Have you ever wondered how fun putting the same thing together all day would be? Well in Assembly line simulator you will find out first hand. Play as an employee putting together amazing things such as clocks, or even toasters.
Assembly line simulator gives you all the real world experience you will need to becoming an assembly line worker. Once you have put in exactly 1337 hours you will know how to put together a clock blind folded and both hands tied behind your back.
The player will have the choice between several themes, either work in a dull depressing environment, or as a hardworking elf busy on the day before Christmas.
There will be a daily quota to fill, the player will need to assemble 50+ items a day to progress and receive promotions. The game will not be buggy in any way, if for any reason you begin to tighten a screw and your item explodes into a million pieces and kills all the workers around you, it is intended because assembly line simulator is as real as a simulator game comes.
Platforms : PC, Tablets
Radiance is a third person platform adventure game.
The character is K9, who has been created to serve the army but who ended as a domestic robot taking care of households because of a dysfunction.
The city he lives in is located in a world without sun light and uses crystals as main source of power. Electricity, light, heat, warmth.. They depend on them.
There are four main crystals providing the energy, if they get broken the city will disappear into darkness and people will start to turn into mutants.
One day two of the four crystals have been crushed in unknown circumstances.
Beside this incident, all the armies of robots of the government have been destroyed.
Surprisingly you're the last of them and you will need to fight even with your dysfunction.
Moves :
PC
Space bar : Jump
W,S,A,D : Left, right, up, down
Shift : Accelerate
Right click : Hit
Tablet :
Bend forward : Accelerate
Bend on the left/right : Left, right
Shake up device : Jump
Tap on screen : attack target
K9 has the disadvantage to have limited battery life. As a result you have a limited time to complete the tasks and levels.
You need to collect all the crystal fragments before he runs out of battery.
When a crystal is completed, K9 is rewarded a piece of it wich extends its battery life.
Resource :
The name speaks for itself! This game wont focus on the heart pounding, head spinning dogfights of space combat or the complexities and struggles of maintaining a vast space empire, no this game you take on the role of a spaceport manager who must turn a humble depot into a thriving galactic trading hub! The player can construct buildings in an isometric 3D grid.
Types of buildings to construct
As your station grows however other factions e.g. (federation, republic, colonists, communists and aliens) will rely on you more the more often you accept and complete missions issued by them. Currying favour with one faction will bring certain perks but will decrease your standing with another rival faction.
Photo credit = http://www.deviantart.com/art/Spaceport-492191255
Extreme Ironing World Championships is a Third Person Action Minigame game. Players are required within the game to iron a bundle of clothes provided to them, while in ever increasing dire situations. Ironing is done by Moving the mouse (PC), or Wiggling both Joysticks (Console). These can range from being on a cliff edge, on an airplane wing, skydiving, near an active volcano, or with a poisonous snake wrapped around their body. Players earn points for each piece of Clothing successfully Ironed, with more elaborate types of clothing earning the player more points. With each stage, along with doing the ironing, players must also do a stage specific button input, such as holding 4 different buttons down at once, or tapping two different buttons one at a time, In order to make themselves 'not lose their cool'. Lose your cool, and the washing wont really matter anymore. The game would be Single player only, but Stats are tracked Globally on the leaderboards. Can you be the Exteme Ironing World Champion?
Image Source: http://xtremeironing.com/files/2011/05/Cliff-Iron.jpg
Dungeon Defeaters
Game Requires:
Coin cards, 1g, 5g, 10g, 25g 50g
Class cards
Level tokens
Exp cards
Weapon cards
Armor Cards
Item Cards
Spell Cards
Map Cards.
Riddle Cards
Boss Cards
onster Cards
2D12
Attack/hp/defense/mana tokens (make your current totals obvious with a glance, could also be done with a pen and paper).
Description:
Dungeon Defeaters is a multiplayer board game about teamwork, strategy and memory. Players team up to try and find their way through a randomly generated (as you go) dungeon, battling different monsters which have different strategies attached to them as well as solving puzzles (either as a group or as an individual). They must work out together who should get the best equipment as there are possible penalties for switching it over later on.
The aim of the game is to defeat the last boss at the deepest level. In order to help achieve this, there is a simple exp system, a shop system, as well as an item/equipment system in the game with tokens to help keep track of stat totals as you progress. The stat system is the same as my previous games, but just to elaborate:
How the stat cards interact with each other:
Player chooses a class card at the start of the game.
Example Card (which wouldn't be used for copyright reasons):
You can see all the base stats on the card.
When the players kill a monster, part of its loot will be an exp card. This exp card will be collected, and when the party gains enough exp, they will all level together. Exp needed per level will be a simple formula, such as 100+ 20*level.
