Submissions by David tagged pc

Story:

You've done something bad and as far as you know, no one knows about it. Well, no one should know about it. Don't be silly, of course no one knows about it…right?

Gameplay:

"They're on to me" is a 1st person game where the objective of the game is to avoid every person you find suspicious. As the game starts the player will start at a random location and be given a place to walk to too. During the walk there, the player may encounter really suspicious looking people indicated by dominant features such as black glasses, a black overcoat and a hat. The player must avoid getting too close to these people otherwise their anxiety may pile up and make them spill the truth. Once the player reaches their objective, they will get new locations to go to and every time there will be more and more of these suspicious looking people. Overtime, the player will forget about this "bad thing" they did and will be able to eventually walk about normally (which is the win condition to the game).

Artwork: http://cdn-static.denofgeek.com/sites/denofgeek/files/1/71//2255673-agent_smith.jpg

Story:

In the distant future mankind has created a mysterious portal that's destination is unknown. You are a brave man who steps up to the challenge and decides to go through the portal in a quest for knowledge. Upon arrival in the new world you notice that the world is void and seemingly deprived of life. Around you is blackness that stretches out all the way into the horizon with nothing but little islands seemingly floating in midair. Now cut off from the world you once knew, you embark to find out more of this strange world and hopefully find a way back to your world.

Gameplay:

The player can navigate around the world by walking around and climbing over object's. If the player falls into the void, they player will die. A unique mechanic to "Drag" is the fact that since you are the only conscious thing in that entire world, everything revolves around you. The character can click and drag the plane of the world and move it relatively to the character. An example of this can be when the player wants to get from island to island. The player may choose to jump and while the character is in the air, the player may click and drag the ground beneath the player and quickly move it so that the island that the player is wanting to get to moves beneath the character's feet before they land.

Artwork: https://s-media-cache-ak0.pinimg.com/564x/63/95/ae/6395ae9e90f738296df073424b16043c.jpg