Submissions from 2015-09-06 to 2015-09-07 (67 total)

Dark Sword fighting is a first person shooter kinect game, sounds like a mainstream sword fight but it's played in dark, game is played within dark environment, player knows another player's presence by listening to sound wave,in this game player character will be wearing heavy armored costume which will make a lot of noise if a player moves or even more when the player attacks, players visual in game will be little shine from the armored costume and sound waves in visual producing from them, player's aim is to be silent and attack really slow.

In this game dark and twisted yet funny game you control a floating, magical alien brain that seeks to learn more about the lives of humans on planet earth (America 1960's Midwest town).

As the brain the player can controls a first person view of the brain floating around the town. While you are invisible to the townsfolk you must get close enough to people to warp into their minds and assume whatever they were doing at the time. For example take out the washing, cook diner, drive to work, and help the kids with homework and so on.

Through doing these simple things the alien brain learns about organic human relationships and develops an understanding of how regular people live their lives. While doing this you can uncover secret plots of murder and family abuse as well as learning about past trauma or partners people have had.

Ultimately this game is all about coming into the lives of a stranger and finding out so much about them by playing through their eyes and actions in small intermit environments.

http://www.thesleuthjournal.com/wp-content/uploads/2012/10/mind-control.jpg

In this game players will take on the role of a goblin whose sole purpose is to steal as much gold as possible. The game will be an endless runner styled game in which the player will control a goblin running along an old mining shaft filled with dropped gold nuggets. The player will have to collect these nuggets in order to accumulate and increase their score.

There will also be many different obstacles along the way which the player will have to jump over, slide under and side step to avoid them. There will also be different types of enemy goblins along your path who will interact in different ways in order to try and stop you from collecting gold. This includes throwing rocks at you as well as placing booby traps along the pat which the player will have to keep a close lookout for if they wish to avoid them.

Image Source: https://www.google.co.nz/search?q=goblins+and+gold&espv=2&biw=1517&bih=741&site=webhp&source=lnms&tbm=isch&sa=X&ved=0CAYQ_AUoAWoVChMI3YeVl-3kxwIVgp6mCh0JGgeL&dpr=0.9#tbm=isch&q=goblins&imgdii=tGrac8p4hPchlM%3A%3BtGrac8p4hPchlM%3A%3BlQd4KM2BWrt7FM%3A&imgrc=tGrac8p4hPchlM%3A

Game Genre: third person, 3D, casual

platform: Consoles with built in gyroscope. PS4

In Clumsy Waitress, players play as a waitress in a restaurant. Players receive orders from customers and must head towards the kitchen to take orders to customers. Unfortunately, your character has very bad hand eye coordination along with balance. You must carefully guide your character to the table you must serve without dropping the items you are holding. Players will start off with simple one or two plates, and increase in difficulty as you successfully take orders to tables. Using the built in gyroscope, players must move their console to balance the character. Along with balancing, players must also carefully move, otherwise there is a chance that you will slip or crash into an object.

Players are able to freely customise their waitress with accessories and clothing. These can be purchased at the cash store. There is no end to the game, therefore players are able to also level up their character. Increasing in speed, agility and strength. Clumsiness is not curable.

This space exploration first person game is about being sent out to space with four other astronauts as you have to navigate and investigate the spiral type nebula. You are to control the spacecraft and all players simultaneously making sure they are doing their jobs correctly otherwise you may fail. If one of your characters are to fail at their job then your craft may go into a crisis and it will be incredibly hard to navigate through space while trying to get things back on track. This game is made to be extremely difficult and you must have full concentration or your astronauts will do stupid things. Once you have explored and gathered enough information you are able to head home and report your findings. (Note that this will take many years to do, in game of course). Depending on how long you have been away from earth will vary what you will come back to. You may possibly come back to a baron wasteland if you take too long to navigate around the Spiral. If you come back in time with good research you will enhance life as is it is. This is best played as a single player game but can also be played as splitscreen 2 player to make it easier. This is an Xbox only exclusive.

