All submissions (43)

Pc Game

This is a puzzle/ mystery type game where the player is in control of a private investigator but rather than being any normal investigator the character holds the ability to tell what others are feeling by simply looking at their shadows, The shadows distort and change in colors and length and through this ability the player uses it to get clues and try and solve a variety of mysteries but the main drive for the player is that they themselves lack a shadow, The simply don't have one leaving this great underlying mystery.

This games aimed at people who firstly enjoy the mystery puzzle solving genre from games like Vanishing of Ethan carter to tell tale games like wolf among us. Secondly this game could also appeal with its artistic style of the world in a constant blur apart from the shadows that seem ever present. This is a narrative heavy game and because of that would mainly try to immerse the player from sounds to art to music and if i was to make it i would create a world with choice, actions and consequences.


Source:https:https://nz.pinterest.com/pin/61361613642706719/

Mobile App

This is a game to help with stress relief or getting rid of unwanted emotions, its simply a variety of environments in which the player plays god.

For example a pond viewed by the player from a top down perspective and they can affect it by the player placing a finger on the screen and it creates ripples around it, the player could simply draw his finger around the pond creating different shapes and effects based off whether the player taps hard gently strokes etc.

This game would be aimed at helping people that suffer from large amounts of stress or people going through a hard time in life and just need something that they can do to distract themselves.


Mobile app

This games based off the idea of an air traffic controller but rather than dealing with planes in the sky you are dealing with skiers on the ski fields and you as the guide have to show them the safe way to traverse down the cliff side without colliding into either other skiers or obstacles such as trees and rocks and areas of ice that could be harmful to the skiers.

The player would hold the phone sideways and would select skiers and then select way points for them to ski to as they move down the mountain with it constantly updating with new hazards etc, this game would be pretty low graphics wise and would be more focused on a good UI to help the player with this type of game and also a clean set of mechanics the sound would be simple affects just to add a little more but like i said the games core role is to focus on the micro management side of the game


Source : http://www.whistlerluxurycondos.com/images/gallery/powder-skiing.jpg


PC Game

The player plays as a young gardener that comes from an art background and has a dream to bring his skills of art into the world of gardening, to realize this dream he has decided to focus on hedge trimming and create beautiful sculptures for clients based on what they would like.

The player enters into the game and meets his clients (NPC) who give him an animal or object that they love and would like to see in their gardens, an example of this is the player meets his client who tells him they recently lost their family dog and would like the hedge on their lawn to be commemorated it, Therefore the player must now sculpt using the mouse and ability to change perspective and a variety of different in game tools as close to a dog as they can. The trick is that the player is only being payed for the equivalent of 10 min game time and they have to complete their assigned subject in that window to the best of their abilities.

This game would be aimed at art students as well as people just looking for something to pass the time i feel it would have quite a mellow soundtrack to suit the outdoors garden style of work but the art style would be more of a low poly form to make it easier for the player to create a solid piece as well as recognizable breaks in the hedge etc.


Source :https://s-media-cache-ak0.pinimg.com/236x/96/23/b2/9623b28be1324d2daaeb2aa4cbb72c11.jpg

Mobile App

Paint mix is a small mobile app game about an artist trying to make his perfect canvas for each painting, the user is given photos from a mood board and a description and under a time constraint must mix by clicking on each paint individually and then the mixing board the perfect color for each section of the painting.

This games art style would have to be super realistic to create the scene properly but i feel this type of fast paced flashy colors game would appeal to a lot of art students as they not only know the frustration but have a basic knowledge on how color works, at the same time this would create and opportunity for people to discover the beauty of paints and how they can mix and the stunning colors they can create. The music would be relaxing even though it is fast paced as that's what works well with the painting style in my opinion.


source :https://s-media-cache-ak0.pinimg.com/236x/cf/80/7d/cf807daf3519cb7c1d8b0d7769d8130a.jpg

Mixology is a VR game Where you play as a bartender in a bustling cocktail only bar where you are being pressured by your manager to be able to make drinks under a certain amount of time because the faster you make the drinks the more drinks he can sell and the overall more money he can make.

This games about learning a bit about cocktails and the process in which they are made as well as a race against time and forever trying to set a new high score not only for yourself but against the people across the globe with world wide ranking system you could see as to where you stood as a bartender across the world, and who had not only the speed but the ability to impress customers with flairs and tricks and bottom line make the drinks taste good.