When players level they gain a level they gain the amount of stats as shown on the card. Players can keep track of this using the attack/defence/hp/mana tokens which are there purely for aesthetic/counting reasons. They are also used when players acquire equipment to keep track of total statistics.
Game play:
Players take turns taking a card from the top of the deck and placing it face up next to the deck/next to the previous card played simulating rooms in a dungeon. Rules stated on the front of the card must be followed by all players except if stated otherwise. Generally these cards will contain a description of the room they are in as well, which directions can be travelled after the card is placed and some sort of instruction to kill a certain type of monster or a riddle to solve or a special area, like a shop.
Example Map Card
Fighting:
Fighting consists of all players fighting all the monsters turn by turn. Order of turns goes player who just placed the card, then monster, then next player to have a turn, monster etc. Which monster attacks first is determined by dice-roll.
Player choices during the battle are much the same as in most rpgs: Weapon Attack, Spell, Item (only if it is held by the person trying to use it) and flee. With limited mana, certain spells are best used at different times on different monsters. For example, some monster might have a chance to cast a powerful AoE acid cloud that slowly hurts players, only then is his armor eroded, and a quick melee spell will wipe him out. Another example, is a stun on a squishy enemy with massive burst damage may prevent all damage for the fight as opposed to big wounds. It is up to the players to discuss and work out the best way to deal with each enemy as it comes.
Items:
If an item is acquired as a drop from a monster(these are determined by dice rolls and would be shown on the monster card itself), then the party must decide together who should get the item. Some of these will be obvious, in terms of equipment, a tank is better with more block, and an assassin would want the daggers with the high critical damage. However, other things such as a Cloak of vitality with +4 hp would be useful for literally anyone, same with potions. Giving other players already held equipment is possible, but a d12 is rolled and if it lands on a number lower than 3, the item will become broken in the exchange and discarded(Our adventurers are very clumsy).
Death:
If a player dies, they are dead for three complete rounds of everyone completing their turn before they are allowed to play again. This makes it significantly harder mid-fight where three turns may cause everyone to die. Player respawns with 25% hp in the same location as the others. If the party dies, that's game over. The players may choose to quit or pretend like it never happened and continue.
Possible extra mechanic:
n assigned Dungeon Keeper draws a map of locations moved to instead of placing cards in an array (instead they just get placed in a discard heap), then everyone but him takes turns placing them, while he can still actively participate in the campaign with a hero card, but cannot tell them where to go. The point of this, is that players cannot see where they are and can get terribly lost if they take a wrong turn, and they will inevitably run into more monsters making death very likely. In order to make this more scary, campfire cards would be included in the deck, and monsters would be buffed, meaning there is somewhere to restore all their health so long as they don't forget where it is.
Ezio Image from: http://www.hookedgamers.com/images/765/assassins_creed_ii/header_assassins_creed_ii.jpgThis is an open world game in which you play as a skilled yet rudimentary hunter in an alien planet. You are the last survivor of an ancient tribe who must look for clues of what happened to the rest of the tribe. You will start your quest immerse in a super dense jungle full of a huge variety of exotic animals and plants, since this is also a survival game, one of the challenges for the players will be to learn what plants and animals are consumable and the only way of doing this is killing something and eating it, if your life starts dropping after a while, you can add the animal you hunted to an interactive database that will warn you the next time you want to eat the same animal, same method will apply with plants. The game have stunning graphics and sounds that will keep you immerse on it, also the more clues you start collecting the more interesting it will get. Game will be released for Pc, and next gen consoles.
Image retrieved from: http://irontree.deviantart.com/art/Troll-46203723
A sci-fi fantasy epic where the galaxy has been living in a tenuous peace for thousands of years until one day a trans-dimensional worm hole opened allowing through members of race that is believed to hold the key to unlocking an ultimate boon if they are gathered and questioned in time to learn their secrets. This sparked a galaxy wide lolly scramble over these 'Archanists' as they have become the most important commodity around with all races at full war with each and even the individual races themselves are not unified. Governments, Corporations, religious groups, criminal organisations and more all trying to get a piece of this fabled ultimate prize of all time and space. War is now commonplace in the galaxy as more and more worm holes open with battles taking place on many planets as well as in space. Play as a member of one of these groups on a mission to learn the secrets of the Archanists while fighting off poachers, pirates and others in this desperate struggle as no one fully understands what the ultimate prize is, some believe it leads to endless wealth, others power in the form of a weapon, knowledge of the universe, advanced technology, endless possibilities await those who find out.
