Submissions from 2016-08-13 to 2016-08-14 (61 total)

Platform: Android, iOS
Target audience: Casual players, snack enthusiasts.

This is a memory, knowledge / trivia game in which players are given a map of the globe. In the map players can select each country and will be given a list of sweets and snacks and must match which of the ones listed are unique or special to the location ( the country is famous for it or the dish is famous in the country ). Players may earn bonus points for knowing the city or region associated with the meal. There is another mode where players will be given list of dishes and have to give them to the right countries to earn points within a given time. The point of the game is for people to have fun learning the different types of snacks and where they come from as well as what countries enjoy them and to test their memory of what they have learned.

reference image :

http://ib1.huluim.com/video/60671928?region=US&size=600x400

A dungeon crawler where you play as one of the world's most despised species, a rat, a cockroach or a pigeon. Levels would be themed around different terrains at ground height and can range from sewers, unweeded gardens, alleyways to rubbish dumps.

All loot would be replaced with trash. Weaponry could be items like discarded drinking straws and bottle caps, food would become scraps and wearable items could include plastic, paper and foil bags. Players would fight other scavengers for these drops and the odd boss creature like seagulls and cats. These boss fight could also involve interruptions from humans, only shown as a huge pair of boots as they trample the terrain, drop trash and lay traps to catch you.

The point of the game would be to illustrate how disgusting humans are and also point out the strange ways animals have changed their lives to fit into a man made environment.

Image retrieved from - https://en.m.wikipedia.org/wiki/Rat

In this game, you play as begin your adventure on an island where you have lived on your whole life with your small community. You have always looked out to the open sea, wondering what lies beyond the horizon. When you come of age, your parents let you free to explore.

This game is all about crafting and building a better raft / boat, and exploring the seas, fighting the monsters and bosses you come across. The world will be hand crafted, with different islands being different levels where the player can find various items and crafting recipies after fighting the island's boss, leading to the end point of the game. The game would be in first person view, and have colorful, flat lit environments, to give a really calm feeling to the game.

The player will come across different bosses in different locations in the world, all representing different gods in the game's world. There will also be basic enemies like pirates, tribes people and animals from other islands the player must face. The player will fight using crafted weapons, and weapons they have constructed onto their raft.


Retrieved from: http://estivador.deviantart.com/art/Rock-Island-49...



A fast paced 2D platformer where you play as a robot that has to sprint to the end of levels as fast as possible. There will be many lethal hazards on each level, requiring truly inhuman dexterity and awareness to overcome. Thankfully, you have the ability to massively overclock your own hardware, accelerating you so much that it effectively slows down time. However, the capacitors which fuel this ability can only store a very small amount of charge, and are located in your fists. They can only be charged by repeatedly punching objects, whether they are people, robots, walls or anything else that puts up some resistance. In order to make it through terrifying environments filled with spinning lasers and sawblades, you will have to constantly attack anything and everything nearby to avoid slowing down and falling prey to these lightning fast hazards. Each landed punch will buy you only a moment of slowed time, and a few in quick succession will gain you up to a few seconds. This will require you to figure out effective paths through levels, always taking opportunities to hit things along the way. People and other robots will be valuable for completing levels as well because they can be launched with your punches, allowing skilled players to propel them ahead to locations that may lack good objects to punch.

Image source: http://img.free-gazo.com/img/wp-content/uploads/1973/02/dfc68154a399be58e11573f6ade3f6c3.jpg

A mobile game in which players own a factory that produces toys. the toys have three major traits to them: Quality, Price and Enjoyability. these traits can be boosted by the player investing in game currency into areas underneath them i.e. Longevity of product = Greater quality stat. The player must then market their product on the virtual store and try to sell as much as possible.

Sales are affected by how well your brand is known, environmental factors and the traits described above. The players boost their brand image by selling good toys day to day, this can be seen as the players level as it grows gradually, however it can also fall. The environmental factors will be things like stock market crash so players have to lower their pricing, new laws being created so players have to change the quality of the product. How well the players track all of these things determines how well they will do.