The game would be aimed at people with a background in the bar and people who have a curiosity or interest in cocktails and the process in which they are made, it would be bright in colours and realistic sounds with the aim to keep players immersed inside the game.


Source : https://s-media-cache-ak0.pinimg.com/236x/86/96/be/8696bedfc188492f257f43be5e841b60.jpg

VR Game

You play as a young baker out to achieve his dream of becoming the fastest baker in the world being able to produce bread for an population daily. Starting with his home town he must slowly gain his speed and progress through the world expanding his baked empire moving to new venues and expanding into larger city's.

The aim of the game is to roll and throw and stretch the dough in order to powder the bread with a time limit with the aim to do it faster every single time always getting better, with the game being based in VR it would be nice to have motion sticks in each hand able to physically pull your arms apart to stretch it and throw them up to toss the bread up etc immersing the player deeper into the dough world.

This game would be aimed as something free for the people with VR capable devices to mess around with as a quick and easy, the game itself would have a low poly look to it with a relaxed melody playing whilst the users playing.


source :https://s-media-cache-ak0.pinimg.com/236x/e0/7f/c3/e07fc3855586e46dc10332eba6ffd76d.jpg

Pc Game

This is a game thats very narrative heavy but i wanted to design a game that would make it possible to tell stories through no words just lines and with that very few.

The story itself would be minimal and straight forward no big human dramas instead it would focus mainly on animals and their natural day to day lives and periods of their lives for that matter but more in which the choices they make, i.e. as a lion you would choose when to hunt and what to hunt and where to go and when to sleep and this would affect that specific lions outcome. To make it clearer the aim of the game would be to get as far as you can with the random animal you are given and adjust the play styles accordingly their would always be hazards but their would also always be positives like trying to find a mate and breed but of course this creates complications.

The games base is meant to be basic and its art style is meant to be different and refreshing and create more of a focus towards the actual narrative.


image source : https://mir-s3-cdn-cf.behance.net/project_modules/hd/ad0b7c28382239.56ec175991ea2.png

Mobile app

The player is the proud owner of a small dry cleaners but desires to progress in the world of washing but in order to do this he must make a name for himself and build his washing empire.

The scene would be set horizontally with the player hding the phone sideways looking at about 6 tumble dryers to begin with, the player must throw the washing into the dryers by flicking it but taking care tl handle some clothes with care then proceeded to click the dryer to close its door and set it into motion then once its done click it again to open and take the washing out.

This games aimed at people who like grossing games and like to progress and see their time put into a game come back in some form, in this game it would come back in seeing your business grow and getting busier and busier and moving to new premises to expand even further but obviously as this happens it also becomes harder for the player to play successfully in a way keeping them engaged.

mobile app

The idea behind this game is that you the player take the lead role in a circus as the ringleader. In this game you must organize the traveling circus for all the different acts and places they go down to all the alcohol and what animals will need.

This is a sim style game where the player must essentially micro manage the entire circus and make sure that the audience is entertained and that the animals stay well fed and that the performers do their jobs to the best of their abilities.

This games aimed at people with spare time, some interest in event planning and execution.


Mobile App

You got the coolest job in the world (Not really.) YOUR A BARTENDER, its a busy night your five deep on the bar (five person queue at each still continuously without signs of slowing) your making drinks with your glassie where he pours the alcohol and you use the soda gun to fill up all the mixes to the top with a time limit before your glassie has completed the transaction.

This involves carefully watching each glass as you pour from glass to glass making sure not to spill any as this will aggravate the customers the trick to this involves watching as the bubbles rise and careful timing to move from glass to glass.

This game would be aimed at people with a bit of spare time on their hands and would mainly involve people that have worked in hospo or a bar as the game would be filled of humor that revolved around this work space therefore creating an inside joke with the target audience.


source : http://sodadispenserdepot.com/pics/10buttongunnew1.jpg

Mobile App

The player handles a ball thats constantly falling downward as though affected by gravity, its falling through a 3D maze in the shape of a cube like this

The player must hold the phone on its side and to control where it moves he must slide his finger in certain directions to change the view point similar to how you could switch the view point in the game Don't Starve for example the player could slide his finger up the middle of the screen then the cube would rotate anti clockwise and if he swiped down then it rotate clockwise then once the player finds an escape to that layer the cube would flip to the next side.