The gameplay would be a third person adventure with rpg aspects.
Futuristic melee and ranged weapons and combat
vehicle combat on both land, sea, air and space.
Inter-planetary travel
Image Credit: http://www.deviantart.com/tag/zeppelin
Genre: Simulation, third person, stealth
Platform: PC, console
Plot: You play as an individual who visits a high school extravaganza. Some performances are indeed spectacular, but you witness a very poorly executed dance group which performs k-pop in a sexualised manner with almost no decent clothing on. You are somewhat grossed out about the visible muffintops of these high school girls, and disappointed that it completely destroyed your fantasy. You question your morals and decide to leave the show, as you are also busy with assignments as a tertiary student.
Objectives: Unfortunately, the cheeky students are guarding the exits and entrances. The objectives are to "stealth" and talk your way out of the building. There are multiple escape paths, but if you are caught being suspicious or fail to talk your way out, you can no longer access that route. If all routes are blocked, you lose the game and end up watching the whole show.
Mechanics: You can "stealth" past some of these students, by walking like a frisky high school delinquent, also known as the "swag walk". You become an absolute ledge of the teenage hierarchy. They will recognise you as an alpha being and turn their heads away in respect. You can only do this "stealth" for a limited amount of time because of an embarrassment bar, and the walk is not very efficient, slowing you down. This embarrassment bar will increase very quickly when there are parents around watching you do this kind of walk. If there aren't any adults around, the bar will not increase as fast. When players don't stealth, or it doesn't work (on some students), the guarding high school students with attitude will confront you and ask where you are going. There are many choices of response, and two of them will be of either: an emotional response that of a high school level, or a logical and honest response. Again, these responses will bring different outcomes depending on the confronting student.
Type for Speed
Type for Speed is a racing game where instead of have normal control of the car you instead need to type words that pop out to steer and accelerate the car. The most simplified version will have a track that has three lanes and each lane will have a phrase that you will have to type for your car to move to that lane. As you are furiously typing, obstacles will show up at certain lanes forcing you to switch lanes and type another lanes phrase. As typing is a key component to the game, this game will have to be a PC only game.
There will be single player training and campaign modes as well as multiplayer modes that you can play with your friends. Multiplayer will be what the game is revolved around you will be racing your friends with the sounds of the keyboards clickety clacking while you prove yourself to be the least worst typer. This is a competitive game which also can improve your typing speed and accuracy and maybe even increase your vocabulary.
The game will have various different type of cars that are unlockable and can be purchased with real money too. The micro transactions in the game will be purely cosmetic only.
This game is a matching game where the player has to feed the hungry sushi costumers. The game is held in a sushi train restaurant and the player plays as the chef. The player's demand will be popped up in a bubble thought balloon showing their order and the player must make the sushi as soon as he sees them. Once the sushi is made, he can put it in the sushi train. Once the sushi reaches the costumer, the costumer will eat it and leave when he is done. Another costumer will come in and replace his seat. If the player makes the wrong sushi, he can still put it in the train, but the sushi has an expiration time. If the sushi is expired, it is the players job to take it away from the train. If one of the costumers eat an expired sushi, the player will lose his restaurants rating. The rating depends on the costumers happiness. The game's difficulty will progressively as more costumers come and more orders they demand.
Game inspiration by eating at a sushi train restaurant.
Image by Steve Scott
Platform: Android, IOS
Players 1 - 5
5 worms under ground that need to get to the surface before the poisonous weed killer consumes them. The path is a maze that you must navigate 5 worms through all from different parts of the maze, there are power ups that act as explosives thst blow holes in the maze making paths easier as well the main power up feature that happens once u get all the worms together and they fuse together to form ultra worm that fights the evil exterminator that's trying to kill you and all your insect friends. Obstacles like pigeons are water mains are also a reality that need to be avoided at all costs to ensure the survival of all 5 worms to complete the ultimate goal of destroying the evil exterminator, as the game progresses u unlock other insects that all have their own respective special abilities and ultra character to fight the evil exterminator.
Image source : suggest keyword.com
"You poor soul.. Let the chosen one hold your hand on that day where you wear the robe of success and moving forward for the future. Until then you will experience.. a little shock in your life. Just for a little while."
This is an Otome Game or a dating sims for girl as you are playing as a high school graduate girl going to college. You have your laptop/PC, mobile phone and another device of your choosing. You are a lil geeky and you love your dose of internet and gaming so.. real guys are hard to approach. Though you won't be dealing with them instead your own electronic devices are the guys you can choose because you've been magically blessed by a spell~
You only have 3 years to choose and develop relationship with them then take one of them with you to your graduation day. You'll start of with 3 devices, as stated above, and later when doing part time jobs you can get cash to buy yourself more electronic devices like PS3, PS4 or Xbox one. (Note they have this rivalry relationship between the two, I recommend having them both).