Glovener General is a third person isometric tactical glove combat simulator. The player starts off with a small posse of four glove thugs, and through turn based combat they must fight their way through procedurally generated missions and take control of the mean streets of Leatherside County. Leatherside County is a rough part of town, glove gang warfare is at an all time high between the two ruling glove gangs, the Leathers and the Canvassers. Each glove thugs must run around on their index and middle finger as though it were a hand, and battle opposing gloves with kicks, punches, and a variety of moves modelled off many of the most famous martial arts. Between missions, the player must manage their glove gang from the hideout. Tasks include maintaining the quality of your fighting gloves by buying new materials (no fun going into a fight with a ripped seam!), buying new adornments to customise your gloves and recruiting new recruits at the local clothing store.

IMAGE SOURCE: http://www.motorcycletoystore.com/cruiser/images/uploads/river_road_custer_glv.jpg


This is an endless runner for smartphones and tablets, you play as a druid that can shapeshift intro three different animals, a fish, a bear and an eagle, you can switch between this transformations at any time you want, but the environments may change drastically, so you have to be very careful about choosing the specific time for shapeshifting, there will be three terrains each one designed for all those three animals, the first one will be a forest where you have to avoid hitting rocks, trees and snakes, the second terrain is going to be set underwater, the transition between these two terrains will be when you reach the end of the forest and a lake starts, same will happen the other way around, in the underwater environment you are being chased by bigger fish so you have to avoid underwater rocks and other obstacles trying to get out of water as soon as possible, the third environment is air, there is only a transition between forest and air, not water, and it will be when you reach the peak of a mountain, then you will have to switch into eagle and try to not get hit by lightings or get pushed away by wind gusts.

Image retrieved from: http://www.giantbomb.com/images/1300-2128946

Going Pro

Going Pro is set in the world we live in, adults go to work and kids go to school. Life is very much as you know it. Going Pro focusses on one guy and his journey to play tennis professionally in the future. His name is Charles, a New Zealand born 15 year old male who dreams to play tennis for a living. However his parents disagree with his passion and he need to prove its validity to them. In order to do that he needs to win the Australasian junior championship or he needs to go to university and study to become an accountant. You play as Charles as he attempts to make it into the pro world of tennis.

Going Pro is a single player tennis game. It is designed for the xbox Kinect which makes the game super interactive and easy to get into for players of all skill levels. You play tennis against increasingly difficult AIs until you beat the game or cannot continue. Later development may introduce online play.

The second act of The Grand Chromanius Opera follows directly after the climax of the first act, this time revolving around the character of Chris Hadell. Hadell is the son of the opera house's proprietor, Samuel, who is Clementine's partner. Samuel managed all of the financial, structural, and business sides of running a successful opera house, and had Clementine's deepest trust. After going out into space, however, Samuel started to change. He noticed the influence that Clementine had over the creatures living in the galaxy and wanted to use it for his own ambitions. Becoming the forefront of galactic peace was the vision Samuel proposed to Clementine, which she agreed to reluctantly. From then on, Clementine did not sing for crowds of music lovers, but instead performed in "Peacekeeping operations" which bolstered alliances between space folk and the Chromanius Opera. Before long, Clementine realised that her voice had been corrupted; it no longer held the tenderness and power it used to have, thus she abandoned it. But it was too late, the Chromanius Opera's forces were too strong, they had become an empire. Samuel knew that having power was a catalyst for conflict, and prepared for it by training the opera house in the arts of war. Special exercises were saved for Hadell: Samuel intended for him to carry his legacy, becoming a super soldier capable of uniting the galaxy under one banner. Players follow Hadell's uncomfortable journey, seeing him grow as a person, watching the Chromanius Opera rise to its zenith, then come crashing down.

The real time strategy elements of the previous act (which was the hidden third mechanic of the game) comes into full effect in this act, making it the main mechanic of the game. The game's story is told through a campaign mode, but multiplayer game modes are also available. During the campaign, players go through several chapters each with their own missions. These missions are held on maps that are set on certain planets, with each planet having different properties and inhabitants. Most of the real time strategy components of the game are very traditional, but of course, new mechanics are thrown in. Players participate in live ground command, meaning that they go into battle with the rest of their army. This is done in first person, they have no third person top down view of the battlefield. They have only access to a map from which they can make strategic decisions, live in the combat zone. This means that players will have to balance out their actions depending on the situation. At times players may focus on leading strategic skirmishes by guiding their army from a safe spot, but other times they will have to get their own hands dirty, rushing off to assist their forces. Hadell is a super human brawler, a buccaneer if you will, thus he fights melee only. Of course, he has counter measures to enemy ranged weapons, and is generally much stronger than an average unit in his fighting force. Players should feel the calculative, reactionary sensation of a RTS; the rush, tension, and excitement of a beat-em-up; and the freedom, grandness, and curiosity of an open world RPG. Like the previous act, Hadell's journey has a second phase, changing up the game experience after passing the midway point...It's an all out war for this tragic hero.