Image Source: hamleys online catalogue

In bodily harm you control the subconscious part of a human brain who is trying to defend itself from all types of viruses/poisons and infections. Bodily harm is a game that can be played either alone or with one friend. One playing the brain and one playing the viruses. The game begins with the player being entirely healthy and then slowly the enemy decides what he wants to do. either he can make the player drink some kind of dilute poison, infect him with a disease and the brain must send enzymes and other protection to combat and save the body. The game ends on one of two conditions. The body goes to a state where it can not reverse the virus and is about to die or if the body can stay alive for an allocated amount of time. The game was inspired by plague inc but takes place inside a body instead of a global map.

image = https://washhouseanatomy.wikispaces.com/file/view/circulatory-system.jpg/228850768/circulatory-system.jpg

Adventure is a cinematic type game where you take control of an old mountaineer. The majority of the game is based around the stunning visuals and story, rather than having and core game play. More of a visual animated slightly interactive short.

Pump Takes you on the journey of an old mountaineer who is taking his last journey. His Swan Song. Follow the path layed out by the mountaineer as he travels through the mountains and over rivers as you are guided through the beautiful northern European landscapes.

There really is no core mechanic to the game other than basic movement and simple puzzle solving/path following, but the main attraction to the game will be the art. The game will slowly progress through the characters story and flashbacks to his other adventures, all while making your way to his destination, overcoming troubles you may face.

The game doesn't have an "End" as once you reach your final destination you are put into a sort of free roam mode where you can explore the rest of the open world wilderness.


Image Reference - http://wallpaperswide.com/great_mountain_landscape-wallpapers.html

mobile app

This games based around lamas and sombreros...

The player would have the phone held sideways looking out onto an open set of farm land full of trees, bushes, fences and lamas...the players aim is to tame the lamas he finds in the field before they run away and to do this of course he must give them really cool sombreros. The player whilst having the phone sideways would have to flick sombreros at the lamas and land them on the lamas heads all the while the lamas are running away from the player out of the view of the game.

The win state is where on each level the player manages to tame all the lamas before they escape tje players view, the amount of lamas and speed at which they run would increase level by level.

This game would be something so silly it becomes laughable but at the same time full of an interesting mechanic to keep the player engaged.

First person obstacle course game.

In Highland Ninja Warrior, you are a fierce, drunk, and angry Scotsman on a mission. Unfortunately there's an annoying TV show and obstacles in the way that you must conquer - but in your kilt. Dodge cameras, paparazzi, and over-eager ladies' outstretched arms at any cost - if a photo of your baws is snapped, you're out.

The aim is to run quickly through the obstacles while watching your kilt meter. The less carefully you time your jumps and landings, the more likely the kilt is to swing. The kilt meter is designed like a speedometer that has "Safe" on the left and "Danger Zone" on the right, and the arrow will swing determined by the accuracy of your jumps and timing from one platform to another on the obstacle course. Aim and jump perfectly through all the obstacles, avoiding traps such as outstretched arms and upwards-aimed cameras. Collect "kilt-lengthener" power-ups along the way to slow the inevitable upwards hike of your kilt. Take swigs of your whiskey to keep your health up - again, pick up along the way. Make it to the end and hit the grand ol' red button amidst bagpipes belting out the tune 'Scotland the Brave".




image ref: http://i4.dailyrecord.co.uk/incoming/article6516752.ece/ALTERNATES/s615/JS33729892.jpg

Spectator is an isometric puzzle game, in which the player takes the form of a ghost, who, in order to make up for their inaction in life,in death decides to help those who need it and save as many people as possible. Each level begins with a view of the map, and time passing slowly. The player must find, and help, as many people as possible before time speeds up again. The player can interact with objects, possess people, and create general disturbances in order to get people to pass danger that the player needs to identify and avoid. Some dangers will be more obvious than others, and some might be complete surprises, The player can restart levels, but some of the challenges may be randomized, so the game keeps its challenge. When the time runs out, everything happens at once, and people will die.

Image Source: http://vignette4.wikia.nocookie.net/undertale/images/7/7b/Ghostfight.png/revision/latest?cb=20160103055104



Chip Me! is a game in which the player is tasked with coming up with the best chip flavour there is, and satisfying the most people. The player goes on to expand his chip empire and create the greatest flavours ever!

Chip Me relies on the player's creativity, as they are given a catalogue of different food items that can be combined to make chip flavours. Further, the player can select how genuine the flavour is, such as Dorito cheese or real cheese. The player must come up with the best flavours to satisfy the general public, who will give feedback in the form of advice and sales numbers. The player must also not repeat flavours.