This game would include different tiers of difficulty for example the player could start on one cube but the same cubes sides could slowly gain in difficulty, this game would include end states such as holes in the floor as well as points to be gained that make the player strive to explore the complete maze rather than just going to the exit.

image source :http://static8.depositphotos.com/1472772/979/i/950/depositphotos_9791071-Maze-cube.jpg


mobile app

This games based around the concept of trafic control but in the public transport section of trains, the player operates a comand section if you will of trains and looks at a user interface showing where the trains are in this world and where they are going how fast they are going, the player must decide when yo tell them to speed up when to tell them to slow down when to stop when to switch lanes.The games difficulty would scale as the player progressed through the levels, he would have more control over more trains he would have to stick to schedules but at the same time this would of course create more risk when the player is trying to save time in certain sections.

VR game

This games based on a traditional way of collecting honey in primative societies, by this I mean hanging off a cliff face and lowering oneself and then proceeding to hit and sever the honey from beehives hanging on the underside of these cliffs.

With this game being based in virtual reality I feel it would create and interesting level of immersion where the player is hanging above a drop and genuinely feels like they are and when they are swaying side to side in the wind they would feel as much.

The game has a lot of potential to add layers and layers or detail from storms interfering with the honey collection and even a timer to create it into a race. This game would be based at anyone with a vr headset as limited as this is already.

Mobile app

Bottle bop is a game based on throwing bottles into the recycling in a variety of different environments as fast as you can without missing any.

The phone would be held sideways and the bottles would line the bench of a bar and you as the player would have to flick them off the bar into the recycling bin consistently with a time limit.

There would be a variety of environments that the game would be set in and a variety in bottles the sounds would be a satisfying breaking sound.

The game would be aimed at people with some spare time just looking for something to do.

Mobile app

This game is based in a restaurant enviroment where you are the chef and your kitchen hands are handing you the components to meals such as pumpkin based risotto with truffle cream mascarpone and mushrooms and you must plate the meal accordingly with a time limit and send it out to the table through your waiters and get graded on the looks and the uniqueness of the design (I.e. if two plates of the same meal do not look the same but both look good then you get a higher score)

This game would be aimed at people with some spare time on their hands and people that have experience in a hospo environment. It would be as accurate in graphics as possible with a melow style to the music as well as accurate knowledge on the food along with a unique style of grading the food.

Mobile App

This is a game where your set in a race player against player as a mutant that can transform into many different animals and must utilize the natural advantages they have on different types of terrains to beat the other players.

Up to 6 players with multiple environments within the same level and sometimes multiple at the same time such as a set of dirt ground that a cheetah could have the advantage on but at the same time a river flows along side briefly next to the dirt path that you could play as a trout that swims downstream. To overcome the other players you must decide each time the terrain changes as to which animal has the greatest advantage, could even implement a level of direct PvP where one animal could endanger another with its presence, such as an elephant in the presence of a rat (could step on the rat)

This game would mainly be aimed at children as a side form of education to help teach the child what animals what and what kind of environment they are best in etc, the colours and sounds would have to be accurate of course though if its intention was to be educational and would not want to mislead the child.


source :https://image.freepik.com/free-vector/funny-animal-collection_23-2147538683.jpg

Pc Game

The games based off a basic idea of a puzzle platformer where you need to get from A to B avoiding obstacles except the difference is, is that the player must create a path for themselves by aiming the bubble gun at the ground and shooting bubbles for the player to bounce off and make their way across a dangerous path using bubble bouncing technology..

This game would be aimed at children and people just messing around trying to find something to do one afternoon with some friends. As its aimed at kids the art style would orientate around them aswell and be quite cartoonish with happy/bouncy style of music that keeps the child engaged. It would have a leaderboard though not fully sure yet as it is based around children and the competitive level is not quite their yet.

Mobile app

This is a game based loosely off the idea of pickpocketing in stealth games like Skyrim and Dishonore, the game itself would follow a unique character in the crime filled streets of Cairo Egypt, the character is a young merchant trying to find his place in the market place of Cairo but being young a poor he has very little to sell and even less to buy things to sell so therefore he must steal in order to make a profit. He prays on the rich on other theives and even other merchants in order to get what he needs to sell and supply his company.

The phone would be held sideways and the player would swipe up slowly on the screen to choose how fast the character is moving they would hold down a seperate button on the screen to crouch and player and need to slowly swipe left or right in order to not get caught by moving their hands to quickly in order to steal the objects they desire the player would then see how much that item is worth and that would get added to a total balance that they could spend on new pickpocket equipment such as stealthier gear or perhaps gloves etc but the main use of the money would be in upgrading the store itself and making more money steadily over time.