The fall of Chromanius Opera lies in Act Three: Ella/Lea

Image source: http://www.themogblog.com/wp/wp-content/uploads/2011/10/xlarge_mass_effect_3_3x.jpg


The Stench, is a 2D side-scrolling Metroidvania type game. In the basement of the 20 story apartment block you live at, both a sewage pipe and gas pipe have simultaneously burst, knocking out the power and phone lines, and flooding the building with a non-toxic yet horrible smelling cloud of fumes. A single minute of exposure, and you will pass out from shock. You happened to be on the roof at the time, tending to your flock of carrier pigeons, but you now have to somehow descend all 20 floors and escape through the lobby, so you can use the payphone outside to call the CDC. In order to make it down the building, you need to use the environment to your advantage. Curtains, Sheets, Clothes, and other fabrics can be used to make temporary face masks, giving you a small amount of breathing time through the Stench. Raiding fridges can allow you to get Citrus Fruits, that can strengthen face masks, or themselves be smushed into your face to block the stench. should you find an apartment with a fan and unlocked window, you can open and turn them on respectively, to clear out the stench from that one room only, giving you time to 'catch your breath'. Air Fresheners can be looted from bathrooms, and temporarily clear out the Stench from rooms, but have a limited number of uses. Rarely, you can find a gask mask, giving you a good few minutes of breathing time before it to breaks down from the utter repulsiveness of the stench. can you make it down all twenty floors? or will you pass out like the rest of the tenants? In the end, will you be claimed by The Stench?

Image Source: http://s3images.coroflot.com/user_files/individual_files/original_343230_IP2jhW8ShE3hE6Ij3Be49qAFS.jpg

Overview: A platformer set in a strange land where you discover you have to power to both eliminate space entirely, and create space where there should be none. You can use your powers to expand the world or remove areas you have no need for. However you soon discover that the more you abuse your powers, the more you have to deal with the mysterious 'spacekeepers' who have arrived to stop you from altering the fabric of space and time to a disastrous level.

Mechanics: Within Seamer the main mechanic is the ability to draw out a space of the world and remove it entirely. This can be used to 'pull' yourself closer to a platform, or (for example) make it easier to reach a specific spot on the map you need to get to. There are 'spacekeeperthat will arrive to disrupt your abilities however, often blocking off sections of timespace to hinder your progress. Puzzles are built from this often by having a multi step process, where you could remove part of a cliff outside of the limited timespace to make a shaky edge fall onto one of the spacekeepers, killing them and allowing you to move previously restricted timespace.

Often you'll have to do the opposite however in regards to creating space. This can be used for things such as hiding from the spacekeepers by creating a gap in the ground to hide yourself within.

Blasteroid is a four-player action game designed for the Perpetua system. In it, you play as one of four pilots who fly small star ships armed with minor deflector shields and simple weaponry. Your job is to survive the longest... In a tumultuous asteroid field. You must be quick on your feet, as asteroids are coming from all directions, and there isn't always a safe path.

Navigate through the ever-changing minefield of asteroids, and stay on the lookout for the other players. Find them, and it is your mission to destroy them. How you do this is up to you. You could chase them down and blast them with your lasers and torpedoes, or let them chase you, leading them through the wild asteroid field, and to their eventual death by way of giant rock.

Be the last ship standing, and you will be the winner... If you can get to your transport ship alive!

Gameplay features:

  • Pick up and play - easy-to-learn mechanics allow for a quick start to gameplay
  • Always be alert - you could be smashed to pieces at any moment.
  • Obligatory Star Wars reference

Deep Sea is a 3rd person action adventure game in which you play as a fleet of battle submarines fighting against other fleets to survive and to find gold. You start with 5 basic submarines in your fleet and you are told to adventure out looking for gold deep in the ocean and you must retaliate with lethal force if you encounter any other submarines, if you end up losing the battle with the other submarines you will respawn with a 10% gold loss penalty, gold which you find is extremely valuable as you use it to upgrade your submarine fleets health, damage, speed, gold finding, radar and depth you can dive to. Deep Sea will be controlled using a pc keyboard, the arrow keys control directional movement while the spacebar ascends and the shift key descends while the mouse controls the camera so you can look around independently of the ships movement and trajectory, Deep Sea doesn't have a win condition apart from not dying.