Each devices have their own personalities, loves and hates. They'll also have Intimacy meter, Human level, and "spend time" meter. "Spend time" is raised when you spend time or uses the device more(this also decreases your stress level), as it reaches 100% they have the capability to turn human! BUT, they can only turn human for a period of time depending on the Human level. So in short~ The higher the human level the longer they'll become human.
In the end, only one can truly be human forever as you take him to your graduation and every electronic devices will return to normal except him.
image source: http://static.tumblr.com/a9e8a33913f6ce35bb0f227d9e9b300f/zobb1nw/MgEnkm97p/tumblr_static_6p00di90cbs4o0w44s4g0gwos.jpg
The goal of the game is to get through a mirror maze, surrounded in images of yourself. There are many obstacles that the player must navigate around as you are under constant threat by the monsters that are disguised in the mirrors. The story begins where the player is drugged and thrown into a dark room, suddenly the lights turn on and in your woozy state you realise that you're in a massive room full of mirrors. There's a note on the ground that reads "You have 4 hours, have fun…" You notice an arrow on the ground pointing to an entrance through the mirrors. You follow through and as soon as you enter curtains close behind you. You feel through the curtains and suddenly there's a wall. You come to your senses and realise you're in danger, the urge to survive hits you. Can you make it out of this alive?
This game is made for the Oculus Rift for full immersion although there is a port for the PC which will still be equally immersive in an audio sense. This will be played through first person (obviously) and utilise the human reaction through cause and effect with noise and imagery.
An endless runner (more like an endless dancer) where your character is stuck in a perpetual state of dancing madness. You have no control over this madness other than which dance move you choose to endure next. The obstacles in the game will require you to switch to a specific dance move in order to avoid them eg shuffle/slide to the side, square step. The further you get in the level the more points you gain. This is also dependent on how many coins/pickups you manage to collect during your excessive dance marathon. The points can be redeemed to get extra bangin' dance moves. The environment/level will be randomly generated so each time you restart the game you will be in a different scene facing different obstacles (eg the street, a park, on top of a plane, who's to say).
Metropolis Glider is a 3d action/adventure RPG story based game. It is designed for PC's and consoles. In this game you play as a superhuman with a grappling hook. You glide around in an open world metropolis that you live in. Armed with your trusty grappling hook you swing from building to building and also to take down your opponents. Since it is open world you can choose what to do weather you be a vigilante or villain but there is a main storyline that you are urged to follow. The storyline follows your character as he tries to uncover his past forgotten memoires to find out why he has superhuman strength and find out where he came from. Along the way you run into the games main antagonist a crazy evil scientist who was the one who gave you super strength. You must take him down along with the help of your friends that you find along the way to prevent him from using anyone else as test subjects for his crazy experiments. Upon taking down the evil scientist you win the game and are able to free roam around the city, finish side quest/storylines and do daily vigilante/villain work. This gives opportunity for additional free dlc content such as new storylines and side missions that expand the game further.
This game idea was inspired by various elements of the game Mirrors edge.
http://www.forwallpaper.com/wallpaper/saints-row-the-third-the-city-the-future-175938.html
When life gives you melons, throw them at people!
BCT15021A
4/08/2015
Platform: PS4 Exclusive
Overview: One morning, Tim is on his way to high school. He REALLY hates high school, especially due to the fact that he's behind in all of his classes and people who are bigger than him give him a hard time. As Tim walks down the front garden to head to school, he finds himself struck on the head by a solid object. After he finishes a chorus of multiple curses, he discovers that the object which attacked him was a rather large lemon from his mother's precious lemon tree. Tim finds himself struck again, but not by a lemon, an IDEA!
And so Tim decides at that very moment to skip school that day and begin his new lifelong mission. To throw lemons at people.
Aim: This game is essentially a first person shooter where the goal is to try and throw as many lemons at people as you can before the timer runs out and dot get knocked out by angry pedestrians at the same time. Players will get scored on the amount of people they hit and how good the shot was e.g. Headshots will give you higher scores, long distance hits also net players with a higher score etc. Players will also get more (or less) points for taking out certain types of pedestrians/enemies. After the end of each round players will be able to spend experience points to upgrade their lemons with varying abilities, and craft contraptions that make throwing lemons at people that much greater.
Mechanics/Features
. FPS: Wreak havoc with lemons in this comedic FPS game.