This game would be focused on a audience with a large amount of free time that enjoys games that give them experience for time invested along with pretty in depth mechanics and a large portion of skill that can be gained. For this type of game the art style would be key as id like light to play a big factor in the overall outcome of each stage of the game along with the sound for knowing how loud you are walking behind someone.


source : http://zg-server.com/wp-content/uploads/2014/04/Shadows-Heretic-Kingdoms-Evia-Character-Teaser.jpg

mobile app

This games based around lamas and sombreros...

The player would have the phone held sideways looking out onto an open set of farm land full of trees, bushes, fences and lamas...the players aim is to tame the lamas he finds in the field before they run away and to do this of course he must give them really cool sombreros. The player whilst having the phone sideways would have to flick sombreros at the lamas and land them on the lamas heads all the while the lamas are running away from the player out of the view of the game.

The win state is where on each level the player manages to tame all the lamas before they escape tje players view, the amount of lamas and speed at which they run would increase level by level.

This game would be something so silly it becomes laughable but at the same time full of an interesting mechanic to keep the player engaged.

VR game

The main focus behind this game is putting the player in a virtual reality situation where they are playing as a knife juggler at a circus on the main stage, The player has a knife in they're right hand and they need to throw it at a target board but the trick is, is that their is another player strapped to the target board who is also in a first person perspective having knives thrown at them. The aim is remarkably not to kill the other player and try get the most points possible with the target board.

This game would also contain several layers of difficulty from modes where the target board spins as the player is trying to throw knives along with another mode where the player has to throw several knives. Everything about this game would be circus themed so loud colors such as red and orange with high contrast to them combined with loud trumpet based music.

VR game

This is a game thats a bit of a play on the traditional first person shooter except its set in a playground scene and the speed of the characters is increased and all the characters have for weapons is slingshots loaded with paint balloons.

This games aimed at mainly children or teenages messing around with some free time, it would be bright vibrant colours and arcade style music to add to the theme of speed filled entertaining.

This game would be free to play to try and market to as many people as possible, along with adding more maps and upgrading the game for free for player retainment.

Pc game

The idea for this game is based around a giant skateboard with multiple people on it at once all having to use teamwork to all get to the same side to lean and steer the board in the correct directions.

The game itself would be have teams of 5+ on multiple skateboards racing each other down a hill with obstacles on the way and having to work together to lean and steer it safely to the bottom all the while beating the other team. This game would have a variety of modes paired up with it such as one where you could interfere with the other teams board, if you think Mario racing that would be a good example where you could drop a banana peel off the back of the board or have bows and arrows to try and shoot the other players. The game would have a ranking system that you could enter as a team into and be paired up against equally skilled teams and try to get to a top 100 with your friends.

As far as art goes it would be low poly as to create a level of simplicity and provide a fun and colourful world as to give it a light hearted goofing around feel to it. The music would be intense but in an arcade type style where as it again can not be taken to seriously, this games intention is to be a light hearted/ casual mess around game with a group of friends. (party game)

Vr Game

Shadow stepping is a game based around hopping from shadow to shadow in hopes to progress somewhere, the idea itself comes from an old animated movie called Vampire Hunter D where a character is able to move through the shadows of the world around him and jump from shadow to shadow.

The way this would work in Vitual reality would be at anypoint you will only be a head space out of a shadow have a first person perspective looking at the shadows around you and then proceeding to use a controller to confirm the jumps, the aim would be really to get from point A to point B this could be timed or just a challenge.

To give an example one level could be based on a busy city street and you have to navigate from one end of the street to the other using the shadows of people passing by. This game would have a ranking system and you could set times to challlenge other players from around the world and the levels would be set in a variety of enviroments.

Vr Game

The concept of this game is based around the circus event of fire jugglers, normally a group of people that come out onto stage or for private events and light torches and then proceed to juggle them just above their own heads.

The game would be placed inside a VR headset be it a Oculus or something else and the player would have to try and keep juggling for as long as they can but the catch is that as they go on the amount of torches they are juggling and the speed at witch they have to do it is increasing in a way creating an end game to where this is as far as i can go until i get better.

The game would just be a way to have fun with a few mates and create a really kind of party game environment, its art style would be a cartoon low poly as i feel that helps focus on the idea of this being a fun entertaining experience rather than a serious challenge. Aswell as the music would have to be quite circus themed and full of energy.


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