wrote script for cutting out colors from randomizer. selecting 13 colors per palette atm, then drawing all 13 colors on page, then typing each clashing color into each corresponding array that was talking about yesterday. seems to work alright atm. selecting 13 colors from initial 70 colors it gets down to ~45 colors atm left in the array at the point after last color is chosen... probably still a lot more clashing colors. would probably be faster if i inputted non-clashing colors and had randomizer temporarily NOT select any confirmed non-too-similar-color-pairing. half of this tedious grind is memorizing where each marker goes in the box irl. also small amount of fun looking at the colors next to each other... i been drawing with just pen for looooong time so it amuse to see color

Rain25143 days ago

got the script working proper now... testing it by generating 19 colors and seeing if any of the ones i typed in as 'too similar' for each color array come up, or if any duplicates come up. and it seems no duplicates come up and no too-similar colors come up so i finally wrote this simple ass script properly. its in ahk and ive written it a really shitty way so probably not useful code to understand. i need to start writing scripts in python instead of ahk caus idk wtf ahk arrays are they might not even be arrays might be list or something else

removeColorsFromArray(colorName, randNumber)
{
global

;remove colors that are similar to the chosen color:=
for i, element in arrayOfArrays[randNumber]
{
	for j, element2 in remainingColors
	{
		if (element == element2)
		{
			remainingColors.RemoveAt(j)
			arrayOfArrays.RemoveAt(j)
		}
	}
}

;remove chosen color from alterable array:
;and remove chosen color from array of arrays:
for i, element in remainingColors
{
	if (element == colorName)
	{
		remainingColors.RemoveAt(i)
		arrayOfArrays.RemoveAt(i)
	}
}

;update length of alterable array:
arrayLength := remainingColors.MaxIndex()
return

}

Rain25143 days ago

script still doesnt work. need to work out why its picking clashing colors... not doing something in the right order probably

Rain25143 days ago

have around 200 total entries in the clashing colors arrays now... think its actually kind of half this caus each clash will appear once in 2 different color arrays. ~100 clashing color pairs. and choosing 13 colors the total amount of colors left after 13th color is chosen is usually ~25-35 colors left in array... still probably a lot of clashing colors. randomizer might work well when ive doubled the amount of array entries... 400 instead of 200 total array entries

Rain25144 days ago

this is very specific tings

Rain25144 days ago

idk i dont think most ppl choose color palette with 4-6 color so it might be bit different in computer

Rain25144 days ago

it is nice having fixed 70 colors though. color palettes in computer is nightmare with unlimited rgb/hsv/cmy,k whatever all the format u choose to get colors

Rain25144 days ago

theres a faster way to make color palettes probably. draw xy grid with each color on both axes. need about a2 piece of paper to hold 70 colors. really large piece of paper. or 20 pieces of a4 pieces of paper. and u can compare diagonal boxes or draw broken lines and compare colors next to each other. i kind of need the pen lines as well so i didnt find this method that useful.... color palettes is pretty boring grind i think

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adobe after effects has paint bucket tool WORKS on video footage. need to keyframe things. this is no keyframing. this is also 8 fps and quarter quality. looks alright in real render. might be helpful to use camera in 4k filming instead of 1080p for crisper lines. mirror phone app im using doesnt use 4k it only goes up to 1080p but i dont think its too difficult to make a phone app that films 4k mirror image and displays on screen. filming pretty far back atm phone is bout 1cm from eyeball

(4mb)

this was before i got the script working. the script is working now it selects based on colors ive inputted into arrays that are too similar. i have colorblindness. the boring colorblindness 5% males have. everything redgreenbrownorange look like shit brown to me i think is formal definition. it makes making color palettes easier for me. i can draw with any color and it look like any other color. this was colors generated before i fixed terrible coding i wrote on original script. script should start spitting out good color palettes in couple days under conditions im encoding for which is 'unique from every other color to me'

grinding 4-6 color palette creation

from 100 alcohol markers. 30 was too dark didnt pop off the black lines. 70 colors. for greens might have 10 greens some are more green-blue some are more green-brown some are lighter green some are darkergreen. thing with the palettes i want is i want 4 to 6 colors per palette where each color is unique enough from all other colors in palette. this is easy to do in programming if each color has an 'array' (list) a list of colors its TOO similar to... only tricky part is 70 * 69 colors is 4,830 combinations. so need to draw a lot of colors on the page to create array of similar colors for each color, yellow prob gonna look too similar to light yellow, recently i found grey look too similar to magenta

once i have it coded in arrays for each color i can create randomizer and it might spit out half-decent color palette every 2/3 runs of script.

i think this is halfdecent way of creating color palettes for specifically... 4-6 colors where u have fixed-e.g. 70 colors. might be slightly relevant concept for ppl who work in low poly or pixel art. pick 70 colors and painstaking create array for each color where if its too similar to another color it doesnt get selected in color-palette-randomizer generator. idk why the im always talking about randomizer JUST IF I LOOK AT A BOX FUCKING OF 70 MARKERS I CANT PICK 5 RRRRAAAAAANNNNNDOOOOOM markers every time but that just randomizers are pretty lit wig why so aggressive idk why is this page turn into useless tutorial page rip i use to talk about fun stuff lizard ppl

love the sounds of painting in this. why is wiggly paint more fun than regular paint? maybe less apprehension since more uncertainty. idk dont philosophize about fun app why u gotta ask question. nice amount of random vs choice! sounds for each brush

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December 12, 2023.mp444mb

following junichiro horikawa youtube tutorials. dont think theres a better way to learn procedural than this... he has a whole series on VEX in houdini.... blender will take another ~3yrs (made up number) to catch up to houdini for procedural... houdini only good procedural graphics software for 3d atm afaik.... horikawa has a playlist of 26 vids with length of about ~50 hrs https://www.youtube.com/watch?v=V5i6KM_-8X0&list=PLzRzqTjuGIDhiXsP0hN3qBxAZ6lkVfGDI on VEX in houdini

im getting closer to halfway through this 50 hours... this n word not english native speaker so can speed video speed up to 1.25x to make it what... 40 hrs... and then my advice for how i learn from youtube is to have either 2 screen, or 1 screen. and have youtube vid on left half and copy every single action into your own houdini program as you go. often pausing the video and pressing left-arrow-key to rewind time by 5 seconds. this means the 40hr of content will take maybe a total of 50-80 hr depending how much u want. but i cant recommend junichiro content enough... i am only amateur at procedural but he really showing me a lot of ways to make fundamental building blocks of how VEX work in houdini... like i said.. blender not there yet for procedural for another few yr... then blender probably overtake houdini but u gotta know houdini for procedural for next at least 2 yrs in my noob opinion and no one gonna show it better than junichiro. he then has around ~250 hr of livestreams on youtube, divided into 2hr streams where in each stream he'll recreate some 3d graphics implementation of algorithm.

i think along with choosing some of these might need to learn some python->houdini, python also has implementation in blender but python->houdini + VEX looks pretty good to me... future of 3d graphics is prob largely procedural and no one do it better than houdini and junichiro san so jump on this hype train today... i am noob this is financial advice. most u guys probably into 2d. i dont know if theres much interesting work to be done in 2d with procedural... prob not... this more for 3d hype train

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