. Upgrades/Crafting: Use lemons with varying abilities and upgrade them to cause more mayhem e.g. Lemon grenade can be equipped with a cluster grenade effect.
Players can craft Lemon weapons, such as the Lemon Slingshot which will allow players to hit pedestrians from further away etc.
Image Link: http://4.bp.blogspot.com/-zTI-V-BM-p0/U2lF7lQDAKI/AAAAAAAABeo/Vxu8IO0wwFA/s1600/lemonparty.gif
This is a 3D FPS game.
Player will be role playing one of the soldiers who is in charge of transporting prisoners/captives (enemy soldiers/ordinary civilians) from one location to another. The more prisoners arrives alive, the more game credits player will get.
During a mission, prisoners will try to escape and there will be enemies come to rescue them. Player needs to fight the coming enemies and always keep an eye on the prisoners. Player can kill anyone in sight (including own teammates). However it might not be a good idea to kill the prisoners.
There will be no limitations on how player choose to play the game. If player wants to get advance weapons or promotion, then the player will do what a soldier supposed to do, follow the orders. However, that is not the only choice. Player can choose to help the prisoners too (e.g. let them escape, giving them more food and medical care, etc.). While doing something against the rules, player needs to keep it in secret (cannot be seen by teammates). If there is no prisoner left when arrives the destination, player fail the mission with no game credits (use to buy advance weapons) nor experience point (use to get promotion).
There will be several endings (depends on the player's position). After the ending animation, there will be a page showing up, with lists of names. The ones player helped; the ones player killed; and the ones player helped to kill.
In Mortem Ludos, or "Death Games" you play as a gladiator condemned to die in the Great Roman Colosseum.
The Game itself is based on the Freemium model of design, with the player being able to fight one battle per day. However, this can be increased by spending in-game Denarii (Roman Currency). It is intended to be fore the Android and IOS market.
Denarii can be purchased with real currency in the cash shop, and can be used on a variety of things. When not in a fight, they can be used to increase the players level in certain areas, such as strength, agility and luck, can be used to upgrade their weapon quality and armour, and purchase consumables like bandages or shields to use in fights. Shields will be consumables because they could easily imbalance the game, as they are very good defensively.
The player can choose their load-out before going into a fight, which will determine how well they fair in the fight. Spears are best against agile enemies, Maces are best against those with Armour, etc. The eventual goal is to build enough reputation and skill in the arena to be able to wwin your freedom, which unlocks the ability to fight as many times in a day as you wish.
The Game will take place in the Colosseum in Rome, which still stands today. In the game, it will be returned to it's glory days, ans will appear similar to the image attached.
Image link: http://www.understandingitaly.com/images/regions/lazio/colosseum-03.jpg
America 1990 is a game designed primarily for touch based devices.
The game itself is based in every way upon American academic Janet Murray's interpretation of the game Tetris. Murray is known to have stated Tetris as being the very embodiment of busy 1990s American life and culture. Although it was highly unlikely Russian Alexey Pajitnov considered the life of an American in the 1990s when he was busy programming it nearly a decade earlier in 1984 Russia. Regardless, America 1990 seeks to take Murrays view with an open mind and quite literally.
Simply put, America 1990 is a Tetris clone with a graphical twist.
The game takes place within various busy urban American environments such as a train, office, elevator or so forth. Instead of the player attempting to create lines of blocks, from the top of the screen appear groups of people (civilians, business men/women etc) in varying configurations. The player must fit as many people within these busy urban settings as possible. Should the player create a line of people, the opposite train/lift/office doors, located at the bottom of the screen, will open letting them out. Upon doing so, the player earns points. Should the game space become full, the player loses the round. Later levels may involve the player having to navigate and place their groups of people around immovable objects such as seats or desks.
Graphically the game takes a cartoon and possibly pixel art style and utilises a top down oblique angle so that the player may better understand the games environments.
Image source: http://www.tenpencepiece.net/blog/wp-content/uploads/2014/07/Stapleford3.jpg
Credit Stocking is a platform game which takes place inside a credit card in the Creditverse. Every time a human needs to use their credit card the Credidude in the credit card must be able to grab the cash needed throughout the card and advance to the checkout (exit of a level) before the human can type in the PIN number to confirm the purchase.
In this game you must control Credidude around the various "levels" of the credit card by jumping platforms, parkouring walls, collecting coins and notes (money) and dodging or stomping on enemies like the Debtors and the Taxers. The main objective of the game however is not only passing through the level's checkout point, but you must also do so with enough money at the end of the level to allow the human to complete the transaction of his item. The money requirement will change each level as the human will buy items that vary in price.
Image source: http://headsup.boyslife.org/super-mario/