As the player racks up sales, he can then hire an R&D team and further expand his production and advertising, all the while coming up with new flavours that might be terrible, or the greatest thing to ever be made. The player can ultimately win the game when he reaches a certain milestone or wealth level, but can continue to rule the world of chips thereafter.

The player, can, of course, lose the game should be repeatedly come up with terrible chip flavours and lose all the initial money he put into his chip creations.

Image Source:
http://www.womenshealthmag.com/sites/womenshealthmag.com/files/images/salty-chips.jpg



Colt is a mmo sci-fi western combining cyber-punk and old west elements. Players are given control of their own character and are encouraged to enter the world as either a law bringer or as a desperado. The game would be a mmo with classes emphasising gun skills. A bruiser is a character that specialises in close quarters whilst sharpshooters excel with long range rifles. The cyber-punk theme heavily emphasis' aesthetic more than anything. Horse breeds are just names for different form of motor bike or carriage. Players would be able to form their own possess and either run free or join up with one of 5 larger factions. Events are generated on a timetable meaning that when a huge haul for the desperado factions comes through, lawbringers can intervene. Once a cargo is gone it's gone and players may have to wait up to a year for the event to come round again.

Space Sunflower is a simple casual game about a sunflower who wanted to fly into the sun. In this game, the player must help the sunflower to avoid obstacles and fly towards her destination. The control for this game is simple. The player must use left and right keys to change the petal's direction. The sunflower's petal and leaves works the same way as a ship's sail, they help the sunflower glide along the wind. The player needs to make sure that the sunflower ride on the right wind. If they land on the wrong wind, the sunflower might fall on the ground or fly towards the wrong direction.

As the sunflower flies higher, there will be things that want to eat her. Such as birds. The player must help the sunflower to avoid being eaten. Once the sunflower almost reaches outside of the atmosphere, there will be less wind to ride on. The player will need to aim the sunflower at the right direction in order for it to slowly move towards the sun at vacuum.

As the sunflower come closer to the sun, she'll glow brightly. But, soon, she'll start to burn. In few seconds, the sunflower turns into black dust. From that day onwards, no sunflower wanted to fly again. They just quietly stare at their fellow hero's ash.

This is a multiplayer vr game played with the HTC Vive. The players will be placed in front of a frosted/blurred window type thing. There will be some type of object on the other side of the window In front of the players, this object will be random. Each player must guess what the object is, and then paint a rough sketch of it on their blank canvas, which is personal to them no one else can see what they are painting. Their will be a timer for how long the players get to look at the object and a separate one for painting it. Once the time is up each of the players pictures will be viewable by everyone, and the glass will turn completely see through to reveal the object. The player(s) with the right answer will receive a point. The game will play out for several rounds, at the end the player with the most points wins.

Image source: http://www.enjoyurlives.com/what-can-an-entrepreneur-learn-from-an-artist/

This game is a 2d hit-man / puzzle game made for ios and android where you are a game show host and you have to kill your guest and make it look like an accident. There will be lots of different level in which you will have to mess with the equipment to kill your guest. Before the show starts you will be able to unscrew screws and move things about so that when the show starts you will be able to kill them easier. There will be many ways to kill your guest in each level. You could loosen the screws holding a light in place and then have it fall on your guests head, or you could could ask them to take part in a blind knife throwing game and then throw a knife in there head. However you will need to make it look like an accident because there are cameras around



Image : http://www.cbs.com/assets/images/content/shows/late_late_show/upcoming_guests.jpg

This game would be best suited for console only due to the requirement of the guitar hero/rock band controllers (Guitar, Mic and/or Drum set) also required would be a VR Headset.

This game puts you right in the mix of the AC/DC Live at River Plate show in Buenos Aires, Argentina, However unlike most other games in this genre you will not be a spectator you will have a direct first person view so you can see through the eyes of Brian Johnson, Angus or Malcolm Young, Cliff Williams or Phil Rudd.

You will be required to pass each song with a particular score/percentage to progress through the set list, play your classic great anthems like “Thunderstruck", “Dirty Deeds Done Dirt Cheap", “For Those About to Rock" and many more.

For the raw musicians out there, there will also be the option to connecting up your Guitar or Bass guitar and playing along on the real thing (unfortunately at this time Drums are not supported)

Photo Source: https://fanart.tv/fanart/movies/63973/moviebackground/acdc-live-at-river-plate-54575b1437004.jpg

In Speedy Pipelines you play as a plumber whose slogan is 'Installation so fast we'll finish before you flush'.