Image Source: https://pbs.twimg.com/media/COSu64DUwAE_rhf.jpg

A tower defense-like game where you play as a race of animate tongs who live in a kitchen, but it's being invaded by the attacking race of holed ladles and the tongs need to defend it to keep their home. The player has access to their tong defenders at any given time, to drag them to a different position, change direction, and so on. The player also has time at the start to drag furniture and objects around to make it harder for the ladles to reach and attack the tongs, but different objects weigh differently so dragging a chair fifty centimeters would take the same time as making a little barricade out of empty cartons, for example. The player can still do this at any time, but directing the tongs is far more time-efficient so it's not ideal once an attack has started.

The ladles approach from any side of the kitchen that's left open, which is inevitably at least a couple of sides, or one really big gap, or lots of little chokepoints. The ladles have holes in them, and to attack them you deploy boxes of pellets around the kitchen next to tongs. There are different sized pellets, and the ladles have different sized holes in their faces, so smaller pellets have more of a chance of hitting ladles with finer holes and larger pellets are ideal for taking down ladles with big holes that might cause smaller pellets to miss, but smaller pellets are more common. Hitting a ladle with a pellet will knock it back or down depending on the size, and if the pellet is just the right size that it gets stuck in one of the holes they'll be slowed down by each pellet until they fall over.

The pellets are limited, and can be bought with credits given at the start of the game and awarded when a ladle is downed. They can also be empowered with special effects at the cost of credits - pellets that split into smaller pellets, pellets that coalesce into larger pellets midflight, pellets that explode for splash impact, pellets that launch like a mortar and come down delayed, but powerful, and even pellets that temporarily freeze and warp the struck ladle to an alternate dimension for a while.

If the ladles get close to the tongs, they will start whacking them with their ladle heads. Do not let this happen! The tongs are valuable and cannot be replaced. The game ends when either the ladles run out of reinforcements, or the player runs out of tongs.

==


Image: http://indoornice.com/images/img-10/kitchen-design-with-island-layout-best-design-ideas-3.jpg

In the game Sound Ninja, you put your dodging skills to the test against "waves" of enemies in this endless runner. The enemies in this game are actual sound waves created by noise. This game uses the inbuilt microphone feature of smart phones, then projects the noise as an enemy. The more ambient noise you make, the more enemies will appear. The sound waves will also change in shape depending on the type of noise being created. For example high-pitch noises will be sharp and high up on the screen so you might have to duck under them. Whereas low-pitch noises will create smooth rolling wavelengths along the bottom of the screen that you will need to jump over. You can even choose to play this game in time to all of your favourite songs in an additional game mode that lets you compete with friends to obtain the best score.


Image Source: https://charlesholt1.files.wordpress.com/2015/04/trix-font1.gif

It is a 2D casual game for IOS and android device. The player needs to tap the screen to force the fish float upward, and use the underwater gun to protect the fish which he grabbed.

Old shipwrecks were rediscovered by a young diver, and he is so excited that nearly forgot he is under water. It was too late when he wants to go back to his ship. There is no enough oxygen could support him to float upward to sea-surface. Fortunately, he found a shoal roaming around him.

The diver needs to catch the fish and make it float upward. The player must grasp the opportunity to grab a strong fish which has enough power to carry him up. In the same, some sharks want to eat him. The player needs to use an underwater gun to disperse them.

The character brought some gold coins with him. Once the character arrives sea-surface without any gold coin or the character dead in the water, the game failed.

image source:http://c8.alamy.com/comp/CY0CBJ/diver-discovering-gold-coins-on-the-ocean-floor-inside-old-italian-CY0CBJ.jpg

Before you begin reading, I should point out that I myself have bad eyesight and this is in no way meant to be an attack on others who share this frustration.

