You are a conscious asteroid, travelling through the early ages of space and happily avoiding all the other rocks that may shatter you to pieces if hit. Unfortunately, while you were aimlessly flying through space you got pulled into the gravitational field of a REALLY BIG ROCK. This rock is massive and is currently looking to pull everything it can get to itself. Luckily, there are lots of other smaller rocks that you can assimilate….
You are hurtling towards a super-massive planet at a terrifying speed. Through any means necessary, the player must assimilate other smaller rocks that are also flying towards the planet. The aim of the game is too get BIGGER than the planet you are hurtling towards so that when you collide with it, you can survive the impact and atmosphere entrance. The player controls the asteroid in a third person view and can decide to speed up or down in order to collect as many rocks possible. The player will lose the game if they either crash into the planet before getting enough size or crash into a bigger rock during the flight. This game is best suited towards mobile platforms and provides a short and sweet game play experience.
Artwork: Yoho media
As a kid, you've always had an innate love for flight but to your disappointment, you find that there are very few things that can fly. You take it upon yourself to take anything, be it an object or an animal and try your best to give it the awesome ability to fly.
"But I don't have wings" is a 2D mobile game where the player tries to get as far as they can with each attempt of flight. As the player gets further distances, they will gain followers which fund the character to get better items and equipment. These unlocks may include more aero-dynamic bases to choose from, jet rockets or even wheels for a better take off. Once the player has customized their ride, they will have to go through 3 phases of gameplay, which are Take Off, Flight and landing.
During Take Off, the player will have to roll down a slope and launch themselves into the air. The player may control the angle in which they launch and the speed using buttons that appear on-screen. After, the player will have to try and stay in the air as long as possible by steering their ride to hit things that may keep their flight going. Of course, if there is nothing to hit, the player will have to try and find that sweet angle that maximizes life and minimizes drag. Once the player thinks they can't go on any longer, they will have to try land their ride on the ground safely without dying.
Artwork: http://www.deluxevectors.com/images/sample/various-flying-objects-vector.jpg