For each job or level you do, you are given a set amount of pipe pieces that come in various shapes and sizes. Your objective is to take these pipes and organize them in a way that all the household waterworks are hooked up. Time is of course your greatest enemy, after a short grace period, water will start flowing through the pipes, if they are not fully connected water will leak out from the open ends. If too much water overflows from the pipes, the game is over.

Quick thinking and or planning will help immensely as once pipe pieces have water flowing through them they cannot be removed. Unlike in real life, the water stops for a brief moment upon entering the next pipe piece. Controls include the touchscreen on a mobile or the mouse on PC for moving the pieces around.

-Target Platforms, iOS/Android, PC

-Game play Genre, Puzzle, Strategy

-Reference image from, Ascon

This is a game that is heavily based on natural disasters in VR. In this game, the player is role-playing as a girl with the powers to go back 20mins in time when she died. Therefore this allows her to avoid death many times. In the beginning of the game there will be a huge cyclone coming towards her way through the town, she needs to act quickly and gather whatever she needs and drive away within a time limit. If she does not make it out of the house and drive away then she will get hit by the cyclone and dies. But when she dies she will have a better knowledge of what to get and what to do before the time runs out. The cyclone's arriving time will also shorten each time she dies if the time shortens until the minimum then the game will restart and will be placed in a different environment with a different natural disaster like the tsunami. Each player's starting point will be different or the same depending on the rng of the game, the ending of each storyline will also be different depending on the player's choices. The goal of this game is to survive and take whatever she needs and escape under a certain amount of time.

Image Reference:

http://www.dailymail.co.uk/news/article-2513127/Corn-plant-worker-Tornado-Alley-gives-day-job-professional-storm-chaser-look-stumbled-.html

Make them scared! Is a three dimensional horror game in which the players need to scare people in a number of places and make them run away from certain areas without noticing that the player is the one who is making them scared.

Basically the player has a psychic ability which can move, break, and throw all the objects without touching them. So by using this special skill, the player can make people freaked out, and make them flee the area.

The player can aim the objects in the game and hit or move them by holding and releasing the buttons on the both sides of the screen. If the player holds the button longer the more power the player gets.

For example, in the first stage, the player will start the game in a small shopping centre. There will be a lot of people and the player will get annoyed because of the people messing around, and now it is the time for the player to bully people with his special skills. The player can break the windows near people, throw the trash cans, and shake and break the vending machines...etc.

However the people in the stage have a really sensitive radar which is normally set to 2 metres around each person, and will be shown visually on the mini map, so the player needs to hide in some area such as behind the wall, or vending machines. And if the player kills someone, the security will arrive, the security guards have a wider radar, so the stage will be harder to clear.

If the player successfully makes all the people run away from the building within the time given the stage will be cleared, however, if the player is caught by the people, then the stage will be failed.

image reference from: Beyond: two souls, http://www.gry-online.pl/Galeria/Html/Poradniki/1385/509299771.jpg

Farmers love to grow veggies… Rabbits love to eat veggies… Whose side are you on?

This game is designed to be a top down "King of the hill" type game which portrays the conflict between a local farmer and a (sometimes many) rabbit. You may choose to play as either side when you start the game.

The aim of the game is simple. As the rabbit you must try to get to and eat the food and/or take food home for your fellow rabbits. As the farmer you must protect your crops at all costs.

The game is played set on a farm with a family of rabbits. The farm increases in size as the game progresses to allow the farmer to bolster his/her defences, which can include (but is not limited to) traps, fences, patrol dogs, etc.)

The rabbits will increase in numbers allowing the rabbit player to have an increasing number of lives which can be used while trying to get the food. If a rabbit is trapped the player can try use another rabbit (which counts as a life) to free the trapped rabbit to return a life, a time limit will be implemented for the farmer to be allowed to neutralise the trapped rabbit. This will create a risk taking environment for both players as the farmer may get two rabbits by waiting for the rescue rabbit, or the rabbit may get a life back by rescuing the trapped rabbit.

The game will end when either the farmer or rabbits achieve victory and the next level will be designed to assist the losing player. Overall this is a game designed for fun and laughs while playing with friends.

Image source: http://riverbanktales.com/wild-ways/the-poachers/