It was just another day when adventurer "Anonymous" stumbled upon the entrance to a dungeon which had never been seen by anyone before. In his stumbling, his brand new pair of glasses fell off his face and into the chasm below, effectively leaving him completely blind to within a ridiculously short range of his face. To make matters worse, before he lost total vision of the dungeon, he saw that parts of the ground inside were at risk of collapse and might not support all his weight at once. Without being able to see the ground without being ridiculously close to it, he was left with one option. Thus begins the tale of the Literal Dungeon Crawler.

In Literal Dungeon Crawler, you control a character named "Anonymous" (or whatever the player decides is a cool name). Anonymous is drawn lying on the ground, moves super slowly in movement and can only see two squares in front of him (and so the player can as well). The player's goal is to reach the end of the dungeon where Anonymous's glasses can fortunately be found in tact, but along the way, the player will have to face a variety of different foes. To help with this, Anonymous can find a variety of spell books to learn spells from (he usually wears glasses so of course he's a Mage!). Some spells will help him sense enemies from further away, some will provide forms of CC and some will straight out damage enemies from afar. Anonymous is limited by a limited pool of mana, but this regens over time (lying down all the time is a good way to rest up). In time, Anonymous will gain access to spells to increase the ground stability, so he becomes more confident hobbling, and then standing up, increasing his movement speed and signifying his growing strength.

Literal Dungeon Crawler is top down, and inspired by the genre name "Dungeon Crawler" as well as my own limitations in life.


http://www.cliparthut.com/clip-arts/160/baby-crawling-silhouette-160667.jpg


Metropolis is a city management game with a deep level of management, set in the year 2377. Design full cities literally from the ground up in the google-sketch-up like design software, which allows the player to physically design every type of building they place in the city, and design multiple types to provide variety. The player earns money depending on the direction they choose to take the city, which is also heavily influenced by the location they choose in the randomly generated world, and the resources they have around them.

The game will have 5 areas at the start, which are 40 kilometers by 40 kilometers each. The player can choose any location for the town hall, which is then connected to the outside world by a highway. The player then chooses a broad tree of direction that unlocks new building slots and features to use in buildings. The trees are commercial, industrial or growth, and can be swapped at any time. there are also sub-trees to choose from, such as mining or logging, or manufactured goods and offices for specific trees. The cities are free to grow as the player chooses, as the population cap is non-existent, they could theoretically encompass the entire area.

The art style would be similar to the image provided, which is the inspiration for the style of architecture that is expected in the game, due to it's time setting.


Inspiration: https://s-media-cache-ak0.pinimg.com/736x/95/72/7a/95727ad6a6f0c69f562a8e7ca144bc59.jpg

Being a herbologist and studying the art of healing is a one of the most important skills but is also one of the arts that very few people know how to preform correctly. In your family the knowledge of healing and herbs and well as skills and secrets to the art have been passed down through generations and your family has become the most well known for their abilities. Since the days of completing your training with your family you set off to live in the forest that your descendants originated from to learn the secrets of the kind and rediscover long lost and forgotten plants, healing remedies. Since moving to the forest Lara has built a hut and made a garden containing any plant you'd ever need from A-Z and has ventured deeper and deeper every day in to the forest. Never in her life did Lara expect to find an abandoned city, statutes of her people showing power and wealth now over grown with plants that she's never seen before, she knows she has to collect some specimens and get back to the hut to research them and catalogue but something keep pulling her in deeper to the old city. Lara will uncover dark secrets about her people deep within the city, equipped with a dragger and anything you can find you must fight to protect yourself, in the end uncover the secret and put an end to the power that has a hold on you.

http://www.cruzine.com/2014/03/17/digital-illustrations-kyoux/

This box is so small, and it hurts my back. I've been in here for...days? Maybe. I'm not too sure. They put me in here because I killed a few people. They roll an egg into the box every so often in torture, because they know I can't get it.

Breathing is getting hard. I didn't know I was claustrophobic. Not until now. I smell too. Ugh, so disgusting. I would kill again for a shower.

I have to get out.

'The Dead Box' is a strategy game in which the player must try and escape their situation. You start in a box; its almost a tutorial and is quite simple. Then as you progress, it gets harder and harder; all timed of course! see how fast you can get out of the box and so on! A true test of patience and skill, this game will make the calmist of people stressed out!


source:http://maarmocaffe.deviantart.com/art/Girl-Cute-3-...