Streak Club is a place for hosting and participating in creative streaks.
interesting that theres maybe 20 30 ways to make lines on page with prettymuchfixed pen line thiccccnes
easier to pick a form and go with it for a while
i think some form of scribble is the ideal but probably take decade to get close to being good at
and realism of human hand is not printer, some kind of pattern is inevitable when attempt to make lines
in reality there is a billion styles of line... might be useful to think about it in these more concrete terms idk i dont rlly. if u draw lines all day u more follow than lead
one style i like atm is drawing lots of tiny little line segments... i think this could transform into more double-thicc triplethicccc eventually
double thicc or triple thiccc c lines pretty good too 12 styles
broken lines is another style... draw large shapes on page but lift pen on and off page in 10ms intervals and u get broken line and u get it quick... theres probably 20 or 30 ways of drawing with pen but then mixing them
stippling probably the style i like least doing... feels not ergonomic... pen runs out of juice after 10-20 dots and fires nothing... but stippling mixed with one of the other styles like empty shapes might be a good exercise for a whole page.... i prefer just goin with the flow most of the time
loopdy loop is another style maybe 11 now
another style is zigzag back and forward ... id classify about 20-30 i suppose. i think ive listed about 10 so id classify about 10 id say
when i get better at lines might be nice to do more interlocking unconnected lines with very little whitespace between the lines. takes precision, theres a little of that in this but not rlly much precision
u can get different thickness out of 1mm rollerball pen. mostly on the end of strokes tho, as pen leaves page
theres a style i do a little of where its sort of shapes but the lines dont end where they should, kind of half between shapes and scribble... that one might try out a bit more
repeated forms something im too lazy for mostly but it looks good when i try it. idk i tried any of repeated forms in this
a lot of these could probably add graffiti 1 dimension perspective or 2 dimension perspective or drop shadow ikd
been thinking about how there might be a few styles of pen drawing. black shapes, linework without connect, linework with connection (shapes), repeated strokes, repeated forms, curve, angular. idk there probably about 20... might be cool to mix them together. i often wonder how deep can go into scribble... most ppl see scribble as incomprehensible but maybe there is a pattern to even scribble if u spend enough time with it
pull out the zip pull out the rooollll https://www.youtube.com/watch?v=fsmb7fHdwCU
enjoying the possibilities symmetric drawing opens up
adobe after effects has paint bucket tool WORKS on video footage. need to keyframe things. this is no keyframing. this is also 8 fps and quarter quality. looks alright in real render. might be helpful to use camera in 4k filming instead of 1080p for crisper lines. mirror phone app im using doesnt use 4k it only goes up to 1080p but i dont think its too difficult to make a phone app that films 4k mirror image and displays on screen. filming pretty far back atm phone is bout 1cm from eyeball
this was before i got the script working. the script is working now it selects based on colors ive inputted into arrays that are too similar. i have colorblindness. the boring colorblindness 5% males have. everything redgreenbrownorange look like shit brown to me i think is formal definition. it makes making color palettes easier for me. i can draw with any color and it look like any other color. this was colors generated before i fixed terrible coding i wrote on original script. script should start spitting out good color palettes in couple days under conditions im encoding for which is 'unique from every other color to me'
wrote script for cutting out colors from randomizer. selecting 13 colors per palette atm, then drawing all 13 colors on page, then typing each clashing color into each corresponding array that was talking about yesterday. seems to work alright atm. selecting 13 colors from initial 70 colors it gets down to ~45 colors atm left in the array at the point after last color is chosen... probably still a lot more clashing colors. would probably be faster if i inputted non-clashing colors and had randomizer temporarily NOT select any confirmed non-too-similar-color-pairing. half of this tedious grind is memorizing where each marker goes in the box irl. also small amount of fun looking at the colors next to each other... i been drawing with just pen for looooong time so it amuse to see color
grinding 4-6 color palette creation
from 100 alcohol markers. 30 was too dark didnt pop off the black lines. 70 colors. for greens might have 10 greens some are more green-blue some are more green-brown some are lighter green some are darkergreen. thing with the palettes i want is i want 4 to 6 colors per palette where each color is unique enough from all other colors in palette. this is easy to do in programming if each color has an 'array' (list) a list of colors its TOO similar to... only tricky part is 70 * 69 colors is 4,830 combinations. so need to draw a lot of colors on the page to create array of similar colors for each color, yellow prob gonna look too similar to light yellow, recently i found grey look too similar to magenta
once i have it coded in arrays for each color i can create randomizer and it might spit out half-decent color palette every 2/3 runs of script.
i think this is halfdecent way of creating color palettes for specifically... 4-6 colors where u have fixed-e.g. 70 colors. might be slightly relevant concept for ppl who work in low poly or pixel art. pick 70 colors and painstaking create array for each color where if its too similar to another color it doesnt get selected in color-palette-randomizer generator. idk why the im always talking about randomizer JUST IF I LOOK AT A BOX FUCKING OF 70 MARKERS I CANT PICK 5 RRRRAAAAAANNNNNDOOOOOM markers every time but that just randomizers are pretty lit wig why so aggressive idk why is this page turn into useless tutorial page rip i use to talk about fun stuff lizard ppl
love the sounds of painting in this. why is wiggly paint more fun than regular paint? maybe less apprehension since more uncertainty. idk dont philosophize about fun app why u gotta ask question. nice amount of random vs choice! sounds for each brush
attempt selling out to addiction machine i become zombie
following junichiro horikawa youtube tutorials. dont think theres a better way to learn procedural than this... he has a whole series on VEX in houdini.... blender will take another ~3yrs (made up number) to catch up to houdini for procedural... houdini only good procedural graphics software for 3d atm afaik.... horikawa has a playlist of 26 vids with length of about ~50 hrs https://www.youtube.com/watch?v=V5i6KM_-8X0&list=PLzRzqTjuGIDhiXsP0hN3qBxAZ6lkVfGDI on VEX in houdini
im getting closer to halfway through this 50 hours... this n word not english native speaker so can speed video speed up to 1.25x to make it what... 40 hrs... and then my advice for how i learn from youtube is to have either 2 screen, or 1 screen. and have youtube vid on left half and copy every single action into your own houdini program as you go. often pausing the video and pressing left-arrow-key to rewind time by 5 seconds. this means the 40hr of content will take maybe a total of 50-80 hr depending how much u want. but i cant recommend junichiro content enough... i am only amateur at procedural but he really showing me a lot of ways to make fundamental building blocks of how VEX work in houdini... like i said.. blender not there yet for procedural for another few yr... then blender probably overtake houdini but u gotta know houdini for procedural for next at least 2 yrs in my noob opinion and no one gonna show it better than junichiro. he then has around ~250 hr of livestreams on youtube, divided into 2hr streams where in each stream he'll recreate some 3d graphics implementation of algorithm.
i think along with choosing some of these might need to learn some python->houdini, python also has implementation in blender but python->houdini + VEX looks pretty good to me... future of 3d graphics is prob largely procedural and no one do it better than houdini and junichiro san so jump on this hype train today... i am noob this is financial advice. most u guys probably into 2d. i dont know if theres much interesting work to be done in 2d with procedural... prob not... this more for 3d hype train
joined 1,019 days ago
maybe theres 200