view and can decide to speed up or down in order to collect as many rocks possible. The player will lose the game if they either crash into the planet before getting enough size or crash into a bigger rock during the flight. This game is best suited towards mobile platforms and provides a short and sweet game play experience.

Artwork: Yoho media

Story:

In the distant future mankind has created a mysterious portal that's destination is unknown. You are a brave man who steps up to the challenge and decides to go through the portal in a quest for knowledge. Upon arrival in the new world you notice that the world is void and seemingly deprived of life. Around you is blackness that stretches out all the way into the horizon with nothing but little islands seemingly floating in midair. Now cut off from the world you once knew, you embark to find out more of this strange world and hopefully find a way back to your world.

Gameplay:

The player can navigate around the world by walking around and climbing over object's. If the player falls into the void, they player will die. A unique mechanic to "Drag" is the fact that since you are the only conscious thing in that entire world, everything revolves around you. The character can click and drag the plane of the world and move it relatively to the character. An example of this can be when the player wants to get from island to island. The player may choose to jump and while the character is in the air, the player may click and drag the ground beneath the player and quickly move it so that the island that the player is wanting to get to moves beneath the character's feet before they land.

Artwork: https://s-media-cache-ak0.pinimg.com/564x/63/95/ae/6395ae9e90f738296df073424b16043c.jpg

Story:

It is the distant future and humanity has been able to enjoy a decade of peace through the use of highly sophisticated mechs called MADS (Mutually Assured Destructors). Years ago, these MADS were developed by a large organization that sought to unite the world. After the MADS development, each country was given a single MAD with terrifying firepower which in turn halted all disputes between countries in fear of a Mutually Assured Destruction. Once peace settled in, people started building their own mechs and used them in competitive sports and daily activities. Before long, they become a part of society.

Gameplay:

The player will play as a character that is in charge of all things mecha. On him, he has the key to override any mech that he pleases. The world is suddenly in danger when a virus starts taking control over the mechs. The viruses main goal is to reach the original MADS and use them to destroy the world. The player has the ability to override any mech, meaning he can jump inside any MAD and control it. As the player progresses through the levels they may encounter a MAD that they like better. If the player chooses to, the player may eject from the current MAD and attempt to override the more favored MAD. Each MAD will have abilities depending on its traits, E.g a bigger mech means more health, a mech with missiles fire missiles etc. The player must go on until they get into a MAD that is able to take on the original MADS. Once they do, they may choose to take on the original MAD in 1 on 1 combat and if the player manages to defeat the original mad the player may choose to take its body instead before going off to fight the remaining original MADS.

Artwork: Armored Core – for answer

story

As a kid, you've always had an innate love for flight but to your disappointment, you find that there are very few things that can fly. You take it upon yourself to take anything, be it an object or an animal and try your best to give it the awesome ability to fly.

gameplay

"But I don't have wings" is a 2D mobile game where the player tries to get as far as they can with each attempt of flight. As the player gets further distances, they will gain followers which fund the character to get better items and equipment. These unlocks may include more aero-dynamic bases to choose from, jet rockets or even wheels for a better take off. Once the player has customized their ride, they will have to go through 3 phases of gameplay, which are Take Off, Flight and landing.

During Take Off, the player will have to roll down a slope and launch themselves into the air. The player may control the angle in which they launch and the speed using buttons that appear on-screen. After, the player will have to try and stay in the air as long as possible by steering their ride to hit things that may keep their flight going. Of course, if there is nothing to hit, the player will have to try and find that sweet angle that maximizes life and minimizes drag. Once the player thinks they can't go on any longer, they will have to try land their ride on the ground safely without dying.

Artwork: http://www.deluxevectors.com/images/sample/various-flying-objects-vector.jpg